game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#define ROWS 6
#define COLS 6
#define num 4 //雷数
void game();
void set_mine(int arr[ROWS][COLS], int row, int col);
void show_set(int arr[ROWS][COLS], int ar[ROWS][COLS], int row, int col);
int find_mine(int arr[ROWS][COLS],int ar[ROWS][COLS], int row, int col);
void show_find(int arr[ROWS][COLS], int ar[ROWS][COLS], int row, int col);
int check_win(int ar[ROWS][COLS], int row, int col);
#endif
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void set_mine(int arr[ROWS][COLS], int row, int col)//设置的雷比arr小一圈,为了算出每个格子周围的雷数目
{
//输入雷(1)的坐标,然后把arr中的对应坐标设为雷
int i = 0;
int count=0;
int x = 0, y = 0;
int m = 0, n = 0;
printf("输入雷的坐标\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (x == 0){
x = x + 1;
}
if (y == 0){
y = y + 1;
}
if (arr[x][y]==0)
{
arr[x][y] = 1;
count++;
printf("%d %d\n", x, y);
}
m = x;
n = y;
if (count == num)
break;
}
printf("\n");
}
int find_mine(int arr[ROWS][COLS],int ar[ROWS][COLS], int row, int col)
{
int x = 0, y = 0;
int k = 0, h = 0;
int count = 0;
/*show_find(arr, ar, row, col);*/
while (1)
{
printf("输入\n");
scanf("%d %d", &x, &y);
if (arr[x][y] == 0)
break;
else
printf("有雷请重新输入");
}
/*for (i = 0; i < (row*col); i++)*/
ar[x][y] = arr[x - 1][y]
+ arr[x - 1][y - 1]
+ arr[x][y - 1]
+ arr[x + 1][y - 1]
+ arr[x + 1][y]
+ arr[x + 1][y + 1]
+ arr[x][y + 1]
+ arr[x - 1][y + 1];
while (1)
{
/*show_find(arr, ar, row, col);*/
if (arr[x][y] != 1)
{
for (k = x - 1; k < (x + 2); k++)//显示x y周围雷的情况
{
for (h = y - 1; h< (y + 2); h++)
{
if ((arr[k][h] == 0) && (ar[k][h] == 0)) /*((k!=x)&&(h !=y))*/
ar[k][h] = 9;
}
}
show_find(arr, ar, row, col);
if (check_win(ar, row, col)>=(row*col - num))
return 0;//赢了
}
else
return 1;//输了
printf("输入\n");
scanf("%d %d", &x, &y);
}
return 0;
}
void show_set(int arr[ROWS][COLS], int ar[ROWS][COLS], int row, int col)
{
printf("雷阵\n\n");
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
/*printf("------------------\n");*/
printf("%d", i);
for (j = 1; j <= col; j++)
printf("|%d|", arr[i][j]);
printf("\n");
}
}
void show_find(int arr[ROWS][COLS], int ar[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
printf("%d", i);
for (j = 1; j <= col; j++)
printf("|%d|", ar[i][j]);
printf("\n");
}
}
int check_win(int ar[ROWS][COLS], int row, int col)
{
int i = 0; int j = 0;
int count = 0;
for (i = 1; i <=row; i++)
{
for (j = 1; j <=col; j++)
{
if (ar[i][j] !=0)
count++;
}
}
return count;
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include"game.h"
void menu()
{
printf("*******1.play**********\n");
printf("*******0.exit**********\n");
}
void game()
{
int ret = 0;
srand((unsigned int)time(NULL));
int ar[ROWS][COLS];
int arr[ROWS][COLS];
int i = 0;
int j = 0;
int row = ROWS-2, col = COLS-2;
for (i = 0; i < ROWS; i++)
{
for (j = 0; j < COLS; j++)
{
arr[i][j] = 0;
ar[i][j] = 0;
}
}
set_mine(arr, row, col);
show_set(arr,ar, row, col);
printf("扫雷开始\n");
show_find(arr, ar, row, col);
if (ret == find_mine(arr, ar, row, col))
{
printf("扫雷成功\n");
show_find(arr, ar, row, col);
}
else {
printf("失败\n");
show_find(arr, ar, row, col);
}
}
int main()
{
int input = 0;
do
{
menu();
printf("请输入\n");
scanf("%d", &input);
switch (input)
{
case 1:
game(); break;
case 0:
; break;
default:
printf("输入有误\n"); break;
}
} while (input);
return 0;
}