D3D9 hook Present优化CPU

D3D9 hook Present优化CPU

具体实现步骤:
1.HOOK Direct3DCreate9来获得类型为LPDIRECT3D9的Direct3D对象的接口指针,它有一个成员函数为 IDirect3D9::CreateDevice,所以,只要根据Direct3D对象接口指针找到Direct3D对象的虚函数表,再根据虚函数表确定IDirect3D9::CreateDevice的内存地址,就可以hook这个函数,从而获得类型为LPDIRECT3DDEVICE9的设备对象指针,然后根据设备对象指针找到设备对象的虚函数表,根据虚函数表找到IDirect3DDevice9::Present在内存中的地址,对其进行HOOK,在其中加入sleep函数.
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//代码参考runjin
[cpp]  view plain copy
  1. #include <d3d9.h>  
  2. #include <D3dx9core.h>  
  3. #pragma comment(lib, "D3D9.lib")  
  4. #pragma comment(lib, "D3Dx9.lib")  
  5. void GameD3D_HOOK();  
  6. IDirect3D9 * _stdcall New_Direct3DCreate9(UINT SDKVersion);   
  7. HRESULT _stdcall New_CreateDevice(  
  8.                                                                         LPDIRECT3D9 pDx9,  
  9.                                                                         UINT Adapter,  
  10.                                                                         D3DDEVTYPE DeviceType,  
  11.                                                                         HWND hFocusWindow,  
  12.                                                                         DWORD BehaviorFlags,  
  13.                                                                         D3DPRESENT_PARAMETERS * pPresentsentationParameters,  
  14.                                                                         IDirect3DDevice9 ** pPresentturnedDeviceInterface  
  15.                                                                         );  
  16. HRESULT _stdcall New_Present(  
  17.                                                            LPDIRECT3DDEVICE9 pDxdevice,  
  18.                                                            CONST RECT * pSourceRect,  
  19.                                                            CONST RECT * pDestRect,  
  20.                                                            HWND hDestWindowOverride,  
  21.                                                            CONST RGNDATA * pDirtyRegion  
  22.                                                            );  
  23.   
  24. LPDIRECT3D9 m_pD3D=NULL; //Direct3D对象的接口指针  
  25. void * pDirect3DCreate9=NULL;//Direct3DCreate9函数地址指针  
  26. void * pCreateDevice=NULL;//IDirect3D9::CreateDevice函数地址指针  
  27. void * pPresent=NULL;//IDirect3DDevice9::Present函数地址指针  
  28. int Sleeptime=50;//延时时间  
  29. BYTE Direct3DCreate_Begin;//用于保存Direct3DCreate9入口的5字节  
  30. BYTE CreateDevice_Begin;//用于保存IDirect3D9::CreateDevice入口的字节  
  31. BYTE Present_Begin;//用于保存IDirect3DDevice9::Present入口的5字节  
  32. void GameD3D_HOOK()  
  33. {  
  34.         //hook Direct3DCreate9  
  35.         pDirect3DCreate9=GetProcAddress(GetModuleHandle("d3d9.dll"),"Direct3DCreate9");  
  36.         DWORD oldproc=0;  
  37.         memcpy(Direct3DCreate_Begin,pDirect3DCreate9,5);  
  38.         VirtualProtect(pDirect3DCreate9,5,PAGE_EXECUTE_READWRITE,&oldpro);  
  39.         *(BYTE*)pDirect3DCreate9=0xe9;  
  40.         *(DWORD*)((BYTE*)pDirect3DCreate9+1)=(DWORD)New_Direct3DCreate9-(DWORD)pDirect3DCreate9-5;  
  41. }  
  42. //当运行到Direct3DCreate9时跳转到这里  
  43. IDirect3D9 * _stdcall New_Direct3DCreate9(  
  44.         UINT SDKVersion  
  45.         )  
  46. {  
  47.         __asm pushad  
  48.                 memcpy(pDirect3DCreate9,Direct3DCreate_Begin,5);//首先还原入口的5个字节  
  49.         m_pD3D=Direct3DCreate9(SDKVersion);  
  50.         if(m_pD3D){//如果成功  
  51.                 pCreateDevice=(void*)*(DWORD*)(*(DWORD*)m_pD3D+0x40);//获得IDirect3D9::CreateDevice的地址指针  
  52.                 DWORD oldpro=0;  
  53.                 memcpy(CreateDevice_Begin,pCreateDevice,5);//保存IDirect3D9::CreateDevice入口5个字节  
  54.                 VirtualProtect(pCreateDevice,5,PAGE_EXECUTE_READWRITE,&oldpro);  
  55.                 *(BYTE*)pCreateDevice=0xe9;  
  56.                 *(DWORD*)((BYTE*)pCreateDevice+1)=(DWORD)New_CreateDevice-(DWORD)pCreateDevice-5;  
  57.         }else{//如果失败就再hook一次  
  58.                 DWORD oldpro=0;  
  59.                 VirtualProtect(pDirect3DCreate9,5,PAGE_EXECUTE_READWRITE,&oldpro);  
  60.                 *(BYTE*)pDirect3DCreate9=0xe9;  
  61.                 *(DWORD*)((BYTE*)pDirect3DCreate9+1)=(DWORD)New_Direct3DCreate9-(DWORD)pDirect3DCreate9-5;  
  62.         }  
  63.         __asm popad  
  64.                 return m_pD3D;  
  65. }  
  66. //hook CreateDevice  
  67. HRESULT _stdcall New_CreateDevice(  
  68.                                                                         LPDIRECT3D9 pDx9,  
  69.                                                                         UINT Adapter,  
  70.                                                                         D3DDEVTYPE DeviceType,  
  71.                                                                         HWND hFocusWindow,  
  72.                                                                         DWORD BehaviorFlags,  
  73.                                                                         D3DPRESENT_PARAMETERS * pPresentsentationParameters,  
  74.                                                                         IDirect3DDevice9 ** pPresentturnedDeviceInterface  
  75.                                                                         )  
  76. {  
  77.         __asm pushad  
  78.   
  79.                 memcpy(pCreateDevice,CreateDevice_Begin,5);//先还原入口的5个字节  
  80.      HRESULT ret=pDx9->CreateDevice( //创建设备  
  81.                 Adapter,  
  82.                 DeviceType,  
  83.                 hFocusWindow,  
  84.                 BehaviorFlags,  
  85.                 pPresentsentationParameters,  
  86.                 pPresentturnedDeviceInterface);  
  87.   
  88.         if (ret==D3D_OK){//如果创建设备成功  
  89.                 LPDIRECT3DDEVICE9 m_pDevice=*pPresentturnedDeviceInterface;  
  90.                 pPresent=(void*)*(DWORD*)(*(DWORD*)m_pDevice+0x44);//获得IDirect3DDevice9::Present的地址指针  
  91.                 memcpy(Present_Begin,pPresent,5);//保存IDirect3DDevice9::Present入口的5个字节  
  92.                 DWORD oldpro=0;  
  93.                 VirtualProtect(pPresent,5,PAGE_EXECUTE_READWRITE,&oldpro);  
  94.                 *(BYTE*)pPresent=0xe9;  
  95.                 *(DWORD*)((BYTE*)pPresent+1)=(DWORD)New_Present-(DWORD)pPresent-5;  
  96.   
  97.         }else{//如果失败再hookIDirect3D9::CreateDevice一次  
  98.                 DWORD oldpro=0;  
  99.                 VirtualProtect(pCreateDevice,5,PAGE_EXECUTE_READWRITE,&oldpro);  
  100.                 *(BYTE*)pCreateDevice=0xe9;  
  101.                 *(DWORD*)((BYTE*)pCreateDevice+1)=(DWORD)New_CreateDevice-(DWORD)pCreateDevice-5;  
  102.         }  
  103.         __asm popad  
  104.                 return ret;  
  105. }  
  106. //当程序运行到IDirect3DDevice9::Present入口处将跳转到这里  
  107. HRESULT _stdcall New_Present(  
  108.                                                            LPDIRECT3DDEVICE9 pDxdevice,//类的this指针  
  109.                                                            CONST RECT * pSourceRect,//此参数请参考dx sdk  
  110.                                                            CONST RECT * pDestRect,//同上  
  111.                                                            HWND hDestWindowOverride,//同上  
  112.                                                            CONST RGNDATA * pDirtyRegion//同上  
  113.                                                            )  
  114. {  
  115.         Sleep(Sleeptime);  
  116.         __asm pushad  
  117.                 if(pDirect3DCreate9 && pCreateDevice && pPresent)  
  118.                         memcpy(pPresent,Present_Begin,5);//先还原IDirect3DDevice9::Present入口的5字节  
  119.                 HRESULT retdata= pDxdevice->;Present(pSourceRect,pDestRect,hDestWindowOverride,pDirtyRegion);  
  120.                 if(pDirect3DCreate9 && pCreateDevice && pPresent){  
  121.                         //DWORD oldpro=0;  
  122.                         //VirtualProtect(pPresent,5,PAGE_EXECUTE_READWRITE,&oldpro);  
  123.                         //调用完IDirect3DDevice9::Present后再hook一次  
  124.                         *(BYTE*)pPresent=0xe9;  
  125.                         *(DWORD*)((BYTE*)pPresent+1)=(DWORD)New_Present-(DWORD)pPresent-5;  
  126.                 }  
  127.                 __asm popad  
  128.                         return retdata;  
  129. }  
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