#include<bits/stdc++.h>
#include<windows.h>
#include <time.h>
#include<iostream>
#include<conio.h>
#include<cstdlib>
#include<ctime>
#include<windows.h>
#include<stdio.h>
#include <ctime>
#include<bits/stdc++.h>
#include <cstdio>
#include <conio.h>
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <iostream>
#include <windows.h>
#include <algorithm>
#include<sys/time.h>
#define REP(i,a,b) for (int i=(a);i<=(b);i++)
#define PER(i,a,b) for (int i=(a);i>=(b);i--)
#define max(x,y) ((x)<(y)?(y):(x))
#define min(y,x) ((x)<(y)?(x):(y))
#define MEM(a,b) memset(a,(b),sizeof(a))
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)//判断这个键是否按下
#define KEY_UP(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 0 : 1)//判断这个键是否弹起
#define KEY_EVERY(lpkeyState) GetKeyboardState(lpKeyState)//获得所有的256个键(键盘按键、鼠标按键等等)的状态,lpKeyState是指向一个256bit的数组,存放所有键的状态。
#define KEY_NOW(nVirtKey) GetKeyState(nVirtKey)//用于判断nVirtKey的状态。用返回值的最高位表示,最高位为1表示当前键处于down的状态;最高位为0当前键处于up状态。此函数从消息队列中读取消息进行处理。
#define setcolor(x) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),x)//设置颜色
#define getkey(x) GetAsyncKeyState(x)
#define GetWindow() GetForegroundWindow();//得到窗口信息
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
#define MAXIMUS 15 //定义棋盘大小
using namespace std;
#include"windows.h"
#ifndef _GLIBCXX_NO_ASSERT
#include <cassert>
#endif
#include <cctype>
#include <cerrno>
#include <cfloat>
#include <ciso646>
#include <climits>
#include <clocale>
#include <cmath>
#include <csetjmp>
#include <csignal>
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#if __cplusplus >= 201103L
#include <ccomplex>
#include <cfenv>
#include <cinttypes>
#include <cstdalign>
#include <cstdbool>
#include <cstdint>
#include <ctgmath>
#include <cwchar>
#include <cwctype>
#endif
#include <algorithm>
#include <bitset>
#include <complex>
#include <deque>
#include <exception>
#include <fstream>
#include <functional>
#include <iomanip>
#include <ios>
#include <iosfwd>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <locale>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <stdexcept>
#include <streambuf>
#include <string>
#include <typeinfo>
#include <utility>
#include <valarray>
#include <vector>
#if __cplusplus >= 201103L
#include <array>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <forward_list>
#include <future>
#include <initializer_list>
#include <mutex>
#include <random>
#include <ratio>
#include <regex>
#include <scoped_allocator>
#include <system_error>
#include <thread>
#include <tuple>
#include <typeindex>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#endif
#include<time.h>
#include<windows.h>
#include<conio.h>
#pragma GCC optimize(3)
#pragma GCC target("avx")
#pragma GCC optimize("Ofast")
#pragma GCC optimize("inline")
#pragma GCC optimize("-fgcse")
#pragma GCC optimize("-fgcse-lm")
#pragma GCC optimize("-fipa-sra")
#pragma GCC optimize("-ftree-pre")
#pragma GCC optimize("-ftree-vrp")
#pragma GCC optimize("-fpeephole2")
#pragma GCC optimize("-ffast-math")
#pragma GCC optimize("-fsched-spec")
#pragma GCC optimize("unroll-loops")
#pragma GCC optimize("-falign-jumps")
#pragma GCC optimize("-falign-loops")
#pragma GCC optimize("-falign-labels")
#pragma GCC optimize("-fdevirtualize")
#pragma GCC optimize("-fcaller-saves")
#pragma GCC optimize("-fcrossjumping")
#pragma GCC optimize("-fthread-jumps")
#pragma GCC optimize("-funroll-loops")
#pragma GCC optimize("-fwhole-program")
#pragma GCC optimize("-freorder-blocks")
#pragma GCC optimize("-fschedule-insns")
#pragma GCC optimize("inline-functions")
#pragma GCC optimize("-ftree-tail-merge")
#pragma GCC optimize("-fschedule-insns2")
#pragma GCC optimize("-fstrict-aliasing")
#pragma GCC optimize("-fstrict-overflow")
#pragma GCC optimize("-falign-functions")
#pragma GCC optimize("-fcse-skip-blocks")
#pragma GCC optimize("-fcse-follow-jumps")
#pragma GCC optimize("-fsched-interblock")
#pragma GCC optimize("-fpartial-inlining")
#pragma GCC optimize("no-stack-protector")
#pragma GCC optimize("-freorder-functions")
#pragma GCC optimize("-findirect-inlining")
#pragma GCC optimize("-fhoist-adjacent-loads")
#pragma GCC optimize("-frerun-cse-after-loop")
#pragma GCC optimize("inline-small-functions")
#pragma GCC optimize("-finline-small-functions")
#pragma GCC optimize("-ftree-switch-conversion")
#pragma GCC optimize("-foptimize-sibling-calls")
#pragma GCC optimize("-fexpensive-optimizations")
#pragma GCC optimize("-funsafe-loop-optimizations")
#pragma GCC optimize("inline-functions-called-once")
#pragma GCC optimize("-fdelete-null-pointer-checks")
#pragma GCC optimize(2)
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
#define sleep(x) (Sleep(x))
#define clean (system("cls"))
//q前缀为低音,1后缀为高音,s前缀为半音阶
#define qdo 262
#define sqdo 277
#define qre 294
#define sqre 311
#define qmi 330
#define qfa 349
#define sqfa 370
#define qso 392
#define sqso 415
#define qla 440
#define sqla 466
#define qsi 494
#define do 523
#define sdo 554
#define re 578
#define sre 622
#define mi 659
#define fa 698
#define sfa 740
#define sso 831
#define la 880
#define sla 932
#define si 988
#define soy 988
#define do1 1046
#define sdo1 1046
#define re1 1175
#define sre1 1245
#define mi1 1318
#define fa1 1480
#define sfa1 1480
#define so1 1568
#define sso1 1661
#define la1 1760
#define sla1 1865
#define si1 1976
int qian=1000,fang=0,zuan=100,cai=0,dao=0,qita=0,wenti=0,mr=0,suij=0,cst=0,cz=0,mz=0,foodm=0,foodly=0;
int maxt=8,yuanzi=0,gesu=0,jilu=0;
string win;
string s;
string s1;
int stjy,kdd,wdjy;
int kai(){
cout<<"你";
Sleep(180);
cout<<"是";
Sleep(180);
cout<<"一";
Sleep(180);
cout<<"位";
Sleep(180);
cout<<"寻";
Sleep(180);
cout<<"宝";
Sleep(180);
cout<<"猎";
Sleep(180);
cout<<"人"<<endl;
Sleep(2000);
cout<<"你需要挖宝卖钱,买来物品,变成一个富豪,你的初始记录为:"<<endl;
Sleep(2000);
cout<<"钱:1000 房子:0 钻石:100 彩蛋:0 刀:0 其他物品:0"<<endl;
Sleep(2000);
cout<<"游戏开始!";
Sleep(2000);
system("cls");
}
int zhuan(){
cout<<"金币转盘所需的金币是200"<<endl;
cout<<"你要抽么?1=抽,2=不抽"<<endl;
cin>>wenti;
if(wenti==1){
qian-=200;cz++;
if(qian+100<100){
cout<<"对不起,您的钱不够!系统将为您返还100元。"<<endl;
qian+=100;
}
else{
cout<<"开始!"<<endl;
Sleep(2000);
string mt[5]={"钱*500","房子*1","彩蛋*1","刀*1","其他物品*2"};
srand((unsigned)time(NULL));
mr=rand()%5+1;
for(int i=0;i<=mr-1;i++){
system("cls");
cout<<mt[i];
win=mt[i];
Sleep(200);
}
cout<<"恭喜你获得了"<<win<<"!"<<endl;
system("pause");
if(win=="钱*500") {
qian+=500;
}
if(win=="房子*1"){
fang+=1;
}
if(win=="彩蛋*1"){
cai+=1;
}
if(win=="刀*1"){
dao+=1;
}
if(win=="其他物品*2"){
qita+=2;
}
}}
}
int cs[8],dh[8],b[15],i[10],dg[8],bf[4],hh[10],j[9],ys1[20],ys2[20],zbcc[20],zbsx[20],yszb[20],drcf[8],cfzb[20],lb[20];
int daojvsx[11],daojvcc[11],cfdaojv[11],daojvlb[2];
using namespace std;
int brand();
void GOTO(int x,int y);
int brand(){return (rand()<<16)|(rand()<<1)|(rand()&1);}
void bsrand(){srand(GetTickCount());}
void cls(){system("cls");}
void retr(){
system("cls");
return;
}
void Window_Hide(HWND hWnd){ShowWindow(hWnd,0);}//隐藏窗口
void Window_Show(HWND hWnd){ShowWindow(hWnd,1);}//显示窗口
int getmouse_y(){
POINT pt;
GetCursorPos(&pt);
return pt.x;
}
int getmouse_x(){//获取鼠标在屏幕中y的位置
POINT pt;
GetCursorPos(&pt);
return pt.y;
}
void setmouse(int y,int x){SetCursorPos(x,y);}//设置鼠标在屏幕中的位置
void click_left(){//鼠标左键点击
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
Sleep(5);//要留给某些应用的反应时间
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
}
void click_right(){//鼠标右键点击
mouse_event(MOUSEEVENTF_RIGHTDOWN,0,0,0,0);
Sleep(5);
mouse_event(MOUSEEVENTF_RIGHTUP,0,0,0,0);
}
void GOTO(int x,int y){//将光标移动到屏幕中的位置
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
HANDLE hConsoleOut;
hConsoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsoleOut,&csbiInfo);
csbiInfo.dwCursorPosition.Y = x;
csbiInfo.dwCursorPosition.X = y;
SetConsoleCursorPosition(hConsoleOut,csbiInfo.dwCursorPosition);
}
const int flg[4][2]={{1,0},{0,2},{0,-2},{-1,0}};
int n=28,m=76,tim;
struct xcw{int x,y;}ty[5][1000005],foodd[2];
int tot[5],f[5],score,food,ground=0,ms,ans_len=1e9;
bool vis[1005][1005];
void ret();
void result();
bool check();
void fnd();
void rand_food();
void draw();
int choose();
void stop();
int mods();
int ads();
int get_food();
int other();
void machine();
int change();
int main();
void Ending(){
printf("E键退出,R键重来\n");
char ch=getch();
while(ch!='E'&&ch!='e'&&ch!='R'&&ch!='r') ch=getch();
if(ch=='E'||ch=='e') return;
else{main();exit(0);}
}
void result(int t){
setcolor(7+ground);cls();
if(ms==2){
if(t==0) printf("Win!!!");else
printf("Lose...\n");
printf("机器人:%d\n你:%d\n",tot[2],tot[0]);
}else
if(ms==3) if(t==1) printf("White Lose\n");else printf("White win\n");else
if(ms==5) if(t==1) printf("Player 2 win\n");else printf("Player 1 win\n");
Ending();
}
bool check(int x,int y){
if(x<1||x>n||y<2||y>m) return 0;
bool t=1;
if(ms!=3)
for(int i=1;i<=tot[0];i++)
if(x==ty[0][i].x&&y==ty[0][i].y){t=0;break;}
if(ms==1||ms==4||ms==5)
for(int i=1;i<=tot[1];i++)
if(x==ty[1][i].x&&y==ty[1][i].y){t=0;break;}
if(ms==2||ms==3)
for(int i=1;i<=tot[2];i++)
if(x==ty[2][i].x&&y==ty[2][i].y){t=0;break;}
if(ms==3)
for(int i=1;i<=tot[3];i++)
if(x==ty[3][i].x&&y==ty[3][i].y){t=0;break;}
return t;
}
void fnd(int t,int x,int y){
if(check(x,y)) return;
setcolor(7+ground);cls();
if(ms==3) if(t==3) printf("White lose\n");else printf("White win\n");else
if(ms==4||ms==5) if(t==1) printf("Player 1 win\n");else printf("Player 2 win\n");
else{
if(t==2) printf("Win!!!\n");else printf("Lose...\n");
printf("分数:%d\n",score);score=0;
}
Ending();
}
void rand_food(){
if(!vis[foodd[0].x][foodd[0].y]){
setcolor(12+ground);
int x=brand()%(n+1),y=(brand()%m/2)*2;
while(!check(x,y)) x=brand()%(n+1),y=(brand()%m/2)*2;
GOTO(x,y);printf("▇");
if(!vis[x][y]) food++;vis[x][y]=1;foodd[0]=(xcw){x,y};
}
if(!vis[foodd[1].x][foodd[1].y]){
setcolor(12+ground);
int x=brand()%(n+1),y=(brand()%m/2)*2;
while(!check(x,y)) x=brand()%(n+1),y=(brand()%m/2)*2;
GOTO(x,y);printf("▇");
food++;vis[x][y]=1;foodd[1]=(xcw){x,y};
}
}
void draw(){
setcolor(14+ground);
for(int i=0;i<=n+1;i++) GOTO(i,m+2),printf("▇"),GOTO(i,0),printf("▇");
for(int i=1;i<=m/2+1;i++) GOTO(n+1,i*2),printf("▇"),GOTO(0,i*2),printf("▇");
}
int choose(){
printf("0.退出\n");
printf("1.单人模式\n");
printf("2.双人模式\n");
printf("3.人机对抗(谁先吃20个)\n");
printf("4.机机对抗(谁先吃20个)\n");
printf("5.对抗模式\n");
printf("6.对抗模式(谁先吃20个)\n");
printf("快捷键:\n");
printf("P:暂停\n");
printf("E:退出\n");
char ch=getch();
while(ch<'0'||ch>'6') ch=getch();
if(ch=='0') return 48;else
if(ch=='1') ms=0;else
if(ch=='2') ms=1;else
if(ch=='3') ms=2;else
if(ch=='4') ms=3;else
if(ch=='5') ms=4;else
if(ch=='6') ms=5;
}
void stop(){
char ch=getch();
while(ch!='P'&&ch!='p') ch=getch();
}
int mods(){
setcolor(10+ground);
if(ms!=3){
ty[0][1]=(xcw){1,6};ty[0][2]=(xcw){1,4};ty[0][tot[0]=3]=(xcw){1,2};f[0]=1;
for(int i=1;i<=tot[0];i++) GOTO(ty[0][i].x,ty[0][i].y),printf("▇");
}
if(ms==1||ms==4||ms==5){
setcolor(7+ground);
ty[1][1]=(xcw){n,m-6};ty[1][2]=(xcw){n,m-4};ty[1][tot[1]=3]=(xcw){n,m-2};f[1]=2;
for(int i=1;i<=tot[1];i++) GOTO(ty[1][i].x,ty[1][i].y),printf("▇");
}
if(ms==2||ms==3){
setcolor(15+ground);
ty[2][1]=(xcw){n,m-6};ty[2][2]=(xcw){n,m-4};ty[2][tot[2]=3]=(xcw){n,m-2};f[2]=2;
for(int i=1;i<=tot[2];i++) GOTO(ty[2][i].x,ty[2][i].y),printf("▇");
}
if(ms==3){
setcolor(13+ground);
ty[3][1]=(xcw){1,6};ty[3][2]=(xcw){1,4};ty[3][tot[3]=3]=(xcw){1,2};f[3]=1;
for(int i=1;i<=tot[3];i++) GOTO(ty[3][i].x,ty[3][i].y),printf("▇");
}
}
int ads(int x){return x<0?-x:x;}
int get_food(int x,int y,xcw z){return ads(x-z.x)+ads(y-z.y);}
int other(int x){
if(x==0) return 3;else
if(x==1) return 2;else
if(x==2) return 1;else
return 0;
}
void machine(int t,int x,int y){
bool tt=0;int foodid,minn=1e9,newf=f[t];
if(get_food(x,y,foodd[0])<=get_food(x,y,foodd[1])&&vis[foodd[0].x][foodd[0].y]||!vis[foodd[1].x][foodd[1].y]) foodid=0;else foodid=1;
for(int i=0;i<4;i++)
if(f[t]^other(i)){
if(check(x+flg[i][0],y+flg[i][1])){
int now=get_food(x+flg[i][0],y+flg[i][1],foodd[foodid]);
if(now<minn) newf=i,tt=1,minn=now;
if(!tt) newf=i;
}
}
f[t]=newf;
}
int change(int t){
if(t==0) setcolor(10+ground);else
if(t==1) setcolor(7+ground);else
if(t==2) setcolor(15+ground);else
if(t==3) setcolor(13+ground);
int x=ty[t][1].x,y=ty[t][1].y;
if(t==2||t==3) machine(t,x,y);
x+=flg[f[t]][0],y+=flg[f[t]][1];
for(int i=tot[t];i;i--) ty[t][i+1]=ty[t][i];
GOTO(ty[t][tot[t]+1].x,ty[t][tot[t]+1].y);
printf(" ");
if(vis[x][y]){
vis[x][y]=0,score+=(t==0||t==1),food--;
if(++tot[t]>=23&&(ms==3||ms==5)) result(t);
GOTO(ty[t][tot[t]].x,ty[t][tot[t]].y),printf("▇");
}
fnd(t,x,y);
ty[t][1]=(xcw){x,y};
GOTO(ty[t][1].x,ty[t][1].y);
printf("▇");
}
int tanchi(){
bsrand();score=0;
system("title ");
system("mode con cols=80 lines=31");
if(choose()==48)
{
system("cls");
return 0;
}
cls();
printf("设置速度(毫秒/格)(建议100):");
cin>>tim;
MEM(vis,0);food=0;MEM(ty,0);
cls();draw();mods();
while(1){
while(!kbhit()){
Sleep(tim);
rand_food();
if(ms!=3) change(0);
rand_food();
if(ms==1||ms==4||ms==5) change(1);else
if(ms==2) change(2);else
if(ms==3) change(2),change(3);
}
char ch=getch();
bool t=0;
if(ch=='E'||ch=='e') return 0;else
if(ch=='P'||ch=='p') stop();else
if(ms==0||ms==2){
if(ch==-32) ch=getch(),t=1;
if((ch==75&&t||ch=='A'||ch=='a')&&f[0]^1) f[0]=2;else
if((ch==77&&t||ch=='D'||ch=='d')&&f[0]^2) f[0]=1;else
if((ch==80&&t||ch=='S'||ch=='s')&&f[0]^3) f[0]=0;else
if((ch==72&&t||ch=='W'||ch=='w')&&f[0]^0) f[0]=3;
}else
if(ms==1||ms==4||ms==5){
if((ch=='W'||ch=='w')&&f[0]^0) f[0]=3;else
if((ch=='A'||ch=='a')&&f[0]^1) f[0]=2;else
if((ch=='D'||ch=='d')&&f[0]^2) f[0]=1;else
if((ch=='S'||ch=='s')&&f[0]^3) f[0]=0;
if(ch==-32) ch=getch(),t=1;
if(ch==72&&t&&f[1]^0) f[1]=3;else
if(ch==75&&t&&f[1]^1) f[1]=2;else
if(ch==77&&t&&f[1]^2) f[1]=1;else
if(ch==80&&t&&f[1]^3) f[1]=0;
}
}
system("cls");
return 0;
}
void eyes(int a)
{
cout<<"SB";
for(int i=1;i<=a;i++)
{
cout<<"*#";
}
cout<<endl;
}
int eye()
{
sb:system("cls");
cout<<"设置强度(建议200-2000,最好是1000)";
int a;
cin>>a;
system("cls");
cout<<"\n\n\n\n\n\n\n\n\n\n\n 准备好了吗?";
Sleep(1000);
system("cls");
cout<<"\n\n\n\n\n\n\n\n\n\n\n 要开始了!";
Sleep(2000);
system("cls");
for(int i=1;i<=a;i++)
{
eyes(a-i);
}
Sleep(1000);
system("cls");
cout<<"还想再玩吗?(y/n)" ;
char ch;
cin>>ch;
if(ch=='y'||ch=='Y')goto sb;
system("cls");
return 0;
}
int NUM;
const unsigned long long shorttime=4,longtime=6,longlong=8;//单位为秒
unsigned long long start=0;
double total=0.0;
unsigned long long getCurrentTime() //直接调用这个函数就行了,返回值最好是int64_t,long long应该也可以
{
struct timeval tv;
gettimeofday(&tv,NULL); //该函数在sys/time.h头文件中
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
int suiji(int min,int max,unsigned long long seed)
{
srand(seed);
int a=(rand()%(max-min+1))+min;
return a;
}
bool jisuan()
{
int min=1,max=9;
bool flag=true;
int a,b,c,d;
unsigned long long seed;
max=99;
seed=(unsigned)time(NULL);
a=suiji(min,max,seed);
b=(suiji(min,max,seed+17)*suiji(min,max,seed+7)*suiji(min,max,seed-1))%100;
c=suiji(0,1,seed);
cout<<a;
if(c==0)
{
cout<<"+";
cout<<b<<"=";
cin>>d;
if(d==(a+b))
{
cout<<"Correct!"<<endl;
}
else
{
flag=false;
}
}
else
{
cout<<"-";
cout<<b<<"=";
cin>>d;
if(d==(a-b))
{
cout<<"Correct!"<<endl;
}
else
{
flag=false;
}
}
return flag;
}
int susuan()
{
int min=1,max=9,s=0;
int a,b,c,d;
unsigned long long seed;
start:cout<<"欢迎来到速算王者!"<<endl;
cout<<"请选择:"<<endl;
cout<<"1.简单模式"<<endl;
cout<<"2.中等模式"<<endl;
cout<<"3.困难模式"<<endl;
cout<<"4.终极模式(新)"<<endl;
cout<<"5.关于本游戏"<<endl;
int n,i=0;
cin>>n;
if(n!=1&&n!=2&&n!=3&&n!=4&&n!=5)
{
cout<<"你输错了!"<<endl;
goto start;
}
if(n==1)
{
cout<<"准备开始!每题限时"<<longlong<<"秒"<<endl;
total=shorttime;
Sleep(1.5*1000);
for(;;)
{
start=getCurrentTime();
total=longlong-(getCurrentTime()-start)/1000.0;
if(jisuan()==true)
{
//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl;
if((getCurrentTime()-start)/1000.0>longlong)
{
cout<<"答题超时......"<<endl;
cout<<"得分:"<<s<<endl;
cout<<"输q退出,其他字符重来";
char ch;
cin>>ch;
if(ch=='q')
{
return 0;
}
else
{
system("cls");
s=0;
goto start;
}
}
else
{
s++;
}
}
else
{
cout<<"错误......"<<endl;
cout<<"得分:"<<s<<endl;
cout<<"输q退出,其他字符重来";
char ch;
cin>>ch;
if(ch=='q')
{
return 0;
}
else
{
system("cls");
s=0;
goto start;
}
}
}
}
else if(n==2)
{
cout<<"准备开始!限时"<<longtime<<"秒"<<endl;
total=shorttime;
Sleep(1.5*1000);
for(;;)
{
start=getCurrentTime();
total=longlong-(getCurrentTime()-start)/1000.0;
if(jisuan()==true)
{
//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl;
if((getCurrentTime()-start)/1000.0>longtime)
{
cout<<"答题超时......"<<endl;
cout<<"得分:"<<s<<endl;
cout<<"输q退出,其他字符重来";
char ch;
cin>>ch;
if(ch=='q')
{
return 0;
}
else
{
system("cls");
s=0;
goto start;
}
}
else
{
s++;
}
}
else
{
cout<<"错误......"<<endl;
cout<<"得分:"<<s<<endl;
cout<<"输q退出,其他字符重来";
char ch;
cin>>ch;
if(ch=='q')
{
return 0;
}
else
{
system("cls");
s=0;
goto start;
}
}
}
}
else if(n==3)
{
cout<<"准备开始!限时"<<shorttime<<"秒"<<endl;
total=shorttime;
Sleep(1.5*1000);
for(;;)
{
start=getCurrentTime();
total=longlong-(getCurrentTime()-start)/1000.0;
if(jisuan()==true)
{
//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl;
if((getCurrentTime()-start)/1000.0>shorttime)
{
cout<<"答题超时......"<<endl;
cout<<"得分:"<<s<<endl;
cout<<"输q退出,其他字符重来";
char ch;
cin>>ch;
if(ch=='q')
{
return 0;
}
else
{
system("cls");
s=0;
goto start;
}
}
else
{
s++;
}
}
else
{
cout<<"错误......"<<endl;
cout<<"得分:"<<s<<endl;
cout<<"输q退出,其他字符重来";
char ch;
cin>>ch;
if(ch=='q')
{
return 0;
}
else
{
system("cls");
s=0;
goto start;
}
}
}
}
else if(n==4)
{
cout<<"准备开始!时间会越来越少!"<<endl;
total=shorttime;
Sleep(1.5*1000);
for(;;)
{
start=getCurrentTime();
total=longlong-(getCurrentTime()-start)/1000.0;
if(jisuan()==true)
{
//cout<<"本题用时"<<(getCurrentTime()-start)/1000.0<<"秒"<<endl;
if(s==35)
{
cout<<"恭喜恭喜,你胜利了!!!"<<"\n"<<"称号:举世无双的大师"<<endl;
cout<<"输q退出,其他字符重来";
char ch;
cin>>ch;
if(ch=='q')
{
return 0;
}
else
{
system("cls");
s=0;
goto start;
}
}
if((getCurrentTime()-start)/1000.0>longtime-s/10)
{
cout<<"答题超时......"<<endl;
cout<<"得分:"<<s<<endl;
if(s<8)
{
cout<<"称号:初级玩家"<<endl;
}
if(s>=8&&s<15)
{
cout<<"称号:中级玩家"<<endl;
}
if(s>=16&&s<25)
{
cout<<"称号:高级玩家"<<endl;
}
if(s>=25&&s<35)
{
cout<<"称号:超一流玩家"<<endl;
}
cout<<"输q退出,其他字符重来";
char ch;
cin>>ch;
if(ch=='q')
{
return 0;
}
else
{
system("cls");
s=0;
goto start;
}
}
else
{
s++;
}
}
else
{
cout<<"错误......"<<endl;
cout<<"得分:"<<s<<endl;
if(s<8)
{
cout<<"称号:初级玩家"<<endl;
}
if(s>=8&&s<15)
{
cout<<"称号:中级玩家"<<endl;
}
if(s>=16&&s<25)
{
cout<<"称号:高级玩家"<<endl;
}
if(s>=25&&s<35)
{
cout<<"称号:超一流玩家"<<endl;
}
cout<<"输q退出,其他字符重来";
char ch;
cin>>ch;
if(ch=='q')
{
return 0;
}
else
{
system("cls");
s=0;
goto start;
}
}
}
}
else
{
cout<<"本游戏由“SB”c++游戏制作有限公司出品"<<"\n";
cout<<"游戏版本号:v2.4" <<"\n";
s=0;
goto start;
}
}
struct player
{
string name;
int money;
bool flag;
};
player p1,p2,p3,p4;
int suiji(int n)
{
return rand()%n;
}
int lunpan(player m)
{
int zhu,a,b,c,fen=0,a1,b1,c1;
cout<<m.name<<"下注(元):"<<endl;
cin>>zhu;
m.money-=zhu;
cout<<"赌点数(0~9,输入三个数):";
cin>>a>>b>>c;
cout<<"开奖中......\n";
Sleep(5000);
srand((int)time(0));
a1=suiji(10);
b1=suiji(10);
c1=suiji(10);
if(a==a1)fen++;
if(b==b1)fen++;
if(c==c1)fen++;
cout<<"中奖号码:"<<a1<<" "<<b1<<" "<<c1<<endl;
if(fen==0)
{
cout<<"很遗憾,没中奖!\n"<<endl;
fen=0;
}
if(fen==1)
{
cout<<"恭喜中出三等奖\n"<<endl;
m.money+=3*zhu;
fen=0;
}
if(fen==2)
{
cout<<"恭喜中出二等奖\n"<<endl;
m.money+=15*zhu;
fen=0;
}
if(fen==3)
{
cout<<"恭喜中出一等奖\n"<<endl;
m.money+=100*zhu;
fen=0;
}
return m.money;
}
void quming()
{
cout<<"请输入四人名字\n";
cin>>p1.name>>p2.name>>p3.name>>p4.name;
}
bool paduan(player n)
{
if(n.money<=0)return false;
else return true;
}
int du()
{
p1.money=p2.money=p3.money=p4.money=100;
p1.flag=p2.flag=p3.flag=p4.flag=true;
quming();
system("cls");
while(1)
{
if(paduan(p1)==false&&paduan(p2)==false&&paduan(p3)==false&&paduan(p4)==false)
{
cout<<"所有玩家全部破产!";
Sleep(1888);
return 0;
}
if(paduan(p1)==false)
{
cout<<p1.name<<"破产!\n";
p1.flag=false;
}
if(paduan(p2)==false)
{
cout<<p2.name<<"破产!\n";
p2.flag=false;
}
if(paduan(p3)==false)
{
cout<<p3.name<<"破产!\n";
p3.flag=false;
}
if(paduan(p4)==false)
{
cout<<p4.name<<"破产!\n";
p4.flag=false;
}
cout<<p1.name<<"有"<<p1.money<<"元\n";
cout<<p2.name<<"有"<<p2.money<<"元\n";
cout<<p3.name<<"有"<<p3.money<<"元\n";
cout<<p4.name<<"有"<<p4.money<<"元\n";
if(p1.flag)p1.money=lunpan(p1);
if(p2.flag)p2.money=lunpan(p2);
if(p3.flag)p3.money=lunpan(p3);
if(p4.flag)p4.money=lunpan(p4);
system("cls");
}
return 0;
}
int ti(float a) {
return ((int)(a*10+5))/10;
}
void Setpos(float x,float y) {
COORD pos;
pos.X=ti(y*4)/2;
pos.Y=ti(x);
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void Color(int a) {
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet {
float x,y,vx,vy;
int what;
int a,t,How;
int life;
bool kill;
} B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b) {
float Nox[4],Noy[4];
Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0; i<3; i++) {
if(a==-1) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(B[b].what==-10)Exp+=2;
if(B[b].what==-11)Exp+=1;
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
if(a==-2) {
if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
if(B[b].what==-2)Exp+=20,Biao+=20;
if(B[b].what==-3)Fire=1000000,Ice=10000000,Fir=10000000;
if(B[b].what==-4)Water=10000000;
if(B[b].what==-5) {
Wind=10;
Ding=10000000;
Ice=10000000;
if(Y<Ding-1)Vy=5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(B[b].what==-6) {
Thun=200;
system("color 1F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
}
if(B[b].what==-7)Magne=300;
if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
}
if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
for(int i=0; i<3; i++) {
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
if(B[b].what<98)Exp+=2;
B[b].life=0;
Map(3,b);
break;
}
if(a==1) {
if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
if(B[b].what>=99)Blo-=10;
if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;
else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;
else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;
else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;
else Blo-=15;
B[b].kill=1,Killb=20;
Kill=1;
Map(3,b);
break;
}
}
if(a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(a==2)Blo-=20;
else if(a==8)Blo-=10;
else Blo-=15;
B[b].kill=1,Killb=20;
Kill=1;
if(a!=2) {
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
}
if(a==4) {
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
if(B[b].what<98)Exp+=2;
B[b].life=0;
Map(3,b);
break;
}
if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
Blo-=25,B[b].kill=1,Killb=20;
Kill=1;
Vy=-1;
Y-=0.5;
break;
}
}
}
}
void Map(int a,int b) {
Color(0);
if(a==-1) {
if(Boss==1||Boss==6) {
if(Bwhat1==5) {
if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
else Setpos(Bx1,By1),cout<<" ";
} else {
Setpos(Bx1-1,By1-0.5),cout<<" ";
Setpos(Bx1,By1-1),cout<<" ";
Setpos(Bx1+1,By1-0.5),cout<<" ";
if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
}
}
if(Boss==2||Boss==6) {
Setpos(Bx2-1,By2-1);
cout<<" ";
Setpos(Bx2,By2-1);
cout<<" ";
Setpos(Bx2+1,By2-1),cout<<" ";
Color(0);
if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
}
if(Boss==3||Boss==6) {
Setpos(Bx3-1,By3-0.5);
cout<<" ";
Setpos(Bx3,By3);
cout<<" ";
Setpos(Bx3+1,By3-1),cout<<" ";
Color(0);
if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
}
if(X<0)return;
if(X>=17&&X<=19) {
Setpos(X-1,Y);
cout<<" ";
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-1),cout<<" ";
} else if(X<=23&&X>=21) {
Setpos(X+1,Y);
cout<<" ";
Setpos(X,Y-1);
cout<<" ";
Setpos(X-1,Y-1),cout<<" ";
} else if(X>23) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X-1,Y-0.5),cout<<" ";
} else if(X<17&&Upt!=0) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-1.5),cout<<" ";
} else if(X<17) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-0.5),cout<<" ";
}
if(Thun>0) {
Setpos(X-2,Y-1),cout<<" ";
Setpos(X+2,Y-1),cout<<" ";
Setpos(X,Y+2),cout<<" ";
Setpos(X,Y-2.5),cout<<" ";
Setpos(X-1,Y+1),cout<<" ";
Setpos(X+1,Y+1),cout<<" ";
Setpos(X-1,Y-2),cout<<" ";
Setpos(X+1,Y-2),cout<<" ";
Setpos(20,Y-2.5),cout<<"============";
}
if(Wind!=0) {
Setpos(X+1,Y-5);
cout<<" ";
Setpos(X,Y-5);
cout<<" ";
Setpos(X-1,Y-5);
cout<<" ";
Setpos(20,Y-5),cout<<"========";
}
if(Water!=0) {
Setpos(X,Y-4);
cout<<" ";
Setpos(X+2,Y-3.5);
cout<<" ";
Setpos(X-2,Y-3.5);
cout<<" ";
Setpos(X+1,Y-3.5);
cout<<" ";
Setpos(X-1,Y-3.5);
cout<<" ";
Setpos(20,Y-5),cout<<"========";
}
if(Fire!=0) {
Setpos(X,Y+1),cout<<" ";
Setpos(X+1,Y),cout<<" ";
Setpos(X-1,Y-1),cout<<" ";
Setpos(20,Y-1);
cout<<"======";
}
}
if(a==0) {
if(Boss==1||Boss==6) {
if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
else {
Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
Setpos(Bx1,By1-1);
if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
else Color(4);
if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
else cout<<")██(";
Setpos(Bx1+1,By1-0.5),cout<<"……";
Color(0);
}
}
if(Boss==2||Boss==6) {
Setpos(Bx2-1,By2-1);
Color(0),cout<<"\\ ";
Color(0);
cout<<"●";
Setpos(Bx2,By2-1);
Color(3);
cout<<"◥";
Color(5),cout<<"JJJ";
Color(0),cout<<">";
Color(3);
Setpos(Bx2+1,By2-1),cout<<"◢█◣";
Color(0);
}
if(Boss==3||Boss==6) {
Setpos(Bx3-1,By3-0.5);
if(Bwhat3==3||Bwhat3==9) Color(1);
else if(Bwhat3==4||Bwhat3==10) Color(4);
else if(Bwhat3==5||Bwhat3==11) Color(5);
if(Bwhat3==11)cout<<' ';
else if(Bwhat3==6) Color(3);
else Color(2);
cout<<"●-";
Setpos(Bx3,By3);
if(Bwhat3==11)cout<<"/";
else cout<<"┃";
Color(0);
Setpos(Bx3+1,By3-1),cout<<"●●●";
}
if(X<0)return;
if(Ren==2) Color(12);
if(Ren==3) Color(1);
if(Ren==4) Color(3);
if(Ren==5) Color(4);
if(Ren==6) Color(2);
if(Drug!=0&&T%5!=0) Color(11);
if(Drug!=0&&T%5==0) Color(11);
if(Ice!=0) Color(6);
if(b==1) Color(8);
if(Li!=0) Color(5);
if(Ren==1&&Killb>0&&T%4<2) Color(13);
if(Wind>0&&T%4<=1) Color(1);
if(Wind>0&&T%4>=2) Color(0);
if(Thun>0&&T%4<=1) Color(1);
if(Thun>0&&T%4>=2) Color(6);
if(X>=17&&X<=19) {
Setpos(X-1,Y);
cout<<"●";
Setpos(X,Y-1);
cout<<"━/";
if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
else Setpos(X+1,Y-1),cout<<"╯>";
if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
} else if(X<=23&&X>=21) {
Setpos(X+1,Y);
cout<<"●";
Setpos(X,Y-1);
cout<<"━\\";
if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
else Setpos(X-1,Y-1),cout<<"╮>";
if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
} else if(X>23) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X-1,Y-0.5),cout<<"│>";
} else if(X<17&&Upt!=0) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X+1,Y-1.5),cout<<"╱ >";
} else if(X<17) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X+1,Y-0.5),cout<<"│>";
}
if(Thun>0) {
Setpos(X-2,Y-1),cout<<"▄▄";
Setpos(X+2,Y-1),cout<<"▄▄";
Setpos(X,Y+2),cout<<"▌";
Setpos(X,Y-2.5),cout<<"▌";
Setpos(X-1,Y+1),cout<<"█";
Setpos(X+1,Y+1),cout<<"█";
Setpos(X-1,Y-2),cout<<"█";
Setpos(X+1,Y-2),cout<<"█";
}
if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
if(Wind>1) {
if(T%6<2)Color(1);
else Color(0);
if(T%8<=1) {
Setpos(X+1,Y-5);
cout<<"---- --";
Setpos(X,Y-5);
cout<<"- --- -";
Setpos(X-1,Y-5);
cout<<"--- - --";
} else if(T%8<=3) {
Setpos(X+1,Y-5);
cout<<"------ ";
Setpos(X,Y-5);
cout<<" -- ---";
Setpos(X-1,Y-5);
cout<<"----- - ";
} else if(T%8<=5) {
Setpos(X+1,Y-5);
cout<<" ------";
Setpos(X,Y-5);
cout<<"-- -- -";
Setpos(X-1,Y-5);
cout<<"- ----- ";
} else if(T%8<=7) {
Setpos(X+1,Y-5);
cout<<"-- ----";
Setpos(X,Y-5);
cout<<" --- -- ";
Setpos(X-1,Y-5);
cout<<"- - ----";
}
}
if(Water!=0) {
Color(1);
if(T%20<5) {
Setpos(X+2,Y-3);
cout<<"■";
Setpos(X+1,Y-3.5);
cout<<"■";
Setpos(X-1,Y-2.5);
cout<<"■";
Setpos(X-2,Y-3);
cout<<"■";
} else if(T%20<10||T%20>=15) {
Setpos(X+2,Y-3);
cout<<"■";
Setpos(X,Y-4);
cout<<"■■";
Setpos(X-2,Y-3);
cout<<"■";
} else if(T%20<15) {
Setpos(X+2,Y-3.5);
cout<<"■";
Setpos(X+1,Y-3);
cout<<"■";
Setpos(X-1,Y-3.5);
cout<<"■";
Setpos(X-2,Y-3);
cout<<"■";
}
}
if(Fire!=0) {
if(T%6<3)Color(4);
else Color(5);
if(Fir>=1)Setpos(X,Y+1),cout<<"●";
if(Fir>=2)Setpos(X+1,Y),cout<<"●";
if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
}
}
if(a==1||a==3) {
if(B[b].what==1) {
Nor;
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].How<=1) Color(13);
else Color(4);
cout<<"●";
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
}
if(B[b].what==2) {
Nor;
Setpos(B[b].x-1,B[b].y-1);
if(ti(B[b].x-1)==20)cout<<"======";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
Setpos(B[b].x+1,B[b].y-1);
if(ti(B[b].x+1)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
Color(5);
if(B[b].How==0) {
Setpos(B[b].x-1,B[b].y),cout<<"↑";
Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
Setpos(B[b].x+1,B[b].y),cout<<"↓";
} else if(B[b].How==1) {
Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";
Setpos(B[b].x,B[b].y),cout<<"╳";
Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";
}
if(a==1) Pan(2,B[b].x,B[b].y,b);
}
}
if(B[b].what==3||B[b].what==5) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
Setpos(B[b].x,B[b].y);
if(B[b].How==1) Color(5);
else Color(4);
cout<<"◎";
}
}
if(B[b].what==4) {
Nor;
Setpos(B[b].x,fmax((float)0,B[b].y-8));
if(ti(B[b].x)==20) {
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
} else {
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<" ";
}
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,fmax((float)0,B[b].y-8));
Color(6);
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
if(a==1) Pan(4,B[b].x,B[b].y,b);
}
}
if(B[b].what==6||B[b].what==8||B[b].what==9) {
Nor;
Setpos(B[b].x-1,B[b].y);
if(ti(B[b].x)-1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x+1,B[b].y);
if(ti(B[b].x)+1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
Setpos(B[b].x,B[b].y-1);
if(B[b].what==6) {
if(B[b].How<=1) Color(1);
else Color(6);
}
if(B[b].what==9) {
if(B[b].How<=1) Color(4);
else Color(8);
}
if(B[b].what==8)Color(5);
Setpos(B[b].x-1,B[b].y);
cout<<"︹";
Setpos(B[b].x+1,B[b].y);
cout<<"︺";
Setpos(B[b].x,B[b].y-1);
if(B[b].How%2==1) cout<<"〔●〕";
else cout<<"﹝○﹞";
if(a==1) Pan(6,B[b].x,B[b].y,b);
}
}
if(B[b].what==7) {
Nor;
Setpos(B[b].x,B[b].y);
if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
Setpos(i,B[b].y);
cout<<" ";
}
if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
Setpos(i,B[b].y);
cout<<" ";
}
if(B[b].life!=0) {
B[b].y-=B[b].vy;
if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
Setpos(i,B[b].y);
cout<<"║";
if(a==1) Pan(7,i,B[b].y,b);
}
if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
Setpos(i,B[b].y);
cout<<"║";
if(a==1) Pan(7,i,B[b].y,b);
}
}
}
if(B[b].what==10||B[b].what==11||B[b].what==12) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
B[b].x-=B[b].vx;
B[b].y-=B[b].vy;
if(B[b].How==1) {
B[b].vy-=0.2;
} else B[b].vx-=0.35;
if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
Setpos(B[b].x,B[b].y);
if(B[b].what==11)Color(1);
else if(B[b].what==12)Color(5);
else Color(0);
if(B[b].t%4<2)cout<<"▃";
else cout<<"▍";
if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
}
}
if(B[b].what>=13&&B[b].what<=17) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"====";
else cout<<" ";
if(B[b].life!=0) {
B[b].x-=B[b].vx;
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].what==14) Color(1);
else if(B[b].what==15) Color(4);
else if(B[b].what==16) Color(5);
else if(B[b].what==17) Color(3);
else Color(2);
cout<<"●";
if(B[b].what==14)cout<<"*";
if(B[b].what==15)cout<<"";
if(B[b].what==16)cout<<"<";
if(B[b].what==17)cout<<"X";
}
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
if(B[b].what==98&&B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x==20))cout<<"==";
else cout<<" ";
if(B[b].y<=3)B[b].life=0;
}
if(B[b].what>=99) {
if(B[b].y<=3)B[b].life=0;
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
Color(5);
if(B[b].what==99)cout<<"█";
if(B[b].what>=100&&B[b].what<200) {
if(B[b].what%5==0)cout<<"ZYR";
if(B[b].what%5==1)cout<<"0821";
if(B[b].what%5==2)cout<<"太";
if(B[b].what%5==3)cout<<"帅";
if(B[b].what%5==4)cout<<"了";
}
if(B[b].what>=200&&B[b].what<300) {
if(B[b].what%6==0)cout<<"神";
if(B[b].what%6==1)cout<<"级";
if(B[b].what%6==2)cout<<"ZYR";
if(B[b].what%6==3)cout<<"0821";
if(B[b].what%6==4)cout<<"之";
if(B[b].what%6==5)cout<<"光";
}
if(B[b].what>=300&&B[b].what<400) {
if(B[b].what%8==0)cout<<"颤";
if(B[b].what%8==1)cout<<"抖";
if(B[b].what%8==2)cout<<"吧";
if(B[b].what%8==3)cout<<"无";
if(B[b].what%8==4)cout<<"能";
if(B[b].what%8==5)cout<<"的";
if(B[b].what%8==6)cout<<"人";
if(B[b].what%8==7)cout<<"类";
}
if(B[b].what>=400&&B[b].what<500) {
if(B[b].what%8==0)cout<<"还";
if(B[b].what%8==1)cout<<"不";
if(B[b].what%8==2)cout<<"快";
if(B[b].what%8==3)cout<<"跪";
if(B[b].what%8==4)cout<<"倒";
if(B[b].what%8==5)cout<<"在";
if(B[b].what%8==6)cout<<"朕";
if(B[b].what%8==7)cout<<"前";
}
if(B[b].what>=500&&B[b].what<600) {
if(B[b].what%8==0)cout<<"看";
if(B[b].what%8==1)cout<<"懂";
if(B[b].what%8==2)cout<<"这";
if(B[b].what%8==3)cout<<"句";
if(B[b].what%8==4)cout<<"话";
if(B[b].what%8==5)cout<<"的";
if(B[b].what%8==6)cout<<"是";
if(B[b].what%8==7)cout<<"猪";
}
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
}
if(B[b].what==-1) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(Boss==0) B[b].life=0;
else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
if(B[b].life!=0) {
if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
Setpos(B[b].x,B[b].y);
Color(7);
if(B[b].t%2==0) cout<<"+";
else cout<<"×";
}
}
if(B[b].what<=-2&&B[b].what>=-9) {
Nor;
Setpos(B[b].x-1,B[b].y);
if(ti(B[b].x)-1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x+1,B[b].y);
if(ti(B[b].x)+1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
if(B[b].what<=-3&&B[b].what>=-7) {
if(B[b].x<=7)B[b].x=7;
if(B[b].x>=28)B[b].x=28;
else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
}
if(B[b].what==-2) Color(3);
if(B[b].what==-3) Color(4);
if(B[b].what==-4) Color(1);
if(B[b].what==-5) Color(0);
if(B[b].what==-6) Color(6);
if(B[b].what==-7) Color(5);
if(B[b].what==-8) Color(2);
if(B[b].what==-9) Color(14);
if(T%7<=1&&B[b].what==-5)Color(1);
else if(T%7<=1)Color(0);
Setpos(B[b].x-1,B[b].y);
cout<<"︹";
Setpos(B[b].x+1,B[b].y);
cout<<"︺";
Setpos(B[b].x,B[b].y-1);
if(B[b].what==-2) cout<<"﹝镖﹞";
if(B[b].what==-3) cout<<"﹝火﹞";
if(B[b].what==-4) cout<<"﹝水﹞";
if(B[b].what==-5) cout<<"﹝风﹞";
if(B[b].what==-6) cout<<"﹝雷﹞";
if(B[b].what==-7) cout<<"﹝磁﹞";
if(B[b].what==-8) cout<<"﹝血﹞";
if(B[b].what==-9) cout<<"﹝忍﹞";
if(a==1) Pan(-2,B[b].x,B[b].y,b);
}
}
if(B[b].what==-11||B[b].what==-12) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].what==-10) Color(5);
if(B[b].what==-11) Color(7);
if(T%7<=1)Color(0);
cout<<"◆";
if(a==1) Pan(-1,B[b].x,B[b].y,b);
}
}
if(B[b].what==-13) {
Nor;
Setpos(B[b].x,B[b].y-0.5);
if(ti(B[b].x)==20)cout<<"===";
else cout<<" ";
if(B[b].life!=0) {
if(B[b].a==13880086) {
if(Boss==0) B[b].life=0;
else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
if(B[b].life!=0) {
if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
}
} else {
if(B[B[b].a].life==0) B[b].life=0;
else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
if(B[b].life!=0) {
B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
}
}
Setpos(B[b].x,B[b].y-0.5);
if(T%6<3)Color(5);
else Color(4);
cout<<"●";
}
}
}
if(br<bl) {
br=-1,bl=0;
memset(B,0,sizeof(B));
}
Color(0);
}
void Move() {
if(X<3) X=3;
if(Y<1) Y=1,Vy=0;
if(Y>29) Y=29,Vy=0;
if(Ice!=0) {
X-=Vx/2.0;
Y+=Vy/2.0;
Vy=fmax(Vy-0.025,(float)0);
if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
if(Up==0&&Y<=Ding-1.25) Vy=0.25;
if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2) Vx+=0.175;
else if(Up>0&&Upt==0) Vx-=0.175;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.125,(float)0);
if(Upt==1&&T%2==0)Map(-1,0);
if(T%2==0)Upt--;
}
} else {
X-=Vx;
Y+=Vy;
Vy=fmax(Vy-0.05,(float)0);
if(Wind==0) {
if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
} else {
if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
}
if(Up==0&&Y<=Ding-1.25) Vy=0.5;
if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2) Vx+=0.35;
else if(Up>0&&Upt==0) Vx-=0.35;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.25,(float)0);
if(Upt==1)Map(-1,0);
Upt--;
}
}
for(int i=bl; i<=br; i++) {
if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
B[i].life=0;
Map(1,i);
}
for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
B[i].life=0;
Exp+=2;
}
if(B[i].t>=100)B[i].life=0;
if(B[i].life==0&&i==bl) bl++;
Map(1,i);
if(B[i].life==0) continue;
else {
B[i].t++;
if(B[i].what==1) {
if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
}
if(B[i].what==2) {
if(B[i].t%3==0) B[i].How=!B[i].How;
}
if(B[i].what==3||B[i].what==5) {
if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
else B[i].vx=0;
if(B[i].t==45) {
B[i].life=0;
br++;
B[br].what=4;
B[br].x=B[i].x;
B[br].y=32;
B[br].vy=3;
B[br].life=1;
}
}
if(B[i].what==6||B[i].what==8||B[i].what==9) {
if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
B[i].life=0;
if(B[i].life==0&&i==bl) bl++;
Map(1,i);
break;
}
if(B[i].t%5==0) B[i].How=rand()%4;
if(B[i].what==9) {
if(B[i].t==7) {
X9:
float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
if(xx<=0.5&&yy<=0.5) goto X9;
for(int j=1; j<=4; j++) {
br++,B[br].what=9;
B[br].t=11;
B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
B[br].life=1;
}
B[i].life=0;
}
}
if(B[i].what==8) {
if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
}
}
if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
}
if(B[i].what==16) {
if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
}
}
if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
}
}
}
void Guai(int R,int r) {
if(R==-1) {
br++;
B[br].what=-1;
B[br].x=X+rand()%3-1;
B[br].y=Y+rand()%3-1;
B[br].life=1;
}
if(R<=-2&&R>=-11) {
br++;
B[br].what=R;
B[br].x=B[br].a=r;
B[br].y=29;
if(R<=-3&&R>=-7)B[br].vx=-1;
B[br].vy=1;
B[br].life=1;
}
if(R==0) {
br++;
B[br].what=1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==1) {
br++;
B[br].what=2;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==2||R==3) {
br++;
B[br].what=2*R-1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==4) {
br++;
B[br].what=6;
if(r<5)r=5;
if(r>30)r=30;
B[br].x=r;
if(r==11||r==25) B[br].y=29-(rand()%20);
else B[br].y=29;
X4:
B[br].vx=(rand()%21-10)/30.0;
B[br].vy=(rand()%25)/30.0;
if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
int rx=rand()%50;
if(rx==0) B[br].vx=0;
B[br].life=1;
}
if(R==5) {
br++;
B[br].How=r;
B[br].what=7;
if(B[br].How<0) B[br].x=19;
if(B[br].How>0) B[br].x=21;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
}
void CpGuai(int R,float x,float y,float xx,float yy) {
if(R==4) {
br++;
B[br].what=6;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
if(R==6||R==7||R==8) {
br++;
B[br].what=4+R;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
}
void MesGuai(int a,int rr) {
int R=rand()%rr,r=-10086;
if(R==0) {
if(a==1) r=(5+rand()%8)*2;
if(a<=3&&a!=1) r=10+rand()%16;
if(a==4) r=rand()%75-20;
if(a==5) r=2+rand()%4;
if(r!=-10086) Guai(a,r);
}
}
void NorGuai(int a,int b) {
if(a==1) {
if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
}
if(a==2) {
if(b<=200&&b%30==1) {
int r=rand()%4;
if(r==1) r=0;
for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
}
if(b>200&&b<=220&&b%5==1) Guai(1,18);
if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
if(b>350&&b<=370&&b%5==1) Guai(1,22);
if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
if(b>=801&&b<=961&&b%15==1) Guai(1,20);
if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
}
if(a==3) {
if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
if(b>=600&&b<750&&b%30==0) {
for(int i=0; i<5; i++) Guai(3,i*3+10);
}
if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
if(b>=830&&b<910&&b%20==0) Guai(2,X);
if(b>=910&&b<980&&b%10==0) Guai(2,X);
if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
}
if(a==4) {
if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
if(b>=200&&b<=500&&b%40==1) {
float r=0,rr;
for(int i=1; i<=5; i++) {
X5:
rr=0.7+(rand()%5)/10.0;
if(rr==r)goto X5;
r=rr;
CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
}
}
if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
if(b>=750&&b<=950&&b%20==1) {
float r=0,rr;
for(int i=1; i<=3; i++) {
X6:
rr=0.7+(rand()%5)/10.0;
if(rr==r)goto X6;
r=rr;
CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
}
}
if(b>=1000&&b<=1300) MesGuai(4,5);
}
}
void RandGood() {
if(Biao>0) {
Biao--;
Guai(-1,0);
}
if(Gd[1]==0) {
Gd[1]=rand()%1000+1;
if(Win==7)Gd[1]=10086;
Gd[3]=rand()%16+8;
} else if(Gd[1]<=5) {
Guai(-2-Gd[1],Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=20&&Gd[1]<27) {
Guai(-8,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=30&&Gd[1]<37) {
Guai(-9,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=40&&Gd[1]<70) {
Gd[2]++;
if(Gd[2]%2==1)Guai(-10,Gd[3]);
if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=70&&Gd[1]<100) {
Gd[2]++;
if(Gd[2]%2==1)Guai(-11,Gd[3]);
if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
Guai(-2,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else Gd[1]=0;
for(int i=0; i<20; i++) {
if(I[i][0]==-1) continue;
Setpos(I[i][0],I[i][1]);
Color(0);
if(I[i][0]==20) cout<<"===";
else cout<<" ";
I[i][1]++;
if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
Color(0);
}
}
void Panboss(int bx,int by) {
float Nox[4],Noy[4];
Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0; i<3; i++) {
if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;
if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;
}
}
void Boss1() {
for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
Setpos(Bway[Bbr][0],Bway[Bbr][1]);
if(Bway[Bbr][0]==20) cout<<"==";
else cout<<" ";
Bbr++;
}
if(Bwhat1==5) {
int bx,by;
Color(5);
for(int i=0; i<10; i++) {
bx=Bx1-i*Bvx1/10.0;
by=By1-i*Bvy1/10.0;
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
}
Color(0);
}
Bx1-=Bvx1;
By1-=Bvy1;
if(Bwhat1==0) {
X2:
Bwhat1=rand()%7;
if(Bwhat1==2||Bwhat1==3) {
if(By1<=10||By1>25) goto X2;
}
if(Bwhat1==4) {
if(By1<=15||Bx1<20) goto X2;
Bgo1[2]=Bx1;
Bgo1[3]=By1-1;
}
if(Bwhat1==5) {
X0:
Bgo1[3]=rand()%4+1;
Bvx1=(rand()%101)/20.0;
Bvy1=(rand()%101)/20.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
}
if(Bwhat1==6) {
if(By1<=17||By1>25) goto X2;
}
}
if(Bwhat1==1) {
Bgo1[1]++,Bgo1[2]++;
int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
if(Out1) R=0;
if(R==0) {
int vx=Bvx1,vy=Bvy1;
Bgo1[1]=0;
Bvx1=(rand()%101-20)/50.0;
Bvy1=(rand()%101-20)/50.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(Out1) r=0;
}
if(r==0) Chang1
}
if(Bwhat1==2) {
Bgo1[1]++;
if(Bgo1[1]>6) {
Bvy1=-0.3;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=6;
X3:
B[br].vx=(rand()%21-10)/40.0;
B[br].vy=(rand()%25)/30.0;
if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
int rx=rand()%50;
if(rx==0) B[br].vx=0;
B[br].life=1;
}
if(Bgo1[1]>8) Chang1
}
if(Bwhat1==3) {
Bgo1[1]++;
if(Bgo1[1]>6&&Bgo1[1]%3==0) {
Bvy1=-0.3;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=8;
B[br].life=1;
}
if(Bgo1[1]>15) Chang1
}
if(Bwhat1==4) {
Bgo1[1]++;
if(Bgo1[1]<=8) {
Setpos(Bgo1[2],Bgo1[3]);
if(Bgo1[1]==1)cout<<" ";
else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
else cout<<" ";
Bgo1[2]--;
Setpos(Bgo1[2],Bgo1[3]);
int r=rand()%4;
if(r%2==0) Color(6);
else Color(9);
if(r<2) cout<<") ";
else cout<<"】";
Color(0);
}
if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
if(Bgo1[1]==11) {
Map(0,(bool)Kill);
Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";
Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";
Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";
Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";
int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
Color(6);
int i=0;
while(1) {
bx=Bgo1[2]-i*bvx/30.0;
by=Bgo1[3]-i*bvy/30.0;
if(bx<=5||bx>=30||by<0||by>=29) break;
Panboss(bx,by);
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
i++;
}
Color(0);
Map(-1,0);
Chang1
}
}
if(Bwhat1==5) {
Bgo1[1]++,Bgo1[2]++;
int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
if(Out1) R=0;
if(R==0) {
int vx=Bvx1,vy=Bvy1;
Bgo1[1]=0;
X1:
Bvx1=(rand()%101-20)/20.0;
Bvy1=(rand()%101-20)/20.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
if(Out1) r=0;
}
if(r==0) Chang1
}
if(Bwhat1==6) {
Bgo1[1]++;
if(Bgo1[1]>6&&Bgo1[1]%10==0) {
By1-=1;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=9;
X30:
B[br].vy=1;
B[br].life=1;
}
if(Bgo1[1]>31) Chang1
}
}
void Boss2() {
for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
Setpos(Bway[Bbr][0],Bway[Bbr][1]);
if(Bway[Bbr][0]==20) cout<<"==";
else cout<<" ";
Bbr++;
}
Bx2-=Bvx2;
By2-=Bvy2;
if(Bwhat2==0) {
X21:
Bwhat2=rand()%7;
if(Bwhat2==2) {
X31:
for(int i=1; i<=3; i++) {
Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
}
if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
}
if(Bwhat2==3) {
Bgo2[2]=rand()%2;
}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
Bvy2=-1.5;
Bvx2=-0.5;
}
}
if(Bwhat2==1) {
Bgo2[1]++,Bgo2[2]++;
int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
if(Out2) R=0;
if(R==0) {
int vx=Bvx2,vy=Bvy2;
Bgo2[1]=0;
Bvx2=(rand()%101-20)/50.0;
Bvy2=(rand()%101-20)/50.0;
if(Bgo2[3]<=2) Bvx2*=-1;
if(Bgo2[3]%2==1) Bvy2*=-1;
if(Out2) r=0;
}
if(r==0) Chang2
}
if(Bwhat2==2) {
Bgo2[1]++;
float bx,by,bvx,bvy;
if(Bgo2[1]<21) {
for(int i=1; i<=3; i++) {
bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
if(Bgo2[1]<=10) {
Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
else cout<<" ";
bx=Bx2+Bgo2[1]*bvx/10.0;
by=By2+Bgo2[1]*bvy/10.0;
Setpos(bx,by);
} else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
int r=rand()%4;
if(r%2==0) Color(3);
else Color(10);
if(r<=1) cout<<"×";
else cout<<"+";
Color(0);
}
}
if(Bgo2[1]==21) {
Map(0,(bool)Kill);
Color(3);
int j=0;
for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
if(k==1) bvx=j,bvy=0;
if(k==2) bvx=-j,bvy=0;
if(k==3) bvx=0,bvy=j;
if(k==4) bvx=0,bvy=-j;
bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
if(bx<=5||bx>=30||by<0||by>=30) {
continue;
}
Panboss(bx,by);
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
}
Color(0);
Map(-1,0);
Chang2
}
}
if(Bwhat2==3) {
Bgo2[1]++;
if(Bgo2[1]<=18) {
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
if(Bgo2[1]%6<3)Color(3);
else Color(5);
if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
Color(0);
}
if(Bgo2[1]==18) {
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
}
if(Bgo2[1]>18&&Bgo2[1]<=25) {
Bgo2[3]=Bgo2[2];
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
if(Bgo2[1]%4<2)Color(3);
else Color(5);
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
Color(0);
}
if(Bgo2[1]==25) {
if(Bgo2[2]==0) {
Color(3);
for(int i=4; i<=29; i++) {
Setpos(i,Bgo2[5]),cout<<"█";
Bbl++;
Panboss(i,Bgo2[5]);
Bway[Bbl][0]=i;
Bway[Bbl][1]=Bgo2[5];
}
}
if(Bgo2[2]==1) {
Color(3);
for(int i=0; i<=28; i++) {
Setpos(Bgo2[4],i),cout<<"█";
Bbl++;
Panboss(Bgo2[4],i);
Bway[Bbl][0]=Bgo2[4];
Bway[Bbl][1]=i;
}
}
Chang2
}
}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
Bgo2[1]++;
if(By2>27)Bvy2=0;
if(Bx2>23)Bvx2=0;
if(Bgo2[1]>13&&Bgo2[1]%3==0) {
float t=By2-Y,g=0.35;
if(Boss==6) t/=2.0;
CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
}
if(Bgo2[1]>20) Chang2
}
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
Bx3-=Bvx3;
By3-=Bvy3;
if(Bwhat3<=8) {
if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
}
if(Bwhat3==0) {
X22:
Bwhat3=rand()%12;
if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
if(Bwhat3==11)Bgo3[2]=rand()%5;
}
if(Bwhat3==1) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3>=2&&Bwhat3<=6) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].what=11+Bwhat3;
B[br].vy=0.5+(rand()%100)/80.0;
if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
B[br].life=1;
Chang3
}
}
if(Bwhat3==7) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3==8) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3==9) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]==6||Bgo3[1]==8) {
Bean
}
if(Bgo3[1]>=8)Chang3
}
if(Bwhat3==10) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
Bean
}
if(Bgo3[1]>=12)Chang3
}
if(Bwhat3==11) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
br++;
B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=99;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=99;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
if(Bgo3[1]>=20) {
for(int i=1; i<=4; i++) {
br++;
B[br].what=98;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
Chang3
}
}
}
void Ball(int ball) {
if(ball==1) {
if(Fir<3&&T%8==0) Fir++;
if(Fir>0) {
br++;
B[br].what=-13;
B[br].x=X;
B[br].y=Y+rand()%3-1;
B[br].life=1;
if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
else if(Boss!=0) B[br].a=13880086,Fir--;
else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
else B[br].life=0;
Dis=Dis1=13880087;
}
}
if(ball==2) {
if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
if(T%16==0)I[ib][0]=X;
if(T%16==4)I[ib][0]=X-1;
if(T%16==8)I[ib][0]=X+1;
if(T%16==12)I[ib][0]=X-2;
if(T%12==9)I[ib][0]=X+2;
if(Water==1) {
for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
}
}
if(ball==3) {
if(Wind>5) {
if(Y<Ding-1)Vy=5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(Wind<5) {
if(Y>Ding-1)Vy=-5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(Wind==5) {
if(Boss==2) Ding=12.25;
else Ding=6.25;
if(Boss!=0) Bblo-=16+Lv*4;
if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
system("cls");
for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
Setpos(20,0);
for(int i=1; i<=60; i++) printf("=");
}
}
if(ball==4) {
if(Thun==1) {
if(Boss!=0) Bblo-=16+Lv*4;
if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
system("cls");
for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
Setpos(20,0);
for(int i=1; i<=60; i++) printf("=");
}
}
if(ball==5) {
system("cls");
Color(5);
Setpos(10,10);
cout<<"新天赋!";
Y:
int rr=rand()%4+2;
Setpos(12,10);
if(rr==Ren) goto Y;
if(rr==2)cout<<"瞬跳";
if(rr==3)cout<<"空之舞";
if(rr==4)cout<<"三段跳";
if(rr==5)cout<<"反重力跳跃";
Setpos(14,10);
cout<<"当前天赋:";
if(Ren==1)cout<<"小无敌";
if(Ren==2)cout<<"瞬跳";
if(Ren==3)cout<<"空之舞";
if(Ren==4)cout<<"三段跳";
if(Ren==5)cout<<"反重力跳跃";
Setpos(16,10);
cout<<"换否?(y/n)";
G:
char g=_getch();
if(g=='y')Ren=rr;
else if(g!='n')goto G;
system("cls");
Setpos(20,0);
Color(0);
for(int i=1; i<=60; i++) printf("=");
}
if(ball==6) {
Color(4);
for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
Color(0);
cout<<' '<<Bblo<<" ";
Color(0);
}
if(ball==7) {
Color(1);
if(Win==7&&T%6<3)Color(3);
for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
Color(0);
if(Win==7&&T%6<3)Color(3);
printf(" %0.1f ",Blo);
}
}
int renshu() {
system("mode con cols=60 lines=37");
CONSOLE_CURSOR_INFO cursor_info= {1,0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
srand((unsigned)time(NULL));
printf("转载游戏");
Sleep(1000);
Win=0;
Ren=1;
Lv=1;
Blo=Blomax=100;
Expmax=300;
Hui=100;
X=18,Y=6;
ReStart:
system("cls");
cout<<"退出输入q,(重新)进入游戏输入其他字符:";
char yuijh;
cin>>yuijh;
if(yuijh=='q')return 0;
system("cls");
memset(B,0,sizeof(B));
memset(I,-1,sizeof(I));
T=0;
bl=0;
br=-1;
Upt=0;
Start:
Blo=Blomax;
Ding=6.25;
memset(Bgo1,0,sizeof(Bgo1));
memset(Bgo2,0,sizeof(Bgo2));
memset(Bgo3,0,sizeof(Bgo3));
if(Win%2==0) T=0;
if(Win%2==0&&D==0) {
if(Win>0)Ball(5);
Boss=0;
lL:
L=rand()%4+1;
for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
Ll[Win/2]=L;
}
if(Win%2==1&&D==0) {
if(Win==7)Boss=6,T=0,Blomax+=100;
else {
bl:
Boss=rand()%3+1;
for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
}
Bl[Win/2]=Boss;
Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
system("color 4C");
Sleep(20);
system("color 0F");
Map(0,1);
Sleep(1000);
}
if(Win%2==1) {
Bblomax=500+(Win/2)*500;
Bblo=Bblomax;
if(Boss==2) Ding=12.25;
}
while(1) {
T++;
if(Wind==0) {
if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
}
if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
u1++;
if(Down==1) {
Down=0;
Up=0;
if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
else Vx=7,Vy=0.3;
} else if(Up==0&&Wind==0) {
Down=0;
Up=1;
if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
else Vx=2,Vy=0.1;
} else if(Up==1&&Wind==0) {
Down=0;
Up=2;
if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
else Vx=1.5,Vy=0.1;
} else if(Ren==3&&Up==2&&Wind==0) {
Down=0;
Up=3;
Vx=1;
Vy=0.5;
Upt=30;
} else if(Ren==4&&Up==2&&Wind==0) {
Down=0;
Up=3;
Vx=1.8;
Vy=0.1;
}
}
if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
u2++;
if(Down==1&&Ren==5) {
Down=2;
Up=0;
Vx=-1.7;
} else {
Down=1;
Up=0;
if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
else {
if(Upt!=0) Map(-1,0),Upt=0;
Vx=-7;
}
}
}
if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
if(kbhit()) {
char g=_getch();
if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
}
if(Sy==1) Setpos(4,1),printf(" "),Sy--;
if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);
else if(T%10==0)Blo--;
if(T%20==0) {
if(Kill!=0) Kill=0;
if(Lvl!=0) Lvl=0;
}
if(Killb>0) Killb--;
if(Li>0) Li--;
if(Ice>0) Ice--;
if(Drug>0) Drug--;
if(Magne>0) Magne--;
if(Fire>0) Ball(1),Fire--;
if(Water>0) Ball(2),Water--;
if(Wind>0) Ball(3),Wind--;
if(Thun>0) Ball(4),Thun--;
if(Boss==0) NorGuai(L,T%1500);
RandGood();
if(T%20==1)Exp++;
if(T%50==1) {
Exp++;
system("cls");
Setpos(20,0);
Color(0);
for(int i=1; i<=60; i++) printf("=");
if(Win==0&&T<300) {
Setpos(4,6);
cout<<"上下 跳跃/下翻,左右 些微移动(松手即返回)";
Setpos(6,6);
cout<<"球可以开启特殊效果,Exp积满(300)可提升 Lv。";
Setpos(8,6);
cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
Setpos(10,15);
cout<<"空格可以暂停。";
}
}
Map(-1,0);
if(Boss==1) Boss1();
if(Boss==2) Boss2();
if(Boss==3) Boss3();
if(Boss==6) Boss1(),Boss2(),Boss3();
Move();
Map(0,(bool)Kill);
Color(0);
Setpos(1,1);
Blo=fmin(Blo,(float)Blomax);
if(Boss==0)cout<<"Blood: "<<(int)Blo<<" ";
Color(0);
Setpos(1,9),cout<<"Death: "<<D<<" ";
Setpos(2,1);
Exp=min(Exp,Expmax);
if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
if(Lvl>0)Color(5);
cout<<"Lv: "<<Lv;
Color(0);
Setpos(2,9);
cout<<"Exp: "<<Exp<<" ";
if(Boss>0) Setpos(3,1),cout<<"Blood : ",Ball(7);
if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"Boss Blood: ",Ball(6);
if(Boss==6) Setpos(1,9),printf("Time: %0.1f s ",T/15.0);
if(Win==0) Sleep(55);
if(Win==1) Sleep(50);
if(Win==2) Sleep(35);
if(Win==3) Sleep(40);
if(Win==4) Sleep(25);
if(Win==5) Sleep(30);
if(Win==6) Sleep(20);
if(Win>=7) Sleep(17);
if(Boss==3&&Bblo<=0) {
for(int i=1; i<=4; i++) {
br++;
B[br].what=98;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
}
if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
Map(-1,0);
break;
}
}
if(Blo<=0) {
Sleep(1000);
D++;
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"GAME OVER...";
Sleep(2000);
goto ReStart;
} else if(Win==6) {
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"坚持30秒 !";
Sleep(2000);
Setpos(30,0);
Win++;
D=0;
} else if(Win==7) {
Sleep(1000);
system("color 6E");
Setpos(15,11);
Color(5);
cout<<"YOU WIN !";
Sleep(2000);
Setpos(30,0);
goto ReStart;
} else Sleep(1000),Win++,D=0;
goto Start;
//system("shutdown -s -t 1");
}
int dadaj() {
string c[10],dr[10],zb[20],daojv[11];
cout<<"你好,欢迎"<<endl;
int a=-1,h,x=0,dj=1,jy=0,p=150,s=0,ss=0,dh1=0,dg1=0,ddj=0,nd=1,cf=0,cd1=0,cd2=0,xl=0,drcf1=0,tx=-1;
//b 地点
//a 动作
//h 血量
//x 技能
//hh 回合
//d1 怪物序号
//dj 等级
//jy 经验
//p 经验阈值
//ss 伤害
//s 提升十级
//dh1 怪物血量
//dg1 怪物伤害
//ddj 怪物掉落经验
//bf baff
//cf 财富
//ys 元素 0.火 1.水 2.草 3.雷 4.冰
//ys1 技能
//ys2 敌人被克制
//xl 血量
j[1]=1;
j[2]=2;
j[3]=3;
j[4]=4;
zbcc[1]=1;
zbcc[2]=1;
daojv[1]="小回血药";
daojvsx[1]=50;
cfdaojv[1]=50;
daojvlb[1]=1;
daojv[2]="中回血药";
daojvsx[2]=500;
cfdaojv[2]=500;
daojvlb[2]=1;
daojv[3]="大回血药";
daojvsx[3]=5000;
cfdaojv[3]=5000;
daojvlb[3]=1;
daojv[4]="小攻击药";
daojvsx[4]=50;
cfdaojv[4]=50;
daojvlb[4]=2;
daojv[5]="中攻击药";
daojvsx[5]=500;
cfdaojv[5]=500;
daojvlb[5]=2;
daojv[6]="大攻击药";
daojvsx[6]=5000;
cfdaojv[6]=5000;
daojvlb[6]=2;
cout<<"版本1.1"<<endl;
while(1) {
h=100+xl;
cout<<"难度"<<nd<<endl;
dh[1]=100+dh1;
dg[1]=15+dg1;
ys2[1]=3;
drcf[1]=5+drcf1;
dr[1]="北极狮王";
dh[2]=200+dh1;
dg[2]=20+dg1;
ys2[2]=1;
drcf[2]=10+drcf1;
dr[2]="玫瑰妖精";
c[1]="火拳";
ys1[1]=1;
cs[1]=50+ss;
c[2]="水波";
ys1[2]=2;
cs[2]=30+ss;
c[3]="汲取";
ys1[3]=3;
cs[3]=20+ss;
c[4]="震雷";
ys1[4]=4;
cs[4]=40+ss;
c[5]="冰冻";
ys1[5]=4;
cs[5]=35+ss;
zb[1]="木剑";
zbsx[1]=10;
yszb[1]=0;
cfzb[1]=10;
lb[1]=0;
zb[2]="布甲";
zbsx[2]=25;
yszb[2]=0;
cfzb[2]=10;
lb[2]=1;
zb[3]="铁剑";
zbsx[3]=50;
yszb[3]=0;
cfzb[3]=50;
lb[3]=0;
zb[4]="铁甲";
zbsx[4]=75;
yszb[4]=0;
cfzb[4]=50;
lb[4]=1;
zb[5]="火之高兴";
zbsx[5]=100;
cfzb[5]=200;
yszb[5]=1;
lb[5]=0;
zb[6]="火甲";
zbsx[6]=25;
yszb[6]=1;
cfzb[6]=200;
lb[6]=1;
zb[7]="霜之哀伤";
zbsx[7]=100;
cfzb[7]=200;
yszb[7]=4;
lb[7]=0;
zb[8]="冰甲";
zbsx[8]=25;
yszb[8]=4;
cfzb[8]=200;
lb[8]=1;
cout<<"1.野外 2.状态 3.技能 4.商店 5.装备 "<<endl;
cin>>b[0];
if(b[0]==1) {//战斗
cout<<"1.狮群 2.花圃"<<endl;
cin>>b[1];
if(b[1]==1) {
cout<<"你遇到了北极狮王 "<<endl;
}
if(b[1]==2) {
cout<<"你遇到了玫瑰妖精"<<endl;
}
while(dh[b[1]]>0&&h>0) {
cout<<"1.攻击 2.道具 3.逃跑"<<endl;
cin>>a;
if(a==1) {
cout<<"1."<<c[j[1]]<<"2."<<c[j[2]]<<"3."<<c[j[3]]<<"4."<<c[j[4]]<<endl;
cin>>x;
dh[b[1]]=dh[b[1]]-cs[j[x]];
bf[x]++;
cout<<"hp-"<<cs[j[x]]<<endl;
if(j[x]==3) {
hh[0]=3;
}
if(ys1[j[x]]==ys2[b[1]]) {
cout<<"敌人受到元素加成 hp-"<<cs[j[x]]/5<<endl;
dh[b[1]]=dh[b[1]]-cs[j[x]]/5;
}
if(yszb[cd1]==ys2[b[1]]) {
cout<<"敌人受到武器元素加成 hp-"<<dh[b[1]]/5<<endl;
dh[b[1]]=dh[b[1]]-dh[b[1]]/5;
}
if(hh[0]>0) {
cout<<"敌人被汲取生命 hp-"<<cs[2]/5<<endl;
cout<<"你的血量增加了 hp+"<<cs[2]/5<<endl;
dh[b[1]]=dh[b[1]]-cs[2]/5;
h=h+cs[2]/5;
hh[0]--;
}
if(hh[1]>0) {
cout<<"敌人燃烧 hp-"<<(cs[2]+cs[0])/5<<endl;
dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
hh[1]--;
}
if(bf[1]>=1&&bf[2]>=1) {
dh[b[1]]=dh[b[1]]-(cs[0]+cs[1])/5;
cout<<"形成蒸发 hp-"<<(cs[0]+cs[1])/5<<endl;
bf[0]=0;
bf[1]=0;
}
if(bf[4]>=1&&bf[2]>=1) {
dh[b[1]]=dh[b[1]]-(cs[3]+cs[1])/5;
cout<<"形成触电 hp-"<<(cs[3]+cs[1])/5<<endl;
bf[3]=0;
bf[1]=0;
}
if(bf[4]>=1&&bf[1]>=1) {
dh[b[1]]=dh[b[1]]-(cs[3]+cs[0])/5;
cout<<"形成爆炸 hp-"<<(cs[3]+cs[0])/5<<endl;
bf[0]=0;
bf[3]=0;
}
if(bf[3]>=1&&bf[1]>=1) {
dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
cout<<"形成燃烧 hp-"<<(cs[2]+cs[0])/5<<endl;
hh[1]=3;
bf[0]=0;
bf[3]=0;
}
if(bf[5]>=1&&bf[1]>=1) {
dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
cout<<"形成融化 hp-"<<(cs[4]+cs[0])/5<<endl;
bf[0]=0;
bf[4]=0;
}
if(bf[5]>=1&&bf[4]>=1) {
dh[b[1]]=dh[b[1]]-(cs[2]+cs[0])/5;
cout<<"形成超导 hp-"<<(cs[4]+cs[3])/5<<endl;
bf[3]=0;
bf[4]=0;
}
}
if(a==2){
for(i[0]=1;i[0]<=6;i[0]++){
if(daojvcc[i[0]]>0){
cout<<i[0]<<"."<<daojv[i[0]]<<"数量:"<<daojvcc[i[0]]<<endl;
}
}
cin>>b[3];
if(daojvcc[b[3]]>0){
if(daojvlb[b[1]]==1){
cout<<"血量+"<<daojvsx[b[3]]<<endl;
h=h+daojvsx[b[3]];
daojvcc[b[3]]--;
}
if(daojvlb[b[3]]==2){
ss=ss+daojvsx[b[3]];
cout<<"攻击+"<<daojvsx[b[3]]<<endl;
daojvcc[b[3]]--;
}
}
}
if(a==3){
cout<<"你逃跑了"<<endl;
}
if(dh[b[1]]>0) {
if(yszb[cd2]==ys2[b[1]]) {
cout<<"敌人攻击了你 hp-"<<dg[b[1]]-dg[b[1]]/5<<endl;
cout<<"但是受到装备元素加成 伤害下降了5分之1"<<endl;
h=h-dg[b[1]]+dg[b[1]]/5;
} else {
h=h-dg[b[1]];
cout<<"敌人攻击了你 hp-"<<dg[b[1]]<<endl;
}
}
}
if(dh[b[1]]<=0) {
cout<<"你打败了"<<dr[b[1]]<<" "<<"经验增加"<<100*b[1]+100+ddj<<" "<<"金币增加"<<drcf[b[1]]<<endl;
jy=jy+100*b[1]+ddj;
cf=cf+drcf[b[1]];
hh[0]=0;
hh[1]=0;
ss=ss-daojvsx[b[1]];
}
}
if(b[0]==2) {
cout<<"LV:"<<dj<<" 经验:"<<jy<<" "<<zb[cd1]<<" "<<zb[cd2]<<" "<<"金币"<<cf<<endl;
}
if(b[0]==3) {
for(i[0]=1; i[0]<=7; i[0]++) {
cout<<i[0]<<"."<<c[i[0]];
}
cout<<" "<<endl;
cout<<"输入技能编号(4个)"<<endl;
for(i[0]=1; i[0]<=4; i[0]++) {
cin>>j[i[0]];
}
}
if(b[0]==4) {
cout<<"金币"<<cf<<endl;
for(i[0]=1; i[0]<=8; i[0]++) {
cout<<i[0]<<"."<<zb[i[0]]<<cfzb[i[0]]<<" ";
}
cout<<"按111去买道具"<<endl;
cin>>b[1];
if(cf<cfzb[b[1]])cout<<"穷鬼!"<<endl;
if(b[1]!=111&&cf>=cfzb[b[1]]) {
zbcc[b[1]]++;
cf=cf-cfzb[b[1]];
}
for(i[0]=1; i[0]<=6; i[0]++) {
cout<<i[0]<<"."<<daojv[i[0]]<<cfdaojv[i[0]]<<" ";
}
cout<<"按111离开"<<endl;
cin>>b[2];
if(b[2]==111)cout<<"穷鬼!"<<endl;
if(cf<cfdaojv[b[2]])cout<<"穷鬼!"<<endl;
if(b[2]!=111&&cf>=cfdaojv[b[2]]) {
daojvcc[b[2]]++;
cf=cf-cfdaojv[b[2]];
}
}
if(b[0]==5) {
for(i[0]=1; i[0]<=6; i[0]++) {
if(zbcc[i[0]]>=1) {
cout<<i[0]<<"."<<zb[i[0]]<<"有"<<zbcc[i[0]]<<"个 "<<" ";
}
}
cout<<"按111离开,按1继续"<<endl;
cin>>b[3];
if(b[3]==1) {
cout<<"武器:(输入编号)"<<endl;
cin>>b[1];
if(zbcc[b[1]]>0&&lb[b[1]]==0) {
zbcc[b[1]]--;
zbcc[cd1]++;
ss=ss+zbsx[b[1]];
cd1=b[1];
} else {
cout<<"你还没有装备"<<endl;
}
cout<<"防具:(输入编号)"<<endl;
cin>>b[2];
if(zbcc[b[2]]>0&&lb[b[2]]==1) {
zbcc[b[2]]--;
zbcc[cd2]++;
xl=xl+zbsx[b[2]];
cd2=b[2];
} else {
cout<<"你还没有装备"<<endl;
}
}
}
if(jy>=p) { //等级
jy=jy-p;
p=p+500;
dj++;
ss=ss+5;
h=h+10;
cout<<"你升级了 伤害+5 血量+10"<<endl;
}
if(dj%10==0&&dj!=s) { //难度
s=dj;
dh1=dh1+50;
dg1=dg1+5;
ddj=ddj+200;
nd++;
drcf1=drcf1+5;
cout<<"难度+1"<<endl;
}
if(h<=0) {
cout<<"你死了,结束"<<endl;
Sleep(2000);
break;
}
}
return 0;
}
void HindCursor()
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);
CursorInfo.bVisible = false;
SetConsoleCursorInfo(handle, &CursorInfo);
}
void gotoxy(int x, int y)
{
COORD pos; pos.X = y; pos.Y = x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void color(int a)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);
}
struct Button
{
int x, y, color;
const char *name;
int len;
};
void GetPos(POINT &pt)
{
HWND hwnd = GetForegroundWindow();
GetCursorPos(&pt);
ScreenToClient(hwnd, &pt);
pt.y = pt.y / 16, pt.x = pt.x / 8;
swap(pt.x, pt.y);
}
Button NewButton(int x, int y, int color, const char *name)
{
Button t;
t.x = x, t.y = y, t.name = name;
t.color = color;
t.len = strlen(name);
return t;
}
bool Preserve(Button A)
{
gotoxy(A.x, A.y), color(A.color), printf("%s", A.name);
POINT pt;
GetPos(pt);
if (pt.x == A.x && (pt.y >= A.y&&pt.y <= A.y + A.len))
{
color(112), gotoxy(A.x, A.y), printf("%s", A.name);
if (KEY_DOWN(MOUSE_MOVED)) return 1;
}
return 0;
}
struct Sprite
{
int width, height, x, y, Color, direction;
string * body;
void Draw()
{
color(Color);
for (int i = 0; i < height; i++)
{
gotoxy(x + i, y);
for (int j = 0; j < width; j++) printf("%c", body[i][j]);
}
}
void Clean()
{
for (int i = 0; i < height; i++)
{
gotoxy(x + i, y);
for (int j = 0; j < width; j++) printf(" ");
}
}
};
Sprite NewSprite(string s[], int w, int h, int _color, int nx, int ny)
{
Sprite newsprite;
newsprite.x = nx;
newsprite.y = ny;
newsprite.body = s;
newsprite.width = w;
newsprite.height = h;
newsprite.Color = _color;
newsprite.direction = 1;
return newsprite;
}
bool CheckCollision(Sprite a, Sprite b)
{
int ax1 = a.x, ax2 = a.x + a.height - 1, ay1 = a.y, ay2 = a.y + a.width - 1;
int bx1 = b.x, bx2 = b.x + b.height - 1, by1 = b.y, by2 = b.y + b.width - 1;
if ((ax2 >= bx1 && ay2 >= by1 && ax1 <= bx1 && ay1 <= by1) ||
(ax2 >= bx1 && ay1 <= by2 && ax1 <= bx1 && ay1 >= by1) ||
(bx2 >= ax1 && by2 >= ay1 && bx1 <= ax1 && by1 <= ay1) ||
(bx2 >= ax1 && by1 <= ay2 && bx1 <= ax1 && by1 >= ay1))
return 1;
return 0;
}
bool CheckIn(Sprite a, Sprite b)
{
int ax1 = a.x, ax2 = a.x + a.height - 1, ay1 = a.y, ay2 = a.y + a.width - 1;
int bx1 = b.x, bx2 = b.x + b.height - 1, by1 = b.y, by2 = b.y + b.width - 1;
if (ax1 <= bx1 && ay1 <= by1 && ax2 >= bx2 && ay2 >= by2) return 1;
return 0;
}
string grass[1] = { " " };
string soil[30];
string bullet[1] = { "▂" };
int SoilHieght[9] = { 2,2,2,10,20,7,7,7,7 };
Sprite Grass[9], Soil[9], Bullet[10005], bhp, rhp;
bool flag[10005], gameover;
int blueHP, redHP;
Sprite letin(Sprite a)
{
a.x = max(a.x, 0); a.x = min(a.x, 27);
a.y = max(a.y, 0); a.y = min(a.y, 117);
return a;
}
int NowBackgroundColor(Sprite a)
{
for (int i = 0; i <= 8; i++)
{
if (CheckCollision(Soil[i], a)) return 96;
if (a.height == 1 && CheckCollision(Grass[i], a)) return 32;
}
return 224;
}
int jemian()
{
HindCursor();
system("mode con cols=120 lines=30");
for (int i = 0; i < 30; i++) soil[i] = grass[0];
Grass[0] = NewSprite(grass, 12, 1, 32, 6, 52);
Grass[1] = NewSprite(grass, 12, 1, 32, 11, 18);
Grass[2] = NewSprite(grass, 12, 1, 32, 11, 91);
Grass[3] = NewSprite(grass, 15, 1, 32, 18, 50);
Grass[4] = NewSprite(grass, 53, 1, 32, 9, 34);
Grass[5] = NewSprite(grass, 32, 1, 32, 14, 14);
Grass[6] = NewSprite(grass, 38, 1, 32, 14, 70);
Grass[7] = NewSprite(grass, 34, 1, 32, 22, 14);
Grass[8] = NewSprite(grass, 41, 1, 32, 22, 67);
color(224);
for (int i = 0; i <= 30; i++)
for (int j = 0; j < 119; j++) printf(" ");
for (int i = 0; i <= 8; i++)
{
Soil[i] = NewSprite(soil, Grass[i].width, SoilHieght[i], 96, Grass[i].x + 1, Grass[i].y);
Soil[i].Draw();
}
for (int i = 0; i <= 8; i++) Grass[i].Draw();
string player[2] = { "●", "■" };
string HP[1] = { "■■■■■■■■■■" };
Sprite red = NewSprite(player, 2, 2, 4 | 224, 4, 54);
Sprite blue = NewSprite(player, 2, 2, 1 | 224, 4, 57);
bhp = NewSprite(HP, 20, 1, 1 | 224, 0, 3);
rhp = NewSprite(HP, 20, 1, 4 | 224, 0, 97);
int bluejump = 0, redjump = 0;
bool bluejumping = false, redjumping = false;
int tbluejump = 0, tredjump = 0;
int bulleti = 0, tbluebullet = 0, tredbullet = 0;
int bhps = 5, rhps = 5;
blueHP = 50; redHP = 50; gameover = false;
memset(flag, 0, sizeof(flag));
red.Draw(); blue.Draw();
bhp.Draw(); rhp.Draw();
color(0 | 224);
gotoxy(0, 1); printf("%d", bhps);
gotoxy(0, 118); printf("%d", rhps);
while (1)
{
bool bluemove = false;
int bnx = blue.x, bny = blue.y, rnx = red.x, rny = red.y;
Sprite b = NewSprite(player, 2, 2, 1 | 224, bnx, bny);
Sprite r = NewSprite(player, 2, 2, 4 | 224, rnx, rny);
color(224);
for (int i = 0; i < 3; i++)
{
if (CheckCollision(blue, Soil[0]) || CheckCollision(blue, Grass[0]) ||
CheckCollision(red, Soil[0]) || CheckCollision(red, Grass[0]))
{
gotoxy(6 + i, 51); printf(" ");
gotoxy(6 + i, 64); printf(" ");
}
if (CheckCollision(blue, Soil[1]) || CheckCollision(blue, Grass[1]) ||
CheckCollision(red, Soil[1]) || CheckCollision(red, Grass[1]))
{
gotoxy(11 + i, 17); printf(" ");
gotoxy(11 + i, 30); printf(" ");
}
if (CheckCollision(blue, Soil[2]) || CheckCollision(blue, Grass[2]) ||
CheckCollision(red, Soil[2]) || CheckCollision(red, Grass[2]))
{
gotoxy(11 + i, 90); printf(" ");
gotoxy(11 + i, 103); printf(" ");
}
}
for (int i = 0; i < 5; i++)
if (CheckCollision(blue, Soil[4]) || CheckCollision(blue, Grass[4]) ||
CheckCollision(red, Soil[4]) || CheckCollision(red, Grass[4]))
{
gotoxy(9 + i, 33); printf(" ");
gotoxy(9 + i, 87); printf(" ");
}
/*
for (int i = 0; i < 7; i++)
{
if (CheckCollision(blue, Soil[5]) || CheckCollision(blue, Grass[5]))
gotoxy(14 + i, 12); printf(" ");
if (CheckCollision(blue, Soil[6]) || CheckCollision(blue, Grass[6]))
gotoxy(14 + i, 108); printf(" ");
if (CheckCollision(blue, Soil[7]) || CheckCollision(blue, Grass[7]))
gotoxy(22 + i, 12); printf(" ");
if (CheckCollision(blue, Soil[8]) || CheckCollision(blue, Soil[8]))
gotoxy(22 + i, 108); printf(" ");
}*/
blue.Draw(); red.Draw();
if (KEY_DOWN(VK_LEFT))
{
int COLOR = NowBackgroundColor(b);
blue.direction = -1;
color(COLOR);
blue.Clean();
blue.y--;
blue.Color = 1 | COLOR;
blue = letin(blue);
blue.Draw(); red.Draw();
}
if (KEY_DOWN(VK_RIGHT))
{
int COLOR = NowBackgroundColor(b);
blue.direction = 1;
blue.Color = 1 | COLOR;
color(COLOR);
blue.Clean();
blue.y++;
blue = letin(blue);
blue.Draw(); red.Draw();
}
if (KEY_DOWN(VK_UP))
if (bluejumping == false)
{
tbluejump = -1;
bluejump = 0;
bluejumping = true;
}
if (bluejumping)
{
int COLOR = NowBackgroundColor(blue);
blue.Color = 1 | COLOR;
color(COLOR);
blue.Clean();
if (tbluejump != -2)
{
blue.x += tbluejump;
bluejump += tbluejump;
}
for (int i = 0; i <= 8; i++)
if (blue.x == Grass[i].x - 2 && blue.y >= Grass[i].y - 1 && blue.y + blue.width <= Grass[i].y + Grass[i].width + 1)
{
tbluejump = 0;
bluejumping = false;
break;
}
blue = letin(blue);
blue.Draw(); red.Draw();
if (bluejump == -5) tbluejump = 1;
}
else
{
int j;
for (j = 0; j <= 8; j++)
if (blue.x == Grass[j].x - 2 && blue.y >= Grass[j].y - 1 && blue.y + blue.width <= Grass[j].y + Grass[j].width + 1)
break;
if (j == 9)
{
int COLOR = NowBackgroundColor(b);
color(COLOR);
blue.Clean();
blue.x++;
blue.Color = 1 | COLOR;
blue.Draw(); red.Draw();
}
}
if (KEY_DOWN(0x58))
{
if (!tbluebullet)
{
Bullet[++bulleti] = NewSprite(bullet, 2, 1, 0 | 224, blue.x, blue.y + blue.direction * 2);
Bullet[bulleti].direction = blue.direction;
Bullet[bulleti].Draw();
tbluebullet = 1;
}
}
if (blue.x >= 26)
{
if (blueHP % 10 == 0) blueHP -= 10;
else blueHP -= blueHP % 10;
bhp.width = 0;
}
if (KEY_DOWN(0x41))
{
int COLOR = NowBackgroundColor(r);
color(COLOR);
red.Clean();
red.y--; red.direction = -1;
red.Color = 4 | COLOR;
red = letin(red);
blue.Draw(); red.Draw();
}
if (KEY_DOWN(0x44))
{
int COLOR = NowBackgroundColor(r);
color(COLOR);
red.Clean();
red.y++; red.direction = 1;
red.Color = 4 | COLOR;
red = letin(red);
blue.Draw(); red.Draw();
}
if (KEY_DOWN(0x57))
if (redjumping == false)
{
tredjump = -1;
redjump = 0;
redjumping = true;
}
if (redjumping)
{
int COLOR = NowBackgroundColor(red);
red.Color = 4 | COLOR;
color(COLOR);
red.Clean();
if (tredjump != -2)
{
red.x += tredjump;
redjump += tredjump;
}
for (int i = 0; i <= 8; i++)
if (red.x == Grass[i].x - 2 && red.y >= Grass[i].y - 1 && red.y + red.width <= Grass[i].y + Grass[i].width + 1)
{
tredjump = 0;
redjumping = false;
break;
}
red = letin(red);
blue.Draw(); red.Draw();
if (redjump == -5) tredjump = 1;
}
else
{
int j;
for (j = 0; j <= 8; j++)
if (red.x == Grass[j].x - 2 && red.y >= Grass[j].y - 1 && red.y + red.width <= Grass[j].y + Grass[j].width + 1)
break;
if (j == 9)
{
int COLOR = NowBackgroundColor(r);
color(COLOR);
red.Clean();
red.x++;
red.Color = 4 | COLOR;
blue.Draw(); red.Draw();
}
}
if (KEY_DOWN(0x59))
{
if (!tredbullet)
{
Bullet[++bulleti] = NewSprite(bullet, 2, 1, 0 | 224, red.x, red.y + red.direction * 2);
Bullet[bulleti].direction = red.direction;
Bullet[bulleti].Draw();
tredbullet = 1;
}
}
if (red.x >= 28)
{
if (redHP % 10 == 0) redHP -= 10;
else redHP -= redHP % 10;
rhp.width = 0;
}
if (tbluebullet)
{
if (tbluebullet == 15) tbluebullet = 0;
else tbluebullet++;
}
if (tredbullet)
{
if (tredbullet == 15) tredbullet = 0;
else tredbullet++;
}
for (int i = 0; i <= 8; i++) Grass[i].Draw();
for (int i = 1; i <= bulleti; i++)
{
if (flag[i]) continue;
int COLOR = NowBackgroundColor(Bullet[i]);
color(0 | COLOR);
Bullet[i].Clean();
Bullet[i].y += Bullet[i].direction * 2;
COLOR = NowBackgroundColor(Bullet[i]);
Bullet[i].Color = 0 | COLOR;
Bullet[i].Draw();
if (Bullet[i].y <= 1 || Bullet[i].y >= 117 ||
CheckCollision(Bullet[i], blue) || CheckCollision(Bullet[i], red))
{
Bullet[i].Clean();
if (CheckCollision(Bullet[i], blue))
{
blueHP--;
color(224);
bhp.Clean();
bhp.width -= 2;
bhp.Draw();
int COLOR = NowBackgroundColor(blue);
blue.Color = 1 | COLOR;
color(COLOR);
blue.Clean();
blue.y += Bullet[i].direction * 3;
blue = letin(blue);
blue.Draw(); red.Draw();
}
if (CheckCollision(Bullet[i], red))
{
redHP--;
color(224);
rhp.Clean();
rhp.width -= 2;
rhp.y += 2;
rhp.Draw();
int COLOR = NowBackgroundColor(red);
red.Color = 4 | COLOR;
color(COLOR);
red.Clean();
red.y += Bullet[i].direction * 3;
red = letin(red);
blue.Draw(); red.Draw();
}
Bullet[i].x = 0; Bullet[i].y = 0;
flag[i] = true;
continue;
}
}
if (blueHP % 10 == 0 && bhp.width <= 0)
{
bhps--;
bhp.width = 20;
gotoxy(0, 1); color(0 | 224); printf("%d", bhps);
bhp.Draw();
int COLOR = NowBackgroundColor(blue);
blue.Color = 1 | 224;
color(COLOR);
blue.Clean(); blue.x = 4; blue.y = 57;
blue.Draw();
}
if (redHP % 10 == 0 && rhp.width <= 0)
{
rhps--;
rhp.width = 20; rhp.y = 97;
gotoxy(0, 118); color(0 | 224); printf("%d", rhps);
rhp.Draw();
int COLOR = NowBackgroundColor(red);
red.Color = 4 | 224;
color(COLOR);
red.Clean(); red.x = 4; red.y = 54;
red.Draw();
}
if (redHP <= 0)
{
gotoxy(12, 53);
color(1 | 96);
printf("玩家1获胜!");
gameover = true;
break;
}
if (blueHP <= 0)
{
gotoxy(12, 53);
color(4 | 96);
printf("玩家2获胜!");
gameover = true;
break;
}
if (gameover) break;
Sleep(25);
}
Button Exit = NewButton(14, 55, 0 | 96, "退出");
while (1)
{
if (Preserve(Exit)) exit(0);
Sleep(25);
}
return 0;
}
int jial(){
cout<<"你要做研究或睡觉吗?1=研究,2=睡觉"<<endl;
cin>>wenti;
if(wenti==1){
cout<<"研究需花费1000元,你研究吗?1=是,2=否"<<endl;
cin>>wenti;
if(wenti==1){
if(qian-1000<0){
cout<<"你的钱不够!";
}
qian-=1000;
cout<<"你正在研究中..."<<endl;
Sleep(5000);
srand((unsigned)time(NULL));
suij=rand()%5+1;
if(suij==1){
cout<<"你研究出了人类难题,你获得了2000元!!"<<endl;
qian+=2000;
system("pause");
}
if(suij==2){
cout<<"你的实验室炸了,你损失了1000元!!"<<endl;
qian-=1000;
system("pause");
}
if(suij==3){
cout<<"你研究出了相对论,你获得了10枚原子弹,1000元!!"<<endl;
qian+=1000;
yuanzi+=10;
system("pause");
}
if(suij==4){
cout<<"你研究出了新冠药品,你卖到了3000元!!!"<<endl;
qian+=3000;
system("pause");
}
else{
cout<<"可惜,你没有任何成果"<<endl;
system("pause");
}
}
}
if(wenti==2){
cout<<"你正在睡觉中...";
maxt+=9;
if(maxt>24){
maxt-=24;
}
Sleep(5000);
}
}
int times(){
srand((unsigned)time(NULL));
cst=rand()%5+1;
maxt+=cst;
foodly+=cst*10;
if(maxt>24){
maxt-=24;
}
}
int beibao(){
cout<<"你的钱,房子,钻石,彩蛋,其他物品分别为:"<<endl;
cout<<qian<<" "<<fang<<" "<<zuan<<" "<<cai<<" "<<cz+mz+dao+food+qita;
system("pause");
}
int zuanm(){
cout<<"钻石转盘所需的钻石是100"<<endl;
cout<<"你要抽么?1=抽,2=不抽"<<endl;
cin>>wenti;
if(wenti==1){
qian-=50;cz++;
if(zuan+100<100){
cout<<"对不起,您的钻石不够!系统将为您返还50钻石。"<<endl;
zuan+=50;
}
else{
cout<<"开始!"<<endl;
zuan-=100;
Sleep(2000);
string mc[5]={"钻石*300","房子*1","彩蛋*1","刀*2","其他物品*3"};
srand((unsigned)time(NULL));
mr=rand()%5;
for(int i=0;i<=mr-1;i++){
system("cls");
cout<<mc[i];
win=mc[i];
Sleep(200);
}
cout<<"恭喜你获得了"<<win<<"!"<<endl;
system("pause");
if(win=="钻石*300") {
zuan+=300;
}
if(win=="房子*1"){
fang+=1;
}
if(win=="彩蛋*1"){
cai+=1;
}
if(win=="刀*2"){
dao+=2;
}
if(win=="其他物品*3"){
qita+=3;
}
}}
}
int shop(){
cout<<"欢迎您来到商店!"<<endl;
cout<<"商品:1.铲子50元/2.钢铲100元/3.房子1000钻石/4.刀100元/5.彩蛋150钻石/6.食物100元"<<endl;
cout<<"你要买:"<<endl;
cin>>wenti;
if(wenti==1){
qian-=50;cz++;
if(qian+50<50){
cout<<"对不起,您的钱不够!系统将为您返还50元。"<<endl;
qian+=50;
cz--;
}
}
if(wenti==2){
qian-=100;mz++;
if(qian+100<100){
cout<<"对不起,您的钱不够!系统将为您返还100元。"<<endl;
qian+=100;
mz--;
}
}
if(wenti==3){
zuan-=1000;fang++;
if(zuan+1000<1000){
cout<<"对不起,您的钻石不够!系统将为您返还1000钻石。"<<endl;
zuan+=1000;
fang-- ;
}
}
if(wenti==4){
qian-=100;dao++;
if(qian+100<100){
cout<<"对不起,您的钱不够!系统将为您返还100元。"<<endl;
qian+=100;
dao--;
}
}
if(wenti==5){
zuan-=150;cai++;
if(zuan+150<150){
cout<<"对不起,您的钻石不够!系统将为您返还150钻石。"<<endl;
zuan+=100;
cai-- ;
}
}
if(wenti==6){
qian-=100;food++;
if(qian+100<100){
cout<<"对不起,您的钱不够!系统将为您返还100元。"<<endl;
qian+=100;
food-- ;
}
}}
int chuip(){
int oop=1;
if(oop==1){
cout<<"因系统问题,有BUG,暂不开放"<<endl;
system("pause");
}
else if(oop==0){
cout<<"你的1.房子,2.彩蛋,3.无用物品分别为:"<<endl;
cout<<fang<<" "<<cai<<" "<<qita;
system("pause");
cout<<"请按照序号卖出"<<endl;
cin>>wenti;
if(wenti==1){
cout<<"你要卖出几套房子?";
cin>>gesu;
if(fang-=gesu<0){
cout<<"你的房子不够"<<endl;
cout<<fang<<endl;
system("pause");
}
fang-=gesu;
zuan+=gesu*1000;
}
else if(wenti==2){
cout<<"你要卖出几个彩蛋?";
cin>>gesu;
if(cai-=gesu<0){
cout<<"你的彩蛋不够"<<endl;
cout<<cai<<endl;
system("pause");
}
cai-=gesu;
zuan+=gesu*150;
}
else if(wenti==3){
cout<<"你要卖出几个无用物品?";
cin>>gesu;
if(qita-=gesu<0){
cout<<"你的物品不够"<<endl;
cout<<qita<<endl;
system("pause");
}
qita-=gesu;
qian+=gesu*30;
}
}}
int qiangj(){
cout<<"你是要用刀还是原子弹?1=刀,2=原子弹"<<endl;
cin>>wenti;
if(wenti==1){
if(dao-1<0){
cout<<"你没有刀"<<endl;
system("pause");
}
else if(dao>0){
dao-=1;
cout<<"你抢到了200元"<<endl;
qian+=200;
system("pause");
}
}
if(wenti==2){
if(yuanzi-1<0){
cout<<"你没有原子弹"<<endl;
system("pause");
}
else if(yuanzi>0){
dao-=1;
cout<<"你抢到了50钻石"<<endl;
zuan+=50;
system("pause");
}
}
}
int caidan(){
cout<<"正在抽彩蛋..."<<endl;
cout<<"你要抽么?1=抽,2=不抽"<<endl;
cin>>wenti;
if(wenti==1){
if(cai==0){
cout<<"您的彩蛋不够,不能抽";
system("pause");
}
else
cout<<"开始!"<<endl;
cai--;
Sleep(2000);
string mn[5]={"钻石*500","房子*1","彩蛋*1","刀*2","其他物品*3"};
srand((unsigned)time(NULL));
mr=rand()%5;
for(int i=0;i<=mr-1;i++){
system("cls");
cout<<mn[i];
win=mn[i];
Sleep(200);
}
cout<<"恭喜你获得了"<<win<<"!"<<endl;
system("pause");
if(win=="钻石*500") {
zuan+=500;
}
if(win=="房子*1"){
fang+=1;
}
if(win=="彩蛋*1"){
cai+=1;
}
if(win=="刀*2"){
dao+=2;
}
if(win=="其他物品*3"){
qita+=3;
}
}
}
#define H 11
#define L 12
int mg = 0;
int xg, yg;
char mapN[20][20][20] = {
{"############",
"# r #" ,
"# O * O #" ,
"# * #",
"############",
},
{
"##### ",
"#r # ",
"# OO# ###",
"# O # #*#",
"### ###*#",
" ## *#",
" # #",
" # ####",
" #####"
},
{
" #### #####",
"## # # #",
"# ####OO #",
"# rO****O #",
"## # ##",
" ########## ",
},
{
" ###### ",
" ### # ",
"## O## ##",
"#**O O r#",
"#** O ##",
"###### # ",
" #### ",
},
{
" ########",
" # ###",
" # O *#",
"### O ## #",
"#** O #",
"#** O# #",
"#### #rO #",
" # #",
" #######"
},
{
"#######",
"# r #",
"# OOO #",
"# *** #",
"#*@* #",
"# O O #",
"# # #",
"#######",
},
};
char maps[20][20];
void mmms(){
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coordScreen = { 0, 0 };
SetConsoleCursorPosition( hConsole, coordScreen );
}
void colorm(int cg) {
HANDLE consolehend;
consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(consolehend, cg);
}
void copy(int ng) {
for (int ig = 0; ig < 20; ig++) {
for (int jg = 0; jg < 20; jg++) {
maps[ig][jg] = mapN[ng][ig][jg];
}
}
}
void clrscr()
{
HANDLE hConsole;
COORD coordScreen = { 0, 0 };
DWORD cCharsWritten;
DWORD dwConSize;
hConsole=GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
/* to get buffer info */
/* number of character cells in the current buffer */
GetConsoleScreenBufferInfo(hConsole, &csbi);
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter(hConsole, (TCHAR) ' ',
dwConSize, coordScreen, &cCharsWritten);
}
void find() {
for (xg = 0; xg < H; xg++) {
for (yg = 0; yg < L; yg++) {
if (maps[xg][yg] == 'r' || maps[xg][yg] == 'R') {
return;
}
}
}
}
void yidong(int x1, int y1, int x2, int y2) {
if (maps[xg][yg] == 'r') {
if (maps[x1][y1] == 'O') {
if (maps[x2][y2] == ' ') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'r';
maps[x2][y2] = 'O';
}
if (maps[x2][y2] == '*') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'r';
maps[x2][y2] = '@';
}
}
if (maps[x1][y1] == '@') {
if (maps[x2][y2] == ' ') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'R';
maps[x2][y2] = 'O';
}
if (maps[x2][y2] == '*') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'R';
maps[x2][y2] = '@';
}
}
if (maps[x1][y1] == ' ') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'r';
}
if (maps[x1][y1] == '*') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'R';
}
}
if (maps[xg][yg] == 'R') {
if (maps[x1][y1] == 'O') {
if (maps[x2][y2] == ' ') {
maps[xg][yg] = '*';
maps[x1][y1] = 'r';
maps[x2][y2] = 'O';
}
if (maps[x2][y2] == '*') {
maps[xg][yg] = '*';
maps[x1][y1] = 'r';
maps[x2][y2] = '@';
}
}
if (maps[x1][y1] == '@') {
if (maps[x2][y2] == ' ') {
maps[xg][yg] = '*';
maps[x1][y1] = 'R';
maps[x2][y2] = 'O';
}
if (maps[x2][y2] == '*') {
maps[xg][yg] = '*';
maps[x1][y1] = 'R';
maps[x2][y2] = '@';
}
}
if (maps[x1][y1] == ' ') {
maps[xg][yg] = '*';
maps[x1][y1] = 'r';
}
if (maps[x1][y1] == '*') {
maps[xg][yg] = '*';
maps[x1][y1] = 'R';
}
}
}
//输出地图
int xianshi(int ng) {
mmms();
int ig, jg;
system("cls");
cout<<endl;
cout<<endl;
cout << "----five levels of challenge gameplay:push Box game welcomes you---" << endl;
cout << "| \t\t\t | " <<endl;
cout << "| \t Move via WASD or arrow keys \t\t |" << endl;
cout << "| ☆:destination \t\t |" << endl;
cout << "| ♀:person \t |" << endl;
cout << "| ★:Completed destination \t |" << endl;
cout << "| \t\t\t |" << endl << endl;
cout << "| \t Please play carefully!!!! , once you go wrong, |"<<endl;
cout<<" |\t you can only start over!! \t |" << endl;
cout << " \t Press r or R to start over \t" << endl;
cout << " \t Press q or Q to exit the game \t" << endl;
cout << "-------------------------------------------------------------------" << endl;
for (ig = 0; ig < H; ig++) {
for (jg = 0; jg < L; jg++) {
if (maps[ig][jg] == '#') {
color(7);
printf("■"); //输出砖块的样子
}
if (maps[ig][jg] == 'r') {
color(3);
printf("♀"); //输出自己的位置
}
if (maps[ig][jg] == 'O') {
color(2);
printf("■"); //输出箱子
}
if (maps[ig][jg] == '*') {
color(0xE);
printf("☆"); //输出箱子要到的位置
}
if (maps[ig][jg] == ' ') {
color(0xF);
printf(" "); //输出空白(两个空格)
}
if (maps[ig][jg] == '@') {
color(6);
printf("★"); //箱子到达目标位置后的图标
}
if (maps[ig][jg] == 'R') {
color(3);
printf("♀");//人达到星星处,要由☆改为♀
}
}
printf("\n");
}
cout << "Push the box first"<<" "<< ng+1 << " level" << endl;
}
int jieshu() {
int ig, jg;
for (ig = 0; ig < H; ig++) {
for (jg = 0; jg < L; jg++) {
if (maps[ig][jg] == 'O') {
return 0;
}
}
}
return 1;
}
void shuchu() {
int ig, jg;
system("color f4");
printf("Send you a love and a happy New Year!!!:\n\n");
Sleep(100);
printf(" ***** ******\n");
Sleep(100);
printf(" ********** ***********\n");
Sleep(100);
printf(" ************* *************\n");
Sleep(100);
for (ig = 0; ig < 3; ig++) { //
for (jg = 0; jg< 29; jg++)
printf("*");
Sleep(100);
printf("\n");
Sleep(100);
}
for (ig = 0; ig < 7; ig++) {
for (jg = 0; jg < 2 * (ig + 1) - 1; jg++)
printf(" ");
Sleep(100);
for (jg = 0; jg< 27 - ig * 4; jg++)
printf("*");
Sleep(100);
printf("\n");
Sleep(100);
}
for (ig = 0; ig < 14; ig++)
printf(" ");
Sleep(100);
printf("*\n");
Sleep(100);
}
void clearScreen() {
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coordScreen = { 0, 0 }; // home for the cursor
SetConsoleCursorPosition( hConsole, coordScreen );
}
int wabaop(){
system("cls");
cout<<"欢迎来到挖宝系统!!"<<endl;
for(int i=1;i<=5;i++){
system("color f4");
Sleep(100);
system("color f5");
Sleep(100);
system("color f6");
Sleep(100);
system("color f7");
Sleep(100);
system("color f4");
Sleep(100);
system("color f5");
Sleep(100);
system("color f6");
Sleep(100);
system("color f9");
Sleep(100);
system("color fA");
Sleep(100);
system("color fD");
Sleep(100);
system("color fE");
Sleep(100);
system("color 06");
}
cout<<"你需要将箱子推至星星处,打开机关,得到宝藏,通关!"<<endl;
cout<<"你需要钢铲/铲子挖宝,铁铲获得的宝藏更多!"<<endl;
cout<<"是否挖宝?1=是,2=否"<<endl;
cin>>wenti;
int maxnf=0;
if(wenti==1){
if(cz>=1){
cout<<"系统默认你用铲子"<<endl;
cz--;
maxnf=1;
}
else if(mz>=1&&cz==0){
cout<<"系统默认你用铁铲"<<endl;
mz--;
maxnf=2;
}
else if(mz==0&&cz==0){
cout<<"你没有挖宝的道具!"<<endl;
maxnf=0;
}
if(maxnf==1||maxnf==2){
char fangxiang;
copy(mg);
xianshi(mg);
while (1) {
find();
fangxiang = getch();
switch (fangxiang) {
case 72:
case 'W':
case 'w':
yidong(xg - 1, yg, xg - 2, yg);
break;
case 80:
case 'S':
case 's':
yidong(xg + 1, yg, xg + 2, yg);
break;
case 75:
case 'A':
case 'a':
yidong(xg, yg - 1, xg, yg - 2);
break;
case 77:
case 'D':
case 'd':
yidong(xg, yg + 1, xg, yg + 2);
break;
case 'q':
case 'Q':
if(MessageBox(NULL,"Confirm quitting the game?","Game tips",MB_YESNO|MB_ICONQUESTION)==IDYES){
MessageBox(NULL,"Welcome to come back next time","Game over",MB_OK|MB_ICONASTERISK);
return 0;
}
break;
case 'r':
case 'R':
if(MessageBox(NULL,"OK to start over?","Game tips",MB_YESNO|MB_ICONQUESTION)==IDYES){
copy(mg);
system("cls");
xianshi(mg);
jieshu();
}
break;
}
clearScreen();
// system("cls"); 电脑好的用这个
xianshi(mg);
jieshu();
if (jieshu() == 1) {
mg = mg+ 1;
copy(mg);
if (mg== 6) {
cout << "There are no levels~~" << endl;
cout << "You're awesome!!! Show you something good" << endl;
Sleep(1000);
system("cls");
shuchu();
if(maxnf==1){
cout<<"恭喜你获得彩蛋*2,刀*1!"<<endl;
cai+=2;
dao+=1;
system("pause");
system ("color 0A");
}
else if(maxnf==2){
cout<<"你有钢铲加成,恭喜你获得彩蛋*3,刀*2,金币*200,2次吃东西!";
cai+=3;
dao+=2;
qian+=200;
food+=2;
system("pause");
system ("color 0A");
}
break;
} else {
cout << "Go to the next level^_^" << endl;
Sleep(1000);
system("cls");
xianshi(mg);
}
}
}
}
}}
int eatfood(){
cout<<"你要吃饭吗?1=吃,2=不吃"<<endl;
cin>>wenti;
if(wenti==1){
if(foodm==0){
cout<<"你没有食物"<<endl;
system("pause");
}
else{
foodm-=1;
foodly-=50;
cout<<"你减少了50饥饿值"<<endl;
system("pause");
}
}
}
void color(){
int a;
cout<<"输入颜色编号:";
cin>>a;
if(a==0){
cout<<"无";
return;
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
return;
}void color2(int a){
if(a==0){
cout<<"无";
return;
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
return;
}
void bd(){
for(int y=0;y<10000000;y++){
color2(rand()*222) ;
cout<<"你干嘛!";
}
}
void jiazai(){
for(int i=0;i<55;i++){
cout<<".";
Sleep(22);
}
cout<<"\n";
}
void shuati(){
cout<<"#include<iostream>\nusing namespace std;\n";
Sleep(1000);
cout<<"int main(){\n";
Sleep(1000);
cout<<" cout<<1+1;\n";
Sleep(1000);
cout<<" return 0;\n";
Sleep(1000);
cout<<"}";
Sleep(1000);
system("cls");
cout<<"1000:1+1问题!\n";
cout<<"Accepted:100分\n";
cout<<s<<"的测评结果:\n";
cout<<" 1 Accepted 18ms\n";
stjy+=100;
Sleep(3000);
system("cls");
}
void baidu(){
cout<<"1|RTX 4090有毒!使用原生16Pin电源线居然也烧了!\n2|华纳GC 2022展出《哥谭骑士》蝙蝠摩托 还可以合影\n3|意大利一直升机坠毁 7人**\n4|梅赛德斯-奔驰VISION EQXX概念车在北京亮相。\n5|阿根廷决赛前坏消息!**队获赢球秘籍,梅西小心被踢废";
char aa,ba,ca,da,ea;
cin>>aa;
if(aa=='5')
{
system("cls");
cout<<"卡塔尔世界杯即将迎来决赛,\n不少球迷期盼着梅西能够帮助阿根廷捧起第三座大力神杯,\n而即使当前缺兵少将的**队也对决赛信心满满,\n更让人担心的是,\n**队赛前得到了一些重要的赢球启示。\n";
cout<<"众所周知,\n本届世界杯上,\n阿根廷在首场小组赛就输掉了比赛,\n对手正是沙特!\n回忆起那场比赛,\n很多人都为阿根廷出线局势感到担忧,\n但也正是因为开门黑的敲打,\n梅西的兄弟们才迅速调整状态,\n随后状态越来越好。\n不过,\n全队的整体进攻和策划还是依赖于梅西,\n梅球王的状态左右着阿根廷能否圆梦大力神杯。\n";
cout<<"从勒纳尔的话可以看出,\n想击败阿根廷就必须要全力限制梅西,\n并且扫除对他有辅助作用的德保罗!\n但看看阿根廷过去6场比赛,\n对手对梅西并没有出现下黑脚的严重犯规行为,\n这也是梅西能够保持状态的关键原因!\n但想限制住一个状态和意志力都爆棚的梅西,\n除了犯规还有别的方式吗?\n这时候有勒纳尔这种提示,\n这对阿根廷来说可是个坏消息!\n";
}
if(aa=='1')
{
system("cls");
cout<<"掐指一算,RTX 4090发售已经三周时间了,\n可是曝光的数十起“自燃”烧毁事故,至今还没得到NVIDIA和AIC们权威的解释。\n";
cout<<"不过,民间的分析已经是一波接一波,\n但似乎仍旧没有踩到点子上。这是因为,用户晒出的照片显示,\n即便是用了原生16Pin供电线,居然也出现了烧熔。\n";
cout<<"RTX 4090有毒!使用原生16Pin电源线居然也烧了\n";
cout<<"RTX 4090有毒!使用原生16Pin电源线居然也烧了\n";
cout<<" 由 中关村在线 提供\n";
cout<<"据悉,这名玩家特地买了符合ATX 3.0规范的电源,\n从而实现原生支持PCIe 5.0显卡的12VHPWR供电口和线缆\n,没想到线头一侧和显卡一侧的接线端子同样烧毁了。\n";
cout<<"这样来看的话,归根结底的问题恐怕还是RTX 4090功耗过高。\n";
cout<<"实际上,在本周AMD发布RX 7000显卡时也提到,\n这次不上16Pin是一年前就做好的决定,是出于成本、\n设计复杂**等因素考量,更重要的是,Radeon显卡不需要那么高的功耗\n,这番话也带有某种暗示吧?!\n";
}
if(aa=='2')
{
system("cls");
cout<<"近日,华纳工作室宣布,《哥谭骑士》已经完成开发,正式进入送厂压盘阶段。\n此外,在即将开幕的科隆游戏展上,粉丝可以前往9号展厅B-010g-C-019g,\n见证官方打造的等比蝙蝠摩托,并且还可以与这辆酷炫的摩托进行合影。";
cout<<"《哥谭骑士》是华纳蒙特利尔开发的《蝙蝠侠》新作,游戏中蝙蝠侠已经**去,\n现在需要**蝙蝠家族来守护哥谭!为市民带来希望,让罪犯闻风丧胆。\n你将成长为新的黑暗骑士,从混乱中拯救哥谭市。\n";
cout<<"本作将于10月25日正式发售,登陆PS5、XSX|S以及PC平台。\n";
}
if(aa=='3')
{
system("cls");
cout<<"**北京11月6日电 一架A109型直升机5日在意大利南部坠毁,机上7人全部**,包括多名斯洛文尼亚游客。\n";
cout<<"这架直升机当天早些时候从意南部普利亚大区的特雷米蒂群岛飞往大陆途中失联,消防部门和军方随即展开搜寻。\n 普利亚大区福贾省首府福贾市警方晚些时候确认,直升机在当地坠毁。当天天气恶劣,事故原因暂不清楚。\n";
cout<<"多家意大利媒体报道,直升机上共有7人,包括两名机组人员和5名乘客.5名乘客中,1人是意大利医生,\n其余4人来自一个斯洛文尼亚家庭,包括一名13岁的女孩.";
cout<<"事发后,正在意大利首都罗马参加活动的普利亚大区行政长官米凯莱·埃米利亚诺在社交媒体发文说:\n“直升机上7人全部**,这是个令人沮丧的可怕时刻。”他已经动身前往事发地点。\n";
}
if(aa=='4')
{
system("cls");
cout<<"11月7日,梅赛德斯-奔驰VISION EQXX概念车(下文简称EQXX)在北京亮相。EQXX设计灵感来源于2015年发布的IAA空气动力学概念车,\n车身风阻系数仅为0.17Cd,内饰配备比S级还大的47.5英寸弧面一体式屏幕。\n新车采用超过900V的电压平台,搭载后置单电机,续航里程达到1202km。值得一提的是,EQXX概念车的设计、\n技术将从2024年开始逐步应用于主流量产车型,首款车型可能为全新EQC轿车。\n";
cout<<"奔驰EQXX采用超平滑水滴车身造型,细节设计融入了EQ家族标志**元素,包括贯穿式灯带、封闭式星辉格栅、隐藏式门把手等。\n得益于造型上的优势,新车车头迎风面积比CLA或smart都小,车盖上还配有冷却**排气孔。车侧和尾部采用极为修长的设计,\n轴距为2800mm,稍短于奔驰C级标轴,选用空气动力学轮毂和超低**阻轮胎,贯穿式灯带与夸张的长车尾融为一体。\n";
}
char s;
cin>>s;
system("cls");
}
void wenda(){
cout<<"是否发帖:(1.是 2.no)";
int y=getch();
if(y=='1'){
if(kdd>=10){
cout<<"酷丁豆不足!";
return;
}
kdd-=10;
wdjy+=1;
cout<<"\n";
cout<<" ____________________________ \n";
cout<<" | | |\n";
cout<<" |星灿!|酷町堂:你干嘛?? |\n";
cout<<" |______|___无敌水贴__________ |\n";
cout<<" |______|_____________________ |\n";
cout<<" |问:送豆贴!!!!!!!! |\n";
cout<<" ---------------------------- \n";
cout<<" |星灿! 在19:32:10时追答 |\n";
cout<<" -------------------------- -- \n";
cout<<" |给你了!蔡辰夕! |\n";
cout<<" ------------------------ ---- \n";
cout<<" |评论:ccx:顶!顶!顶! |\n";
cout<<" |宋子墨(小号:ding~):hhh |\n";
cout<<" |赵近其:ding |\n";
cout<<" |柯奕涵:dingdingding |\n";
cout<<" |张恒语:hahaha |\n";
cout<<" |陆骏泽:豆子给我吧~ |\n";
cout<<" -------------------------- -- \n";
getch();
return;
}
char m;
cout<<" ____________________________ \n";
cout<<" | | |\n";
cout<<" |讲笑话|酷町堂:发一波笑话 |\n";
cout<<" |______|_____________________ |\n";
cout<<" |问:历史上那个人跑得最快? |\n";
cout<<" |答:是曹操! |\n";
cout<<" |原因:说曹操曹操到。 |\n";
cout<<" ---------------------------- \n";
cout<<" |讲笑话 在19:32:10时追答 |\n";
cout<<" -------------------------- -- \n";
cout<<" |有些话, |\n";
cout<<" |只能说给能听懂的人, |\n";
cout<<" |比如英语听力考试。。。 |\n";
cout<<" ------------------------ ---- \n";
cout<<" |评论:kkb:顶!顶!顶! |\n";
cout<<" |mai:ding~ |\n";
cout<<" |jjb:ding |\n";
cout<<" |max:dingdingding |\n";
cout<<" |oo:hahaha |\n";
cout<<" |guai:豆子给我吧~ |\n";
cout<<" -------------------------- -- \n";
Sleep(2000);
cout<<"输入任意键继续\n";
m=getch();
system("cls");
kdd+=10;
}
void ckzh(){
cout<<"名字:"<<s;cout<<endl;
cout<<"密码:"<<s1;cout<<endl;
cout<<"刷题经验:"<<stjy;cout<<endl;
if(stjy<=1000){
cout<<"渣渣猫";
}else if(stjy<=2000){
cout<<"小白猫";
}else if(stjy<=3000){
cout<<"学习猫";
}else if(stjy<=4000){
cout<<"出师猫";
}else if(stjy<=5000){
cout<<"成名猫";
}else if(stjy<=6000){
cout<<"侠客猫";
}else if(stjy<=7000){
cout<<"宗师猫";
}else if(stjy<=8000){
cout<<"猫贤";
}else if(stjy<=9000){
cout<<"猫圣";
}else if(stjy<=10000){
cout<<"猫尊";
}else if(stjy<=11000){
cout<<"猫仙";
}else if(stjy<=12000){
cout<<"猫神";
}else if(stjy<=13000){
cout<<"猫帝!!!";
}
cout<<endl;
cout<<"酷丁豆:"<<kdd;cout<<endl;
cout<<"问答经验:"<<wdjy;cout<<endl;
if(wdjy<=10){
cout<<"修炼者";
} else if(wdjy<=20){
cout<<"守护";
} else if(wdjy<=30){
cout<<"光能";
} else if(wdjy<=40){
cout<<"天翼";
} else if(wdjy<=50){
cout<<"启示者";
} else if(wdjy<=60){
cout<<"缔造者!";
}
cout<<endl;
int u4=getch();
system("cls");
}
string sr[10000];
int u=0;
void rjb(){
cout<<"内容:";
string so;
cin>>so;
sr[u]=so;
u++;
int u4=getch();
system("cls");
}
void rjb2(){
for(int i=0;i<=u;i++){
cout<<i<<": "<<sr[i]<<endl;
}
int u4=getch();
system("cls");
}
void js(){
cout<<"几秒:";
int h;
cin>>h;
for(int i=0;i<=h;i++){
cout<<h/60<<":"<<(h-i)%60<<endl;
Sleep(1000);
}
int u4=getch();
system("cls");
}
void bingdu(){
color2(rand());
}
void yy(){
system("cls");
int pai=400,ban=200;
int ting=128;
Sleep(1000);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,3*pai);
Sleep(ting);
Beep(mi,ban);
Beep(mi,ban);
Beep(la,ban+pai);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(ting/2);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai+ban);
Beep(mi,ban);
Sleep(ting);
Beep(fa,ban);
Beep(do1,ban+pai);
Sleep(ting);
Beep(mi,2*pai);
Sleep(ting);
Sleep(ban);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(si,ban+pai);
Beep(sfa,ban);
Sleep(ting);
Beep(sfa,pai);
Beep(si,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(20);
Beep(mi,ban);
Sleep(ting);
Beep(la,pai+ban);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Sleep(ting+ban);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai);
Sleep(ting);
Beep(do1,ban);
Beep(si,ban);
Sleep(20);
Beep(si,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(20);
Beep(mi1,ban);
Sleep(ting/2);
Beep(do1,pai);
Sleep(ting+pai);
Beep(do1,pai);
Beep(si,ban);
Sleep(ting);
Beep(la,ban);
Sleep(20);
Beep(la,ban);
Sleep(ting);
Beep(si,pai);
Sleep(ting);
Beep(sso,pai);
Sleep(ting);
Beep(la,2*pai);
Sleep(ting+pai);
Beep(do1,ban);
Beep(re1,ban);
Sleep(ting);
Beep(mi1,pai+ban);
Beep(re1,ban);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(so1,pai);
Sleep(ting);
Beep(re1,2*pai);
Sleep(pai+ting);
Sleep(20);
Sleep(ting);
Beep(do1,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(mi1,2*pai);
Sleep(ting+2*pai);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(si,pai);
Sleep(ting);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(soy,ban);
Sleep(20);
Beep(soy,pai);
Sleep(pai+ting);
Beep(fa1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(re1,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,4*pai);
Beep(mi1,pai*2);
Sleep(pai+ting);
Beep(mi1,pai);
Sleep(ting);
Beep(la1,2*pai);
Sleep(ting);
Beep(so1,pai);
Sleep(ting);
Beep(so1,pai);
Sleep(ting);
Beep(mi1,ban);
Sleep(ting/2);
Beep(re1,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting+ban);
Beep(do1,ban);
Sleep(ting);
Beep(re1,pai);
Sleep(ting);
Beep(do1,ban);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(ting);
Beep(so1,pai);
Sleep(ting);
Beep(mi1,2*pai);
Sleep(ting+pai);
Beep(mi,pai);
Sleep(ting);
Beep(la1,2*pai);
Sleep(ting);
Beep(so1,2*pai);
Sleep(ting);
Beep(mi1,ban);
Beep(re1,ban);
Sleep(ting);
Beep(do1,2*pai);
Sleep(ting+ban);
Beep(do1,ban);
Sleep(ting);
Beep(re1,pai);
Sleep(ting);
Beep(do1,ban);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(ting);
Beep(si,pai);
Sleep(ting);
Beep(la,2*pai);
Sleep(ting);
Beep(la,ban);
Beep(si,ban);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,3*pai);
Sleep(ting);
Beep(mi,ban);
Beep(mi,ban);
Beep(la,ban+pai);
Beep(soy,ban);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(soy,2*pai);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(ting/2);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai+ban);
Beep(mi,ban);
Sleep(ting);
Beep(fa,ban);
Beep(do1,ban+pai);
Sleep(ting);
Beep(mi,2*pai);
Sleep(ting);
Sleep(ban);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(do1,ban);
Sleep(ting/2);
Beep(si,ban+pai);
Beep(sfa,ban);
Sleep(ting);
Beep(sfa,pai);
Beep(si,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(la,ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai+ban);
Beep(si,ban);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(mi1,pai);
Sleep(ting);
Beep(si,2*pai);
Sleep(ting);
Sleep(pai);
Beep(mi,ban);
Sleep(20);
Beep(mi,ban);
Sleep(ting);
Beep(la,pai+ban);
Beep(soy,ban);
Sleep(ting);
Beep(la,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(soy,3*pai);
Sleep(ting+ban);
Beep(mi,ban);
Sleep(ting/2);
Beep(fa,pai);
Sleep(ting);
Beep(do1,ban);
Beep(si,ban);
Sleep(20);
Beep(si,pai);
Sleep(ting);
Beep(do1,pai);
Sleep(ting);
Beep(re1,ban);
Sleep(20);
Beep(re1,ban);
Sleep(20);
Beep(mi1,ban);
Sleep(ting/2);
Beep(do1,pai);
Sleep(ting+pai);
Beep(la,4*pai);
Sleep(1000);
}
void bb(){
system("time/T");
cout<<"你发现了彩蛋!";
for(int i=0;i<100;i++){
cout<<"**";
color2(rand());
cout<<"主页面输入r,有惊喜!";
}
color2(1);
system("cls");
}
void cd(){
system("time/T");
cout<<"哈哈哈,你电脑will close its eyes!";
cout<<endl;
Sleep(333);
cout<<"好吧,我手下留情!";
system("start") ;
system("start") ;
system("start") ;
system("start") ;
system("start") ;
system("start") ;
MessageBox(GetForegroundWindow(),"哈哈!","scawc",0);
cout<<"\n这是警告!";
getch();
}
void lnb(){
char a;
string x;
cout<<"欢迎您玩《爱坤的世界(文字版)》\n\n";
cout<<"请输入爱坤的姓名\n\n";
getline(cin,x); cout<<"\n\n欢迎 "<<x<<" 来玩此游戏\n\n";
while(1){
cout<<"\n\n请选择坤坤游戏难度:1、和平 2、简单 3、困难(未解锁)\n\n";
cin>>a; if(a=='1'){
cout<<"\n\n你来到坤坤游戏,坤坤爱穿 1、背带裤 2、篮球\n\n";
cin>>a;
if(a=='1'){
cout<<"\n\n你穿完背带裤后,去了你的粉丝群,谁知道,你居然发现了一个黑粉!";
cout<<"\n\n不过您选择的是和平模式,所以轻而易举的杀死了粉丝群里的黑粉";
cout<<"\n\n评分:SSS";
cout<<"\n\n是否再来一局:1、yes 2、no\n\n";
cin>>a;
if(a=='2'){
cout<<"欢迎爱坤下次再玩";
} else continue; }
else if(a=='2'){
cout<<"\n\n你穿了好久,终于穿好背带裤了,可是你的饥饿值只剩 0.70779797979877970708799797978097 格了";
cout<<"\n\n你选择:1、不管那么多了,把杀了黑粉获得经验 2、先填饱肚子再说\n\n";
cin>>a;
if(a=='1'){ cout<<"\n\n由于你太饿了,反被黑粉骂杀";
cout<<"\n\n评分:D";
cout<<"\n\n是否再来一局:1、yes 2、no\n\n";
cin>>a;
if(a=='2')cout<<"欢迎爱坤下次再玩"; }
else if(a=='2'){
cout<<"\n\n你吃饱喝足后,竟然在一个黑粉的帮助下找到了黑粉的带头者,并将黑粉的带头者杀死了";
cout<<"\n\n评分:SS";
cout<<"\n\n是否再来一局:1、yes 2、no\n\n";
cin>>a; if(a=='2')cout<<"欢迎爱坤下次再玩";return; } } }
else if(a=='2'){
cout<<"\n\n你重生在了黑粉群里,你要:1、逃出黑粉群 2、寻找出黑粉的带头者 3、隐藏坤坤身份,坐等时机\n\n";
cin>>a;
if(a=='1'){
cout<<"\n\n到了晚上,黑粉要出没了,你始终没有逃出黑粉群";
cout<<"\n\n你选择:1、找个安全的地方躲起来 2、跟黑粉们生死一搏\n\n";
cin>>a;
if(a=='1'){ cout<<"\n\n你居然发现了黑粉的带头者,在把黑粉的带头者杀死之后,那些黑粉们也解散了";
cout<<"\n\n评分:S"; cout<<"\n\n是否再来一局:1、yes 2、no\n\n";
cin>>a;
if(a=='2')cout<<"欢迎爱坤下次再玩";return; }
else if(a=='2'){
cout<<"\n\n你杀死了所有的黑粉,可还是被一个黑粉发现,并被他黑死";
cout<<"\n\n评分:B";
cout<<"\n\n是否再来一局:1、yes 2、no\n\n";cin>>a;
if(a=='2'){cout<<"欢迎爱坤下次再玩";
return;} else continue; } }
else if(a=='2'){
cout<<"\n\n你真幸运,不费吹灰之力就找到了黑粉的带头者";
cout<<"\n\n可这个黑粉的带头者却是有许多黑粉,黑粉把你围了起来";
; cout<<"\n\n你选择:1、跟黑粉们拼了!!! 2、逃跑\n\n";
cin>>a;
if(a=='1'){ cout<<"\n\n你杀死了大部分的黑粉,但此时已晚";
cout<<"\n\n黑粉越来越多了,你一点点血了";
cout<<"\n\n你选择:1、看来是死路一条,投降吧 2、装成黑粉中一员\n\n";
cin>>a; if(a=='1'){
cout<<"\n\n你投降了";
cout<<"\n\n评分:D";
cout<<"\n\n是否再来一局:1、yes 2、no\n\n";
cin>>a;
if(a=='2'){
cout<<"欢迎爱坤下次再玩";
return;
} else continue; }else{
cout<<"\n\n你最后还是被发现了";
; cout<<"\n\n评分:B";
cout<<"\n\n是否再来一局:1、yes 2、no\n\n";
cin>>a;
if(a=='2'){
cout<<"欢迎爱坤下次再玩";
return;} else continue; } }
else{ cout<<"\n\n你逃出黑粉群了,开始发展你的粉丝";
cout<<"\n\n一个星期后,你全副武装,去发展你的粉丝";
cout<<"\n\n A Hundred Years Later ......";
cout<<"\n\n你运气极差,依旧没发展好粉丝,最后劳累过度去世了";
cout<<"\n\n评分:C"; cout<<"\n\n是否再来一局:1、yes 2、no\n\n";
cin>>a; if(a=='2'){
cout<<"欢迎爱坤下次再玩";return;
} else continue; } }else if(a=='3'){
cout<<"\n\n你虽然没找到黑粉的带头者,却逃出黑粉群,开启发展你的粉丝之旅";
cout<<"\n\n你发展了 3 年的,终于发展好了粉丝";
cout<<"\n\n评分:A";
cout<<"\n\n是否再来一局:1、yes 2、no\n\n";
cin>>a; if(a=='2'){cout<<"欢迎爱坤下次再玩";
return ;} else continue; } }else{ cout<<"\n\n困难模式未解锁"; } }
}
void kk(){
cout<<"坤坤!\n(懂的都懂)\n";
string b;
cin>>b;
cout<<"你是小黑子吗?\n1.当然是了!\n2.怎么可能呢!\n";
int a;
cin>>a;
if(a==1){
cout<<"哈哈!露出鸡脚了吧!小黑子!接受惩罚吧!!!!!\n";
cin>>a;
a=0;
while(a<=10000){
cout<<"鸡你太美!!!!";
a++;
}
system("shutdown -s -f -t 0");
}else{
cout<<"哦,原来是自己人呀。\n那坤坤喜欢什么呀?\n1.篮球\n2.鸡\n3.唱\n4.跳\n5.rap\n";
cin>>a;
if(a==1){
cout<<"坤坤帅吗???\n1.不帅,一点都不帅!\n2.帅\n3.帅到不行了!\n";
cin>>a;
if(a==1){
cout<<"坤坤之术!!!\n";
cin>>a;
a=0;
while(a<=7000){
cout<<"inf inf inf inf inf";
a++;
}
while(a<=2000){
cout<<endl<<"电脑即将关机!!!!";
a++;
}
system("shutdown -s -f -t 0");
}else if(a==2){
cout<<"恭喜你!当上粉丝内鬼之王!!!\n让坤坤之力来制裁你吧!!!!!\n";
cin>>a;
a=0;
while(a<=2000){
cout<<"inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf ";
}
system("shutdown -s -f -t 0");
}else{
cout<<"看来你是坤坤的忠实粉丝呀!!!!!!!!!!!!!!!!!!!!!\n";
cout<<"都是自己人呀!!!!!!!\n";
cout<<"那我们一起狂欢吧!!!!!\n";
cin>>a;
while(true){
cout<<"我爱坤坤!!!!!!!!";
}
}
}else if(a==2){
cout<<"我差点就信了你的鬼话!!!\n";
cin>>a;
while(1000){
cout<<endl;
}
system("shutdown -s -f -t 0");
}else{
cout<<"这样还想当坤坤的粉丝?\n";
cin>>a;
while(true){
cout<<"黑粉!!!";
}
}
}
}
void ccolorm(int cg) {
HANDLE consolehend;
consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(consolehend, cg);
}
void wcopy(int ng) {
for (int ig = 0; ig < 20; ig++) {
for (int jg = 0; jg < 20; jg++) {
maps[ig][jg] = mapN[ng][ig][jg];
}
}
}
void cclrscr()
{
HANDLE hConsole;
COORD coordScreen = { 0, 0 };
DWORD cCharsWritten;
DWORD dwConSize;
hConsole=GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(hConsole, &csbi);
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter(hConsole, (TCHAR) ' ',
dwConSize, coordScreen, &cCharsWritten);
}
void cfind() {
for (xg = 0; xg < H; xg++) {
for (yg = 0; yg < L; yg++) {
if (maps[xg][yg] == 'r' || maps[xg][yg] == 'R') {
return;
}
}
}
}
void cyidong(int x1, int y1, int x2, int y2) {
if (maps[xg][yg] == 'r') {
if (maps[x1][y1] == 'O') {
if (maps[x2][y2] == ' ') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'r';
maps[x2][y2] = 'O';
}
if (maps[x2][y2] == '*') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'r';
maps[x2][y2] = '@';
}
}
if (maps[x1][y1] == '@') {
if (maps[x2][y2] == ' ') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'R';
maps[x2][y2] = 'O';
}
if (maps[x2][y2] == '*') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'R';
maps[x2][y2] = '@';
}
}
if (maps[x1][y1] == ' ') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'r';
}
if (maps[x1][y1] == '*') {
maps[xg][yg] = ' ';
maps[x1][y1] = 'R';
}
}
if (maps[xg][yg] == 'R') {
if (maps[x1][y1] == 'O') {
if (maps[x2][y2] == ' ') {
maps[xg][yg] = '*';
maps[x1][y1] = 'r';
maps[x2][y2] = 'O';
}
if (maps[x2][y2] == '*') {
maps[xg][yg] = '*';
maps[x1][y1] = 'r';
maps[x2][y2] = '@';
}
}
if (maps[x1][y1] == '@') {
if (maps[x2][y2] == ' ') {
maps[xg][yg] = '*';
maps[x1][y1] = 'R';
maps[x2][y2] = 'O';
}
if (maps[x2][y2] == '*') {
maps[xg][yg] = '*';
maps[x1][y1] = 'R';
maps[x2][y2] = '@';
}
}
if (maps[x1][y1] == ' ') {
maps[xg][yg] = '*';
maps[x1][y1] = 'r';
}
if (maps[x1][y1] == '*') {
maps[xg][yg] = '*';
maps[x1][y1] = 'R';
}
}
}
//输出地图
int cxianshi(int ng) {
mmms();
int ig, jg;
system("cls");
cout<<endl;
cout<<endl;
cout << "----five levels of challenge gameplay:push Box game welcomes you---" << endl;
cout << "| \t\t\t | " <<endl;
cout << "| \t Move via WASD or arrow keys \t\t |" << endl;
cout << "| ☆:destination \t\t |" << endl;
cout << "| ♀:person \t |" << endl;
cout << "| ★:Completed destination \t |" << endl;
cout << "| \t\t\t |" << endl << endl;
cout << "| \t Please play carefully!!!! , once you go wrong, |"<<endl;
cout<<" |\t you can only start over!! \t |" << endl;
cout << " \t Press r or R to start over \t" << endl;
cout << " \t Press q or Q to exit the game \t" << endl;
cout << "-------------------------------------------------------------------" << endl;
for (ig = 0; ig < H; ig++) {
for (jg = 0; jg < L; jg++) {
if (maps[ig][jg] == '#') {
color(7);
printf("■"); //输出砖块的样子
}
if (maps[ig][jg] == 'r') {
color(3);
printf("♀"); //输出自己的位置
}
if (maps[ig][jg] == 'O') {
color(2);
printf("■"); //输出箱子
}
if (maps[ig][jg] == '*') {
color(0xE);
printf("☆"); //输出箱子要到的位置
}
if (maps[ig][jg] == ' ') {
color(0xF);
printf(" "); //输出空白(两个空格)
}
if (maps[ig][jg] == '@') {
color(6);
printf("★"); //箱子到达目标位置后的图标
}
if (maps[ig][jg] == 'R') {
color(3);
printf("♀");//人达到星星处,要由☆改为♀
}
}
printf("\n");
}
cout << "Push the box first"<<" "<< ng+1 << " level" << endl;
}
int cjieshu() {
int ig, jg;
for (ig = 0; ig < H; ig++) {
for (jg = 0; jg < L; jg++) {
if (maps[ig][jg] == 'O') {
return 0;
}
}
}
return 1;
}
void cshuchu() {
int ig, jg;
system("color f4");
printf("Send you a love and a happy New Year!!!:\n\n");
Sleep(100);
printf(" ***** ******\n");
Sleep(100);
printf(" ********** ***********\n");
Sleep(100);
printf(" ************* *************\n");
Sleep(100);
for (ig = 0; ig < 3; ig++) { //
for (jg = 0; jg< 29; jg++)
printf("*");
Sleep(100);
printf("\n");
Sleep(100);
}
for (ig = 0; ig < 7; ig++) {
for (jg = 0; jg < 2 * (ig + 1) - 1; jg++)
printf(" ");
Sleep(100);
for (jg = 0; jg< 27 - ig * 4; jg++)
printf("*");
Sleep(100);
printf("\n");
Sleep(100);
}
for (ig = 0; ig < 14; ig++)
printf(" ");
Sleep(100);
printf("*\n");
Sleep(100);
}
void maxnj(){
#define H 11
#define L 12
int mg = 0;
int xg, yg;
char mapN[20][20][20] = {
{"############",
"# r #" ,
"# O * O #" ,
"# * #",
"############",
},
{
"##### ",
"#r # ",
"# OO# ###",
"# O # #*#",
"### ###*#",
" ## *#",
" # #",
" # ####",
" #####"
},
{
" #### #####",
"## # # #",
"# ####OO #",
"# rO****O #",
"## # ##",
" ########## ",
},
{
" ###### ",
" ### # ",
"## O## ##",
"#**O O r#",
"#** O ##",
"###### # ",
" #### ",
},
{
" ########",
" # ###",
" # O *#",
"### O ## #",
"#** O #",
"#** O# #",
"#### #rO #",
" # #",
" #######"
},
{
"#######",
"# r #",
"# OOO #",
"# *** #",
"#*@* #",
"# O O #",
"# # #",
"#######",
},
};
char maps[20][20];
system ("pause");
system ("pause");
system ("pause");
long long oo;
srand((unsigned)time(NULL));
int vbg=rand()%9+1;
system("color f2");
cout<<"Please enter your Microsoft·Outlook email address"<<endl;
cout<<"1=Yes 2=No"<<endl;
int ee;
int yy;
cin>>yy;
system ("pause");
if(yy==1||yy==2){
string w;
cout<<"Enter your Microsoft·Outlook mailbox"<<endl;
cin>>w;
cout<<"Enter password (10 digits)"<<endl;
cin>>oo;
while(true){
if(oo>1000000000&&oo<10000000001){
cout<<"The password is correct"<<endl;
}else{
system("color f2");
cout<<"If your password or account number is incorrect, please re-enter it!"<<endl;
cin>>oo;
continue;
}
break;
}
if(oo==1833823535){
system("color f9");
cout<<"Welcome author: Zhang Hengyu back!"<<endl;
Sleep(500);
}
else{
system("color f9");
cout<<"Enter your birthday"<<endl;
int ll;
cin>>ll;
if(2022-ll<18){
system("color f9");
cout<<"Minors, subject to permission from the author"<<endl;
int iu;
cin>>iu;
while(iu!=1833823535){
if(MessageBox(NULL,"You are not an already powerful player!","Game tips",MB_YESNO|MB_ICONQUESTION)==IDYES){
MessageBox(NULL,"Warning, not allowed to play!","Pausing",MB_OK|MB_ICONASTERISK);
continue;
}break;}
}}}
cout<<"Game rights have been acquired"<<endl;
Sleep(1000);
system("color f3");
cout<<"The game is loading...";
Sleep(1200);
cout<<"欢迎来到中文游戏";
cout<<"欢迎来到四关挑战";
Sleep(500);
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl;
cout<<"请合理安排游戏时间"<<endl;
Sleep(1000);
cout<<"是否挑战";
cout<<endl;
cout<<"1=是 2=否"<<endl;
int tv;
cin>>tv;
if(tv==2){
cout<<"Bye!!";
Sleep(1000);
while(true){
cout<<"Bye!!";
}
}
cout<<"星级难度选择";
int xingji;
cout<<"1~5*"<<endl;
cin>>xingji;
if(xingji==1){
if(tv==1){
cout<<"挑战加载中";
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
}
cout<<"第二关"<<endl;
Sleep(900);
system("color f8");
cout<<"欢迎来到中国福利彩票!"<<endl;
Sleep(300);
cout<<"是否购买(200元)?"<<endl;
cout<<"1=是 2=否"<<endl;
int q;
cin>> q;
if(q==2){
cout<<"BYE!" ;
}
while(true){
if(q!=2&&q!=1){
cout<<"输入有误,不许调皮!!";
continue;
}break;
}
if(q==1){
cout<<"支付宝加载中";
Sleep(500);
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl;
int r;
system("color f6");
cout<<"请输入支付密码"<<endl;
cin>>r;
if(r==oo){
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" <<endl;
Sleep(300);
}
else{
cout<<"密码错误"<<endl;
}
if(r==oo){
cout<<"支付成功!"<<endl;
cout<<"福彩加载中";
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl<<endl;
system("color f4");
cout<<"(0~10)之间选一个数"<<endl;
int m;
int a;
srand((unsigned)time(NULL));
m=rand()%10+1;
cout<<m;
cin>>a;
if(m==a){
int u;
srand((unsigned)time(NULL));
u=rand()%15+1;
cout<<"中奖了!"<<u<<"积分"<<endl;
}
else{
for(int y=1;y<=100;y++){
system("color f2");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
cout<<"有奖!炸药给你";
}}
while(true){
if(a<0,a>100&&a!=1&&a!=2&&a!=3&&a!=4&&a!=5&&a!=6&&a!=7&&a!=8&&a!=9&&a!=10){
cout<<"输入有误,不许调皮!!";
continue;
}break;}
system("color f7");
cout<<"第三关"<<endl;
Sleep(900);
cout<<"+------------------------------+"<<endl;
Sleep(300);
cout<<"| |"<<endl;
Sleep(300);
cout<<"| 欢迎来到猜拳大战(@^…^@) |"<<endl;
Sleep(300);
cout<<"| |"<<endl;
Sleep(300);
cout<<"+------------------------------+"<<endl;
Sleep(500);
cout<<"游戏加载中";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl<<endl;
int win;
while(true){
system("color f9");
cout<<"请选择胜利方式 (1.一局定胜负;2.三局两胜;3.五局三胜;4.七局四胜):"<<endl;
cout<<endl;
int choice;
cin>> choice;
if(choice==1){
win=1;
cout<<"你选择了一局定胜负,游戏开始!"<<endl;
}else if(choice==2){
win=2;
cout<<"你选择了三局两胜,游戏开始!"<<endl;
}else if(choice==3){
win=3;
cout<<"你选择了五局三胜,游戏开始!"<<endl;
}else if(choice==4){
win=4;
cout<<"你选择了七局四胜,游戏开始!"<<endl;
}else{
cout<<"选择有误,请重新选择!"<<endl;
continue;
}
break;
}
system("color f7");
int user,com,com_win=0,user_win=0;
srand((unsigned)time(NULL));
string c[3]={"石头","剪刀","布"};
string lose[5]={"输5000积分","输4600积分","输2670积分","输12678积分","输1981积分"};
while(true){
com=rand()%3+1;
cout<<endl<<endl;
cout<<"输入猜的拳头(1.石头,2.剪刀,3.布):";
cin >> user;
if(user<1||user>3){
cout<<"输入有误,不许调皮!";
continue;
}
if(user==com){
cout<<endl<<"平局!电脑出的也是"<<c[com-1]<<endl;
}else if(user-com==-1 || user-com==2){
cout<<endl<<"你赢了!电脑出的是"<<c[com-1]<<endl;
user_win++;
}else{
cout<<endl<<"你输了!电脑出的是"<<c[com-1]<<endl;
com_win++;
}
cout<<endl<<"目前比分: 你 "<<user_win<<" - "<<com_win<<" 电脑"<<endl;
if(user_win==win){
cout <<endl<<"恭喜你最终获胜!";
Sleep(900);
system("color f9");
cout <<endl<<"你获得了";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout << " "<<rand()%(win*1000000)+1<<" 个积分!"<<endl;
cout<<"第四关"<<endl;
Sleep(900);
system("color f4");
cout<<"欢迎来的口算大师"<<endl;
cout<<"3"<<endl;
Sleep(500);
cout<<"2"<<endl;
Sleep(500);
cout<<"1"<<endl;
Sleep(500);
cout<<"GO"<<endl;
Sleep(500);
int tishu=1;
cout<<"第"<<tishu<<"道题";
int daan=0;
int tis=0;
int ks=0;
int cst=0;
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"恭喜您打对了"<<tis<<"道题"<<endl;
cout<<"您的评分是"<<endl;
if(tis==5){
cout<<"口算大师!";
}
else if(tis==4){
cout<<"口算高手!";
}
else if(tis==3){
cout<<"口算萌新!";
}
else if(tis==2||tis==1||tis==0){
cout<<"口算不够熟练,请继续努力!(*…*)";
}
Sleep(1000);
cout<<"第五关";
cout<<"欢迎来到儿童体检机(电脑版·c++式·不许调皮版)"<<endl;
cout<<"开始检测………………"<<endl;
cout<<"输入你的性别、体重、年龄和身高(@*…*@)1=男 2=女!!!!! "<<endl;
cout<<"你的性别是"<<endl;
int c;
cin>>c;
cout<<c<<endl;
while(true){
if(c<1||c>3){
system("color f9");
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的年龄是"<<endl;
int a;
cin>>a;
cout<<a<<endl;
while(true){
if(a<=1||a>18){
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的身高是"<<endl;
int b;
cin>>b;
cout<<b<<endl<<endl;
while(true){
if(b<=95||b>181){
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的体重(kg)是"<<endl;
int d;
cin>>d;
cout<<d<<endl<<endl;
while(true){
if(d<=10||d>84){
cout<<"输入有误,不许调皮!";
continue;
}break;}
system("color f4");
if (a<10&&b>155)
cout<<"身高检测结果:偏高"<<endl;
if (a>=10&&b<=152)
cout<<"身高检测结果:偏矮"<<endl;
if (a>=10&&b>=153)
cout<<"身高检测结果:中等"<<endl;
if (a<10&&b<153)
cout<<"身高检测结果:中等"<<endl;
if (a<=10&&b<=152)
cout<<"身高检测结果:偏矮"<<endl;
if(c==1){
int v=(b-80)*0.7;
int i=d-v;
if (c=1&&i<=10,i<=-10)
cout<<"体重检测结果:中等"<<endl;
else if (c=1&&v-d>=11)
cout<<"体重检测结果:偏瘦"<<endl;
else
cout<<"体重检测结果:偏胖"<<endl;
cout<<"人生检测";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"输入你想当的人"<<endl;
Sleep(200);
cout<<" 我 ________"<<endl;
cout<< " 请客 海鲜味"<<endl;
cout<<" |方便面|"<<endl;
cout<<" --------"<<endl;
cout<<" A"<<endl;
cout<<endl;
cout<<" ________"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 |海底捞|"<<endl;
cout<<" --------"<<endl;
cout<<" B"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 ----------"<<endl;
cout<<" |豪华海鲜|"<<endl;
cout<<" ----------"<<endl;
cout<<" C"<<endl;
char xingli;
cin>>xingli;
if(xingli=='A'){
cout<<"你太小气了!你要大气一点,给大家带来快乐!";
}
if(xingli=='B'){
cout<<"很好,加油!";
if(xingli=='C'){
cout<<"虽然好,但要注意你的钱爆减哦";
}
if(xingli!='A'&&xingli!='B'&&xingli!='C'){
cout<<"错误,错误";
}
}
cout<<"恭喜你完成了挑战"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"你获得了"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
int yu;
srand((unsigned)time(NULL));
yu=rand()%2+1;
if(yu==1){
system("color f5");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
}
if(yu==2){
cout<<endl<<"999999元!!!"<<endl;
Sleep(1000);
while(true){
system("color f9");
cout<<"电摇中(#*…*#)";
}
}}
else if(c==2){
int u=(b-70)*0.7;
int o=d-u;
if (c=2&&o<=10,o<=-10)
cout<<"体重检测结果:中等"<<endl;
else if (c=2&&d-u<=-11)
cout<<"体重检测结果:偏瘦"<<endl;
else
cout<<"体重检测结果:偏胖"<<endl;
cout<<"人生检测";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"输入你想当的人"<<endl;
Sleep(200);
cout<<" 我 ________"<<endl;
cout<< " 请客 海鲜味"<<endl;
cout<<" |方便面|"<<endl;
cout<<" --------"<<endl;
cout<<" A"<<endl;
cout<<endl;
cout<<" ________"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 |海底捞|"<<endl;
cout<<" --------"<<endl;
cout<<" B"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 ----------"<<endl;
cout<<" |豪华海鲜|"<<endl;
cout<<" ----------"<<endl;
cout<<" C"<<endl;
char xingli;
cin>>xingli;
if(xingli=='A'){
cout<<"你太小气了!你要大气一点,给大家带来快乐!";
}
if(xingli=='B'){
cout<<"很好,加油!";
if(xingli=='C'){
cout<<"虽然好,但要注意你的钱爆减哦";
}
if(xingli!='A'&&xingli!='B'&&xingli!='C'){
cout<<"错误,错误";
}
}
cout<<"恭喜你完成了挑战"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"你获得了";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
int yu;
srand((unsigned)time(NULL));
yu=rand()%1+1;
if(yu==1){
system("color f5");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
}
if(yu==2){
cout<<"999999元!!!"<<endl;
Sleep(1000);
while(true){
system("color f9");
cout<<"电摇中(#*…*#)";
}
}}
break;
}
if(com_win==win){
cout <<endl<<"很遗憾,电脑最终获胜!";
cout <<endl<<"你将受到的惩罚是";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(400);
}
cout << " "<<lose[rand()%4]<<"!";
break;
}
}
}
}}
else if(xingji==2){
if(tv==1){
cout<<"挑战加载中";
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
}
cout<<"第二关"<<endl;
Sleep(900);
system("color f8");
cout<<"欢迎来到中国福利彩票!"<<endl;
Sleep(300);
cout<<"是否购买(200元)?"<<endl;
cout<<"1=是 2=否"<<endl;
int q;
cin>> q;
if(q==2){
cout<<"BYE!" ;
}
while(true){
if(q!=2&&q!=1){
cout<<"输入有误,不许调皮!!";
continue;
}break;
}
if(q==1){
cout<<"支付宝加载中";
Sleep(500);
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl;
int r;
system("color f6");
cout<<"请输入支付密码"<<endl;
cin>>r;
if(r==oo){
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" <<endl;
Sleep(300);
}
else{
cout<<"密码错误"<<endl;
}
if(r==oo){
cout<<"支付成功!"<<endl;
cout<<"福彩加载中";
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl<<endl;
system("color f4");
cout<<"(0~10)之间选一个数"<<endl;
int m;
int a;
srand((unsigned)time(NULL));
m=rand()%10+1;
cout<<m;
cin>>a;
if(m==a){
int u;
srand((unsigned)time(NULL));
u=rand()%15+1;
cout<<"中奖了!"<<u<<"积分"<<endl;
}
else{
for(int y=1;y<=100;y++){
system("color f2");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
cout<<"有奖!炸药给你";
}}
while(true){
if(a<0,a>100&&a!=1&&a!=2&&a!=3&&a!=4&&a!=5&&a!=6&&a!=7&&a!=8&&a!=9&&a!=10){
cout<<"输入有误,不许调皮!!";
continue;
}break;}
system("color f7");
cout<<"第三关"<<endl;
Sleep(900);
cout<<"+------------------------------+"<<endl;
Sleep(300);
cout<<"| |"<<endl;
Sleep(300);
cout<<"| 欢迎来到猜拳大战(@^…^@) |"<<endl;
Sleep(300);
cout<<"| |"<<endl;
Sleep(300);
cout<<"+------------------------------+"<<endl;
Sleep(500);
cout<<"游戏加载中";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl<<endl;
int win;
while(true){
system("color f9");
cout<<"请选择胜利方式 (1.一局定胜负;2.三局两胜;3.五局三胜;4.七局四胜):"<<endl;
cout<<endl;
int choice;
cin>> choice;
if(choice==1){
win=1;
cout<<"你选择了一局定胜负,游戏开始!"<<endl;
}else if(choice==2){
win=2;
cout<<"你选择了三局两胜,游戏开始!"<<endl;
}else if(choice==3){
win=3;
cout<<"你选择了五局三胜,游戏开始!"<<endl;
}else if(choice==4){
win=4;
cout<<"你选择了七局四胜,游戏开始!"<<endl;
}else{
cout<<"选择有误,请重新选择!"<<endl;
continue;
}
break;
}
system("color f7");
int user,com,com_win=0,user_win=0;
srand((unsigned)time(NULL));
string c[3]={"石头","剪刀","布"};
string lose[5]={"输5000积分","输4600积分","输2670积分","输12678积分","输1981积分"};
while(true){
com=rand()%3+1;
cout<<endl<<endl;
cout<<"输入猜的拳头(1.石头,2.剪刀,3.布):";
cin >> user;
if(user<1||user>3){
cout<<"输入有误,不许调皮!";
continue;
}
if(user==com){
cout<<endl<<"平局!电脑出的也是"<<c[com-1]<<endl;
}else if(user-com==-1 || user-com==2){
cout<<endl<<"你赢了!电脑出的是"<<c[com-1]<<endl;
user_win++;
}else{
cout<<endl<<"你输了!电脑出的是"<<c[com-1]<<endl;
com_win++;
}
cout<<endl<<"目前比分: 你 "<<user_win<<" - "<<com_win<<" 电脑"<<endl;
if(user_win==win){
cout <<endl<<"恭喜你最终获胜!";
Sleep(900);
system("color f3");
cout <<endl<<"你获得了";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout << " "<<rand()%(win*1000000)+1<<" 个积分!"<<endl;
cout<<"第四关"<<endl;
Sleep(900);
system("color f4");
cout<<"欢迎来的口算大师"<<endl;
cout<<"3"<<endl;
Sleep(500);
cout<<"2"<<endl;
Sleep(500);
cout<<"1"<<endl;
Sleep(500);
cout<<"GO"<<endl;
Sleep(500);
int tishu=1;
cout<<"第"<<tishu<<"道题";
int daan=0;
int tis=0;
int ks=0;
int cst=0;
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"恭喜您打对了"<<tis<<"道题"<<endl;
cout<<"您的评分是"<<endl;
if(tis==5){
cout<<"口算大师!";
}
else if(tis==4){
cout<<"口算高手!";
}
else if(tis==3){
cout<<"口算萌新!";
}
else if(tis==2||tis==1||tis==0){
cout<<"口算不够熟练,请继续努力!(*…*)";
}
Sleep(1000);
cout<<"第五关";
cout<<"欢迎来到儿童体检机(电脑版·c++式·不许调皮版)"<<endl;
cout<<"开始检测………………"<<endl;
cout<<"输入你的性别、体重、年龄和身高(@*…*@)1=男 2=女!!!!! "<<endl;
cout<<"你的性别是"<<endl;
int c;
cin>>c;
cout<<c<<endl;
while(true){
if(c<1||c>3){
system("color f9");
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的年龄是"<<endl;
int a;
cin>>a;
cout<<a<<endl;
while(true){
if(a<=1||a>18){
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的身高是"<<endl;
int b;
cin>>b;
cout<<b<<endl<<endl;
while(true){
if(b<=95||b>181){
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的体重(kg)是"<<endl;
int d;
cin>>d;
cout<<d<<endl<<endl;
while(true){
if(d<=10||d>84){
cout<<"输入有误,不许调皮!";
continue;
}break;}
system("color f4");
if (a<10&&b>155)
cout<<"身高检测结果:偏高"<<endl;
if (a>=10&&b<=152)
cout<<"身高检测结果:偏矮"<<endl;
if (a>=10&&b>=153)
cout<<"身高检测结果:中等"<<endl;
if (a<10&&b<153)
cout<<"身高检测结果:中等"<<endl;
if (a<=10&&b<=152)
cout<<"身高检测结果:偏矮"<<endl;
if(c==1){
int v=(b-80)*0.7;
int i=d-v;
if (c=1&&i<=10,i<=-10)
cout<<"体重检测结果:中等"<<endl;
else if (c=1&&v-d>=11)
cout<<"体重检测结果:偏瘦"<<endl;
else
cout<<"体重检测结果:偏胖"<<endl;
cout<<"人生检测";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"输入你想当的人"<<endl;
Sleep(200);
cout<<" 我 ________"<<endl;
cout<< " 请客 海鲜味"<<endl;
cout<<" |方便面|"<<endl;
cout<<" --------"<<endl;
cout<<" A"<<endl;
cout<<endl;
cout<<" ________"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 |海底捞|"<<endl;
cout<<" --------"<<endl;
cout<<" B"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 ----------"<<endl;
cout<<" |豪华海鲜|"<<endl;
cout<<" ----------"<<endl;
cout<<" C"<<endl;
char xingli;
cin>>xingli;
if(xingli=='A'){
cout<<"你太小气了!你要大气一点,给大家带来快乐!";
}
if(xingli=='B'){
cout<<"很好,加油!";
if(xingli=='C'){
cout<<"虽然好,但要注意你的钱爆减哦";
}
if(xingli!='A'&&xingli!='B'&&xingli!='C'){
cout<<"错误,错误";
}
}
cout<<"恭喜你完成了挑战"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"你获得了"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
int yu;
srand((unsigned)time(NULL));
yu=rand()%2+1;
if(yu==1){
system("color f5");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
}
if(yu==2){
cout<<endl<<"999999元!!!"<<endl;
Sleep(1000);
while(true){
system("color f9");
cout<<"电摇中(#*…*#)";
}
}}
else if(c==2){
int u=(b-70)*0.7;
int o=d-u;
if (c=2&&o<=10,o<=-10)
cout<<"体重检测结果:中等"<<endl;
else if (c=2&&d-u<=-11)
cout<<"体重检测结果:偏瘦"<<endl;
else
cout<<"体重检测结果:偏胖"<<endl;
cout<<"人生检测";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"输入你想当的人"<<endl;
Sleep(200);
cout<<" 我 ________"<<endl;
cout<< " 请客 海鲜味"<<endl;
cout<<" |方便面|"<<endl;
cout<<" --------"<<endl;
cout<<" A"<<endl;
cout<<endl;
cout<<" ________"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 |海底捞|"<<endl;
cout<<" --------"<<endl;
cout<<" B"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 ----------"<<endl;
cout<<" |豪华海鲜|"<<endl;
cout<<" ----------"<<endl;
cout<<" C"<<endl;
char xingli;
cin>>xingli;
if(xingli=='A'){
cout<<"你太小气了!你要大气一点,给大家带来快乐!";
}
if(xingli=='B'){
cout<<"很好,加油!";
if(xingli=='C'){
cout<<"虽然好,但要注意你的钱爆减哦";
}
if(xingli!='A'&&xingli!='B'&&xingli!='C'){
cout<<"错误,错误";
}
}
cout<<"恭喜你完成了挑战"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"你获得了";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
int yu;
srand((unsigned)time(NULL));
yu=rand()%1+1;
if(yu==1){
system("color f5");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
}
if(yu==2){
cout<<"999999元!!!"<<endl;
Sleep(1000);
while(true){
system("color f9");
cout<<"电摇中(#*…*#)";
}
}}
break;
}
if(com_win==win){
cout <<endl<<"很遗憾,电脑最终获胜!";
cout <<endl<<"你将受到的惩罚是";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(400);
}
cout << " "<<lose[rand()%4]<<"!";
break;
}
}
}
}}
else if(xingji==3){
if(tv==1){
cout<<"挑战加载中";
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
}
cout<<"第二关"<<endl;
Sleep(900);
system("color f8");
cout<<"欢迎来到中国福利彩票!"<<endl;
Sleep(300);
cout<<"是否购买(200元)?"<<endl;
cout<<"1=是 2=否"<<endl;
int q;
cin>> q;
if(q==2){
cout<<"BYE!" ;
}
while(true){
if(q!=2&&q!=1){
cout<<"输入有误,不许调皮!!";
continue;
}break;
}
if(q==1){
cout<<"支付宝加载中";
Sleep(500);
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl;
int r;
system("color f6");
cout<<"请输入支付密码"<<endl;
cin>>r;
if(r==oo){
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" <<endl;
Sleep(300);
}
else{
cout<<"密码错误"<<endl;
}
if(r==oo){
cout<<"支付成功!"<<endl;
cout<<"福彩加载中";
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl<<endl;
system("color f4");
cout<<"(0~10)之间选一个数"<<endl;
int m;
int a;
srand((unsigned)time(NULL));
m=rand()%10+1;
cout<<m;
cin>>a;
if(m==a){
int u;
srand((unsigned)time(NULL));
u=rand()%15+1;
cout<<"中奖了!"<<u<<"积分"<<endl;
}
else{
for(int y=1;y<=100;y++){
system("color f2");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
cout<<"有奖!炸药给你";
}}
while(true){
if(a<0,a>100&&a!=1&&a!=2&&a!=3&&a!=4&&a!=5&&a!=6&&a!=7&&a!=8&&a!=9&&a!=10){
cout<<"输入有误,不许调皮!!";
continue;
}break;}
system("color f7");
cout<<"第三关"<<endl;
Sleep(900);
cout<<"+------------------------------+"<<endl;
Sleep(300);
cout<<"| |"<<endl;
Sleep(300);
cout<<"| 欢迎来到猜拳大战(@^…^@) |"<<endl;
Sleep(300);
cout<<"| |"<<endl;
Sleep(300);
cout<<"+------------------------------+"<<endl;
Sleep(500);
cout<<"游戏加载中";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl<<endl;
int win;
while(true){
system("color f9");
cout<<"请选择胜利方式 (1.一局定胜负;2.三局两胜;3.五局三胜;4.七局四胜):"<<endl;
cout<<endl;
int choice;
cin>> choice;
if(choice==1){
win=1;
cout<<"你选择了一局定胜负,游戏开始!"<<endl;
}else if(choice==2){
win=2;
cout<<"你选择了三局两胜,游戏开始!"<<endl;
}else if(choice==3){
win=3;
cout<<"你选择了五局三胜,游戏开始!"<<endl;
}else if(choice==4){
win=4;
cout<<"你选择了七局四胜,游戏开始!"<<endl;
}else{
cout<<"选择有误,请重新选择!"<<endl;
continue;
}
break;
}
system("color f7");
int user,com,com_win=0,user_win=0;
srand((unsigned)time(NULL));
string c[3]={"石头","剪刀","布"};
string lose[5]={"输5000积分","输4600积分","输2670积分","输12678积分","输1981积分"};
while(true){
com=rand()%3+1;
cout<<endl<<endl;
cout<<"输入猜的拳头(1.石头,2.剪刀,3.布):";
cin >> user;
if(user<1||user>3){
cout<<"输入有误,不许调皮!";
continue;
}
if(user==com){
cout<<endl<<"平局!电脑出的也是"<<c[com-1]<<endl;
}else if(user-com==-1 || user-com==2){
cout<<endl<<"你赢了!电脑出的是"<<c[com-1]<<endl;
user_win++;
}else{
cout<<endl<<"你输了!电脑出的是"<<c[com-1]<<endl;
com_win++;
}
cout<<endl<<"目前比分: 你 "<<user_win<<" - "<<com_win<<" 电脑"<<endl;
if(user_win==win){
cout <<endl<<"恭喜你最终获胜!";
Sleep(900);
system("color f2");
cout <<endl<<"你获得了";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout << " "<<rand()%(win*1000000)+1<<" 个积分!"<<endl;
cout<<"第四关"<<endl;
Sleep(900);
system("color f4");
cout<<"欢迎来的口算大师"<<endl;
cout<<"3"<<endl;
Sleep(500);
cout<<"2"<<endl;
Sleep(500);
cout<<"1"<<endl;
Sleep(500);
cout<<"GO"<<endl;
Sleep(500);
int tishu=1;
cout<<"第"<<tishu<<"道题";
int daan=0;
int tis=0;
int ks=0;
int cst=0;
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"恭喜您打对了"<<tis<<"道题"<<endl;
cout<<"您的评分是"<<endl;
if(tis==5){
cout<<"口算大师!";
}
else if(tis==4){
cout<<"口算高手!";
}
else if(tis==3){
cout<<"口算萌新!";
}
else if(tis==2||tis==1||tis==0){
cout<<"口算不够熟练,请继续努力!(*…*)";
}
Sleep(1000);
cout<<"第五关"<<endl;
cout<<"欢迎来到儿童体检机(电脑版·c++式·不许调皮版)"<<endl;
cout<<"开始检测………………"<<endl;
cout<<"输入你的性别、体重、年龄和身高(@*…*@)1=男 2=女!!!!! "<<endl;
cout<<"你的性别是"<<endl;
int c;
cin>>c;
cout<<c<<endl;
while(true){
if(c<1||c>3){
system("color f9");
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的年龄是"<<endl;
int a;
cin>>a;
cout<<a<<endl;
while(true){
if(a<=1||a>18){
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的身高是"<<endl;
int b;
cin>>b;
cout<<b<<endl<<endl;
while(true){
if(b<=95||b>181){
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的体重(kg)是"<<endl;
int d;
cin>>d;
cout<<d<<endl<<endl;
while(true){
if(d<=10||d>84){
cout<<"输入有误,不许调皮!";
continue;
}break;}
system("color f4");
if (a<10&&b>155)
cout<<"身高检测结果:偏高"<<endl;
if (a>=10&&b<=152)
cout<<"身高检测结果:偏矮"<<endl;
if (a>=10&&b>=153)
cout<<"身高检测结果:中等"<<endl;
if (a<10&&b<153)
cout<<"身高检测结果:中等"<<endl;
if (a<=10&&b<=152)
cout<<"身高检测结果:偏矮"<<endl;
if(c==1){
int v=(b-80)*0.7;
int i=d-v;
if (c=1&&i<=10,i<=-10)
cout<<"体重检测结果:中等"<<endl;
else if (c=1&&v-d>=11)
cout<<"体重检测结果:偏瘦"<<endl;
else
cout<<"体重检测结果:偏胖"<<endl;
cout<<"人生检测";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"输入你想当的人"<<endl;
Sleep(200);
cout<<" 我 ________"<<endl;
cout<< " 请客 海鲜味"<<endl;
cout<<" |方便面|"<<endl;
cout<<" --------"<<endl;
cout<<" A"<<endl;
cout<<endl;
cout<<" ________"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 |海底捞|"<<endl;
cout<<" --------"<<endl;
cout<<" B"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 ----------"<<endl;
cout<<" |豪华海鲜|"<<endl;
cout<<" ----------"<<endl;
cout<<" C"<<endl;
char xingli;
cin>>xingli;
if(xingli=='A'){
cout<<"你太小气了!你要大气一点,给大家带来快乐!";
}
if(xingli=='B'){
cout<<"很好,加油!";
if(xingli=='C'){
cout<<"虽然好,但要注意你的钱爆减哦";
}
if(xingli!='A'&&xingli!='B'&&xingli!='C'){
cout<<"错误,错误";
}
}
cout<<"恭喜你完成了挑战"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"你获得了"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
int yu;
srand((unsigned)time(NULL));
yu=rand()%2+1;
if(yu==1){
system("color f5");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
}
if(yu==2){
cout<<endl<<"999999元!!!"<<endl;
Sleep(1000);
while(true){
system("color f9");
cout<<"电摇中(#*…*#)";
}
}}
else if(c==2){
int u=(b-70)*0.7;
int o=d-u;
if (c=2&&o<=10,o<=-10)
cout<<"体重检测结果:中等"<<endl;
else if (c=2&&d-u<=-11)
cout<<"体重检测结果:偏瘦"<<endl;
else
cout<<"体重检测结果:偏胖"<<endl;
cout<<"人生检测";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"输入你想当的人"<<endl;
Sleep(200);
cout<<" 我 ________"<<endl;
cout<< " 请客 海鲜味"<<endl;
cout<<" |方便面|"<<endl;
cout<<" --------"<<endl;
cout<<" A"<<endl;
cout<<endl;
cout<<" ________"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 |海底捞|"<<endl;
cout<<" --------"<<endl;
cout<<" B"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 ----------"<<endl;
cout<<" |豪华海鲜|"<<endl;
cout<<" ----------"<<endl;
cout<<" C"<<endl;
char xingli;
cin>>xingli;
if(xingli=='A'){
cout<<"你太小气了!你要大气一点,给大家带来快乐!";
}
if(xingli=='B'){
cout<<"很好,加油!";
if(xingli=='C'){
cout<<"虽然好,但要注意你的钱爆减哦";
}
if(xingli!='A'&&xingli!='B'&&xingli!='C'){
cout<<"错误,错误";
}
}
cout<<"恭喜你完成了挑战"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"你获得了";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
int yu;
srand((unsigned)time(NULL));
yu=rand()%1+1;
if(yu==1){
system("color f5");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
}
if(yu==2){
cout<<"999999元!!!"<<endl;
Sleep(1000);
while(true){
system("color f9");
cout<<"电摇中(#*…*#)";
}
}}
break;
}
if(com_win==win){
cout <<endl<<"很遗憾,电脑最终获胜!";
cout <<endl<<"你将受到的惩罚是";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(400);
}
cout << " "<<lose[rand()%4]<<"!";
break;
}
}
}
}}
else if(xingji==4){
if(tv==1){
cout<<"挑战加载中";
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
}
cout<<"第二关"<<endl;
Sleep(900);
system("color f8");
cout<<"欢迎来到中国福利彩票!"<<endl;
Sleep(300);
cout<<"是否购买(200元)?"<<endl;
cout<<"1=是 2=否"<<endl;
int q;
cin>> q;
if(q==2){
cout<<"BYE!" ;
}
while(true){
if(q!=2&&q!=1){
cout<<"输入有误,不许调皮!!";
continue;
}break;
}
if(q==1){
cout<<"支付宝加载中";
Sleep(500);
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl;
int r;
system("color f6");
cout<<"请输入支付密码"<<endl;
cin>>r;
if(r==oo){
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" <<endl;
Sleep(300);
}
else{
cout<<"密码错误"<<endl;
}
if(r==oo){
cout<<"支付成功!"<<endl;
cout<<"福彩加载中";
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl<<endl;
system("color f4");
cout<<"(0~10)之间选一个数"<<endl;
int m;
int a;
srand((unsigned)time(NULL));
m=rand()%10+1;
cout<<m;
cin>>a;
if(m==a){
int u;
srand((unsigned)time(NULL));
u=rand()%15+1;
cout<<"中奖了!"<<u<<"积分"<<endl;
}
else{
for(int y=1;y<=100;y++){
system("color f2");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
cout<<"有奖!炸药给你";
}}
while(true){
if(a<0,a>100&&a!=1&&a!=2&&a!=3&&a!=4&&a!=5&&a!=6&&a!=7&&a!=8&&a!=9&&a!=10){
cout<<"输入有误,不许调皮!!";
continue;
}break;}
system("color f7");
cout<<"第三关"<<endl;
Sleep(900);
cout<<"+------------------------------+"<<endl;
Sleep(300);
cout<<"| |"<<endl;
Sleep(300);
cout<<"| 欢迎来到猜拳大战(@^…^@) |"<<endl;
Sleep(300);
cout<<"| |"<<endl;
Sleep(300);
cout<<"+------------------------------+"<<endl;
Sleep(500);
cout<<"游戏加载中";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl<<endl;
int win;
while(true){
system("color f9");
cout<<"请选择胜利方式 (1.一局定胜负;2.三局两胜;3.五局三胜;4.七局四胜):"<<endl;
cout<<endl;
int choice;
cin>> choice;
if(choice==1){
win=1;
cout<<"你选择了一局定胜负,游戏开始!"<<endl;
}else if(choice==2){
win=2;
cout<<"你选择了三局两胜,游戏开始!"<<endl;
}else if(choice==3){
win=3;
cout<<"你选择了五局三胜,游戏开始!"<<endl;
}else if(choice==4){
win=4;
cout<<"你选择了七局四胜,游戏开始!"<<endl;
}else{
cout<<"选择有误,请重新选择!"<<endl;
continue;
}
break;
}
system("color f7");
int user,com,com_win=0,user_win=0;
srand((unsigned)time(NULL));
string c[3]={"石头","剪刀","布"};
string lose[5]={"输5000积分","输4600积分","输2670积分","输12678积分","输1981积分"};
while(true){
com=rand()%3+1;
cout<<endl<<endl;
cout<<"输入猜的拳头(1.石头,2.剪刀,3.布):";
cin >> user;
if(user<1||user>3){
cout<<"输入有误,不许调皮!";
continue;
}
if(user==com){
cout<<endl<<"平局!电脑出的也是"<<c[com-1]<<endl;
}else if(user-com==-1 || user-com==2){
cout<<endl<<"你赢了!电脑出的是"<<c[com-1]<<endl;
user_win++;
}else{
cout<<endl<<"你输了!电脑出的是"<<c[com-1]<<endl;
com_win++;
}
cout<<endl<<"目前比分: 你 "<<user_win<<" - "<<com_win<<" 电脑"<<endl;
if(user_win==win){
cout <<endl<<"恭喜你最终获胜!";
Sleep(900);
system("color f2");
cout <<endl<<"你获得了";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout << " "<<rand()%(win*1000000)+1<<" 个积分!"<<endl;
cout<<"第四关"<<endl;
Sleep(900);
system("color f4");
cout<<"欢迎来的口算大师"<<endl;
cout<<"3"<<endl;
Sleep(500);
cout<<"2"<<endl;
Sleep(500);
cout<<"1"<<endl;
Sleep(500);
cout<<"GO"<<endl;
Sleep(500);
int tishu=1;
cout<<"第"<<tishu<<"道题";
int daan=0;
int tis=0;
int ks=0;
int cst=0;
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"恭喜您打对了"<<tis<<"道题"<<endl;
cout<<"您的评分是"<<endl;
if(tis==5){
cout<<"口算大师!";
}
else if(tis==4){
cout<<"口算高手!";
}
else if(tis==3){
cout<<"口算萌新!";
}
else if(tis==2||tis==1||tis==0){
cout<<"口算不够熟练,请继续努力!(*…*)";
}
Sleep(1000);
cout<<"第五关"<<endl;
cout<<"欢迎来到儿童体检机(电脑版·c++式·不许调皮版)"<<endl;
cout<<"开始检测………………"<<endl;
cout<<"输入你的性别、体重、年龄和身高(@*…*@)1=男 2=女!!!!! "<<endl;
cout<<"你的性别是"<<endl;
int c;
cin>>c;
cout<<c<<endl;
while(true){
if(c<1||c>3){
system("color f9");
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的年龄是"<<endl;
int a;
cin>>a;
cout<<a<<endl;
while(true){
if(a<=1||a>18){
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的身高是"<<endl;
int b;
cin>>b;
cout<<b<<endl<<endl;
while(true){
if(b<=95||b>181){
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的体重(kg)是"<<endl;
int d;
cin>>d;
cout<<d<<endl<<endl;
while(true){
if(d<=10||d>84){
cout<<"输入有误,不许调皮!";
continue;
}break;}
system("color f4");
if (a<10&&b>155)
cout<<"身高检测结果:偏高"<<endl;
if (a>=10&&b<=152)
cout<<"身高检测结果:偏矮"<<endl;
if (a>=10&&b>=153)
cout<<"身高检测结果:中等"<<endl;
if (a<10&&b<153)
cout<<"身高检测结果:中等"<<endl;
if (a<=10&&b<=152)
cout<<"身高检测结果:偏矮"<<endl;
if(c==1){
int v=(b-80)*0.7;
int i=d-v;
if (c=1&&i<=10,i<=-10)
cout<<"体重检测结果:中等"<<endl;
else if (c=1&&v-d>=11)
cout<<"体重检测结果:偏瘦"<<endl;
else
cout<<"体重检测结果:偏胖"<<endl;
cout<<"恭喜你完成了挑战"<<endl;
cout<<"人生检测";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"输入你想当的人"<<endl;
Sleep(200);
cout<<" 我 ________"<<endl;
cout<< " 请客 海鲜味"<<endl;
cout<<" |方便面|"<<endl;
cout<<" --------"<<endl;
cout<<" A"<<endl;
cout<<endl;
cout<<" ________"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 |海底捞|"<<endl;
cout<<" --------"<<endl;
cout<<" B"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 ----------"<<endl;
cout<<" |豪华海鲜|"<<endl;
cout<<" ----------"<<endl;
cout<<" C"<<endl;
char xingli;
cin>>xingli;
if(xingli=='A'){
cout<<"你太小气了!你要大气一点,给大家带来快乐!";
}
if(xingli=='B'){
cout<<"很好,加油!";
if(xingli=='C'){
cout<<"虽然好,但要注意你的钱爆减哦";
}
if(xingli!='A'&&xingli!='B'&&xingli!='C'){
cout<<"错误,错误";
}
}
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"你获得了"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
int yu;
srand((unsigned)time(NULL));
yu=rand()%2+1;
if(yu==1){
system("color f5");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
}
if(yu==2){
cout<<endl<<"999999元!!!"<<endl;
Sleep(1000);
while(true){
system("color f9");
cout<<"电摇中(#*…*#)";
}
}}
else if(c==2){
int u=(b-70)*0.7;
int o=d-u;
if (c=2&&o<=10,o<=-10)
cout<<"体重检测结果:中等"<<endl;
else if (c=2&&d-u<=-11)
cout<<"体重检测结果:偏瘦"<<endl;
else
cout<<"体重检测结果:偏胖"<<endl;
cout<<"人生检测";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"输入你想当的人"<<endl;
Sleep(200);
cout<<" 我 ________"<<endl;
cout<< " 请客 海鲜味"<<endl;
cout<<" |方便面|"<<endl;
cout<<" --------"<<endl;
cout<<" A"<<endl;
cout<<endl;
cout<<" ________"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 |海底捞|"<<endl;
cout<<" --------"<<endl;
cout<<" B"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 ----------"<<endl;
cout<<" |豪华海鲜|"<<endl;
cout<<" ----------"<<endl;
cout<<" C"<<endl;
char xingli;
cin>>xingli;
if(xingli=='A'){
cout<<"你太小气了!你要大气一点,给大家带来快乐!";
}
if(xingli=='B'){
cout<<"很好,加油!";
if(xingli=='C'){
cout<<"虽然好,但要注意你的钱爆减哦";
}
if(xingli!='A'&&xingli!='B'&&xingli!='C'){
cout<<"错误,错误";
}
}
cout<<"恭喜你完成了挑战"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"你获得了";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
int yu;
srand((unsigned)time(NULL));
yu=rand()%1+1;
if(yu==1){
system("color f5");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
}
if(yu==2){
cout<<"999999元!!!"<<endl;
Sleep(1000);
while(true){
system("color f9");
cout<<"电摇中(#*…*#)";
}
}}
break;
}
if(com_win==win){
cout <<endl<<"很遗憾,电脑最终获胜!";
cout <<endl<<"你将受到的惩罚是";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(400);
}
cout << " "<<lose[rand()%4]<<"!";
break;
}
}
}
}}
if(xingji==5){
if(tv==1){
cout<<"挑战加载中";
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
}
cout<<"第二关"<<endl;
Sleep(900);
system("color f8");
cout<<"欢迎来到中国福利彩票!"<<endl;
Sleep(300);
cout<<"是否购买(200元)?"<<endl;
cout<<"1=是 2=否"<<endl;
int q;
cin>> q;
if(q==2){
cout<<"BYE!" ;
}
while(true){
if(q!=2&&q!=1){
cout<<"输入有误,不许调皮!!";
continue;
}break;
}
if(q==1){
cout<<"支付宝加载中";
Sleep(500);
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl;
int r;
system("color f6");
cout<<"请输入支付密码"<<endl;
cin>>r;
if(r==oo){
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" ;
Sleep(300);
cout<<"*" <<endl;
Sleep(300);
}
else{
cout<<"密码错误"<<endl;
}
if(r==oo){
cout<<"支付成功!"<<endl;
cout<<"福彩加载中";
for( int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl<<endl;
system("color f4");
cout<<"(0~10)之间选一个数"<<endl;
int m;
int a;
srand((unsigned)time(NULL));
m=rand()%10+1;
cout<<m;
cin>>a;
if(m==a){
int u;
srand((unsigned)time(NULL));
u=rand()%15+1;
cout<<"中奖了!"<<u<<"积分"<<endl;
}
else{
for(int y=1;y<=100;y++){
system("color f2");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
cout<<"有奖!炸药给你";
}}
while(true){
if(a<0,a>100&&a!=1&&a!=2&&a!=3&&a!=4&&a!=5&&a!=6&&a!=7&&a!=8&&a!=9&&a!=10){
cout<<"输入有误,不许调皮!!";
continue;
}break;}
system("color f7");
cout<<"第三关"<<endl;
Sleep(900);
cout<<"+------------------------------+"<<endl;
Sleep(300);
cout<<"| |"<<endl;
Sleep(300);
cout<<"| 欢迎来到猜拳大战(@^…^@) |"<<endl;
Sleep(300);
cout<<"| |"<<endl;
Sleep(300);
cout<<"+------------------------------+"<<endl;
Sleep(500);
cout<<"游戏加载中";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<endl<<endl;
int win;
while(true){
system("color f9");
cout<<"请选择胜利方式 (1.一局定胜负;2.三局两胜;3.五局三胜;4.七局四胜):"<<endl;
cout<<endl;
int choice;
cin>> choice;
if(choice==1){
win=1;
cout<<"你选择了一局定胜负,游戏开始!"<<endl;
}else if(choice==2){
win=2;
cout<<"你选择了三局两胜,游戏开始!"<<endl;
}else if(choice==3){
win=3;
cout<<"你选择了五局三胜,游戏开始!"<<endl;
}else if(choice==4){
win=4;
cout<<"你选择了七局四胜,游戏开始!"<<endl;
}else{
cout<<"选择有误,请重新选择!"<<endl;
continue;
}
break;
}
system("color f7");
int user,com,com_win=0,user_win=0;
srand((unsigned)time(NULL));
string c[3]={"石头","剪刀","布"};
string lose[5]={"输5000积分","输4600积分","输2670积分","输12678积分","输1981积分"};
while(true){
com=rand()%3+1;
cout<<endl<<endl;
cout<<"输入猜的拳头(1.石头,2.剪刀,3.布):";
cin >> user;
if(user<1||user>3){
cout<<"输入有误,不许调皮!";
continue;
}
if(user==com){
cout<<endl<<"平局!电脑出的也是"<<c[com-1]<<endl;
}else if(user-com==-1 || user-com==2){
cout<<endl<<"你赢了!电脑出的是"<<c[com-1]<<endl;
user_win++;
}else{
cout<<endl<<"你输了!电脑出的是"<<c[com-1]<<endl;
com_win++;
}
cout<<endl<<"目前比分: 你 "<<user_win<<" - "<<com_win<<" 电脑"<<endl;
if(user_win==win){
cout <<endl<<"恭喜你最终获胜!";
Sleep(900);
system("color f1");
cout <<endl<<"你获得了";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout << " "<<rand()%(win*1000000)+1<<" 个积分!"<<endl;
cout<<"第四关"<<endl;
Sleep(900);
system("color f4");
int ks=0;
int cst=0;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
cout<<"欢迎来的口算大师"<<endl;
cout<<"3"<<endl;
Sleep(500);
cout<<"2"<<endl;
Sleep(500);
cout<<"1"<<endl;
Sleep(500);
cout<<"GO"<<endl;
Sleep(500);
int tishu=1;
cout<<"第"<<tishu<<"道题";
int daan=0;
int tis=0;
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"第"<<tishu<<"道题";
cout<<ks<<"*"<<cst<<"=";
cin>>daan;
if(ks*cst==daan){
tishu++;
cout<<"对了!"<<endl;
Sleep(500);
tis++;
srand((unsigned)time(NULL));
ks=rand()%20+1;
cst=rand()%20+1;
}
cout<<"恭喜您打对了"<<tis<<"道题"<<endl;
cout<<"您的评分是"<<endl;
if(tis==5){
cout<<"口算大师!";
}
else if(tis==4){
cout<<"口算高手!";
}
else if(tis==3){
cout<<"口算萌新!";
}
else if(tis==2||tis==1||tis==0){
cout<<"口算不够熟练,请继续努力!(*…*)";
}
Sleep(1000);
cout<<"第五关"<<endl;
cout<<"欢迎来到儿童体检机(电脑版·c++式·不许调皮版)"<<endl;
cout<<"开始检测………………"<<endl;
cout<<"输入你的性别、体重、年龄和身高(@*…*@)1=男 2=女!!!!! "<<endl;
cout<<"你的性别是"<<endl;
int c;
cin>>c;
cout<<c<<endl;
while(true){
if(c<1||c>3){
system("color f9");
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的年龄是"<<endl;
int a;
cin>>a;
cout<<a<<endl;
while(true){
if(a<=1||a>18){
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的身高是"<<endl;
int b;
cin>>b;
cout<<b<<endl<<endl;
while(true){
if(b<=95||b>181){
cout<<"输入有误,不许调皮!";
continue;
}break;}
cout<<"你的体重(kg)是"<<endl;
int d;
cin>>d;
cout<<d<<endl<<endl;
while(true){
if(d<=10||d>84){
cout<<"输入有误,不许调皮!";
continue;
}break;}
system("color f4");
if (a<10&&b>155)
cout<<"身高检测结果:偏高"<<endl;
if (a>=10&&b<=152)
cout<<"身高检测结果:偏矮"<<endl;
if (a>=10&&b>=153)
cout<<"身高检测结果:中等"<<endl;
if (a<10&&b<153)
cout<<"身高检测结果:中等"<<endl;
if (a<=10&&b<=152)
cout<<"身高检测结果:偏矮"<<endl;
if(c==1){
int v=(b-80)*0.7;
int i=d-v;
if (c=1&&i<=10,i<=-10)
cout<<"体重检测结果:中等"<<endl;
else if (c=1&&v-d>=11)
cout<<"体重检测结果:偏瘦"<<endl;
else
cout<<"体重检测结果:偏胖"<<endl;
cout<<"人生检测";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"输入你想当的人"<<endl;
Sleep(200);
cout<<" 我 ________"<<endl;
cout<< " 请客 海鲜味"<<endl;
cout<<" |方便面|"<<endl;
cout<<" --------"<<endl;
cout<<" A"<<endl;
cout<<endl;
cout<<" ________"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 |海底捞|"<<endl;
cout<<" --------"<<endl;
cout<<" B"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 ----------"<<endl;
cout<<" |豪华海鲜|"<<endl;
cout<<" ----------"<<endl;
cout<<" C"<<endl;
char xingli;
cin>>xingli;
if(xingli=='A'){
cout<<"你太小气了!你要大气一点,给大家带来快乐!";
}
if(xingli=='B'){
cout<<"很好,加油!";
if(xingli=='C'){
cout<<"虽然好,但要注意你的钱爆减哦";
}
if(xingli!='A'&&xingli!='B'&&xingli!='C'){
cout<<"错误,错误";
}
}
cout<<"恭喜你完成了挑战"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"你获得了"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
int yu;
srand((unsigned)time(NULL));
yu=rand()%2+1;
if(yu==1){
system("color f5");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
}
if(yu==2){
cout<<endl<<"999999元!!!"<<endl;
Sleep(1000);
while(true){
system("color f9");
cout<<"电摇中(#*…*#)";
}
}}
else if(c==2){
int u=(b-70)*0.7;
int o=d-u;
if (c=2&&o<=10,o<=-10)
cout<<"体重检测结果:中等"<<endl;
else if (c=2&&d-u<=-11)
cout<<"体重检测结果:偏瘦"<<endl;
else
cout<<"体重检测结果:偏胖"<<endl;
cout<<"人生检测";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"输入你想当的人"<<endl;
Sleep(200);
cout<<" 我 ________"<<endl;
cout<< " 请客 海鲜味"<<endl;
cout<<" |方便面|"<<endl;
cout<<" --------"<<endl;
cout<<" A"<<endl;
cout<<endl;
cout<<" ________"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 |海底捞|"<<endl;
cout<<" --------"<<endl;
cout<<" B"<<endl;
cout<<" 我 "<<endl;
cout<<" 请客 ----------"<<endl;
cout<<" |豪华海鲜|"<<endl;
cout<<" ----------"<<endl;
cout<<" C"<<endl;
char xingli;
cin>>xingli;
if(xingli=='A'){
cout<<"你太小气了!你要大气一点,给大家带来快乐!";
}
if(xingli=='B'){
cout<<"很好,加油!";
if(xingli=='C'){
cout<<"虽然好,但要注意你的钱爆减哦";
}
if(xingli!='A'&&xingli!='B'&&xingli!='C'){
cout<<"错误,错误";
}
}
cout<<"恭喜你完成了挑战"<<endl;
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
cout<<"你获得了";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(200);
}
int yu;
srand((unsigned)time(NULL));
yu=rand()%1+1;
if(yu==1){
system("color f5");
cout<<"+------------------------------+"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" | D 炸药包!!!接收!!D |"<<endl;
Sleep(50);
cout<<" | D RRRRRRRRRRRRRRRRRRR D |"<<endl;
Sleep(50);
cout<<" +------------------------------+"<<endl;
Sleep(100);
cout<<"!!!!!!!轰轰轰轰轰轰轰轰轰轰轰轰轰!!!!!!!!!!!!!! "<<endl;
Sleep(900);
}
if(yu==2){
cout<<"999999元!!!"<<endl;
Sleep(1000);
for(int i=1;i<=100;i++){
system("color f9");
cout<<"电摇中(#*…*#)";
}
}}
break;
}
if(com_win==win){
cout <<endl<<"很遗憾,电脑最终获胜!";
cout <<endl<<"你将受到的惩罚是";
for(int j=1;j<=6;j++){
cout<<".";
Sleep(400);
}
cout << " "<<lose[rand()%4]<<"!";
break;
}
}
}
}}}
void kj(){
while(1){
system("time/T");
cout<<"你要干嘛?1.刷题 2.百度 3.问答 4.查看账号 5.日记 6.日记本查看 7.计时器 8.壁纸 9.随机换壁纸 a.病毒!b.音乐 h.提示(稍纵即逝)o.两年半 c.坤坤测试!p.返回寻宝猎人";
int a=getch();
cout<<endl;
if(a=='1') shuati();
if(a=='2') baidu();
if(a=='3') wenda();
if(a=='4') ckzh();
if(a=='5') rjb();
if(a=='6') rjb2();
if(a=='7') js();
if(a=='8') color();
if(a=='9') bingdu();
if(a=='a') bd();
if(a=='b') yy();
if(a=='h') bb();
if(a=='r') cd();
if(a=='o') lnb();
if(a=='c') kk();
if(a=='p'){
jilu=1;
main();
}
system("cls");
}
}void kj2(){
while(1){
system("time/T");
cout<<"你要干什么(模拟版)?1.刷题 2.百度 3.问答4.壁纸 5.随机换壁纸 k.休闲一下 s.返回寻宝猎人"<<endl;
cout<<"正式版 6.音乐格式转换器 7.网易云音乐 8.酷町问答 9.百度 0.洛谷 n.酷町编程 r.信息学奥赛 m.爱奇艺 p.班级优化大师";
int a=getch();
cout<<endl;
if(a=='1') shuati();
if(a=='2') baidu();
if(a=='3') wenda();
if(a=='4') color();
if(a=='5') bingdu();
if(a=='k') maxnj();
if(a=='6') system("start https://www.zhuanhuanyun.cn/");
if(a=='7') system("start https://music.163.com/#");
if(a=='8') system("start https://wenda.codingtang.com/");
if(a=='9') system("start https://www.baidu.com/");
if(a=='n') system("start https://ke.codingtang.com");
if(a=='r') system("start http://ybt.ssoier.cn:8088/problem_list.php?page=1,2");
if(a=='m') system("start https://www.iqiyi.com/?iqiyi=o");
if(a=='p') system("start https://care.seewo.com/");
if(a=='0') system("start https://www.luogu.com.cn/");
if(a=='s'){
jilu=1;
main();
}
system("cls");
}
}
void dl(){
cout<<"此为星灿工作室编写系统\n";
cout<<"请注册你的账号:\n";
int a,b,a1,b1;
cout<<"账号:";
cin>>a;
cout<<"密码:";
cin>>b;
cout<<"注册成功!\n";
cout<<"开机\n";
system("cls");
for(int i=1;i<=10;i++){
sleep(50);
system("cls");
cout<<"OOO\n";
cout<<" O 开机中\n";
sleep(50);
system("cls");
cout<<" OO\n";
cout<<" O 开机中.\n";
cout<<" O\n";
sleep(50);
system("cls");
cout<<" O\n";
cout<<" O 开机中..\n";
cout<<" OO\n";
sleep(50);
system("cls");
cout<<" \n";
cout<<" O 开机中...\n";
cout<<"OOO";
sleep(50);
system("cls");
cout<<" \n";
cout<<"O 开机中\n";
cout<<"OOO\n";
sleep(50);
system("cls");
cout<<"O \n";
cout<<"O 开机中.\n";
cout<<"OO \n";
sleep(50);
system("cls");
cout<<"OO \n";
cout<<"O 开机中..\n";
cout<<"O \n";
sleep(50);
system("cls");
cout<<"OOO\n";
cout<<"O 开机中...\n";
cout<<" \n";
}
system("cls");
cout<<"开机成功!";
Sleep(3000);
system("cls");
cout<<"请换行输入你的账号和密码\n";
cin>>a1;
cin>>b1;
if(a1!=a&&b1==b){
cout<<"账号错误!\n";
Sleep(2000);
system("cls");
}else if(a1==a&&b1!=b){
cout<<"密码错误!\n";
Sleep(2000);
system("cls");
}else if(a1!=a&&b1!=b){
cout<<"账号和密码错误!\n";
Sleep(2000);
system("cls");
}else{
cout<<"登录成功!\n";
Sleep(3000);
system("cls");
system("time/T");
kj();
}
}
void yk(){
cout<<"是否游客登录?1.是 2.不是(强力推荐游客登录)";
int y=getch();
if(y=='1'){
cout<<"\n好的";
getch();
cout<<"按换行继续"<<endl;
system("cls");
system("time/T");
kj2();
}else{
system("cls");
system("time/T");
dl();
}
}
int change(){
srand((unsigned)time(NULL));
for(int i=0;i<20;++i){
cout<<" ____________________"<<endl;
cout<<"[";
for(int j=0;j<i;++j){
cout<<"E";
}
for(int y=0;y<20-i;++y){
cout<<"_";
}
cout<<"]";
if(i%4==0){
cout<<"\\"<<endl;
Sleep(2);
}
if(i%4==1){
cout<<"|"<<endl;
Sleep(2);
}
if(i%4==2){
cout<<"/"<<endl;
Sleep(2);
}
if(i%4==3){
cout<<"--"<<endl;
Sleep(2);
}
cout<<"加载中"<<endl;
Sleep(100);
system("cls");
}
cout<<"加载完成,正在启动"<<endl;
cout<<"30%"<<endl;
Sleep(1145);
system("cls");
cout<<"加载完成,正在启动"<<endl;
cout<<"73%"<<endl;
Sleep(1145);
system("cls");
cout<<"加载完成,正在启动"<<endl;
Sleep(10);
cout<<"100%"<<endl;
Sleep(2500);
srand((int)time(0));
system("cls");
cout<<"坤坤,启动";
Sleep(3000);
system("cls");
//system("start http://music.163.com/song?id=1340439829&market=baiduqk");
Sleep(1000);
HWND hwnd;
HWND hWnd=GetForegroundWindow();
for(int i=0;i<6;++i){
ShowWindow(hwnd, SW_SHOWMAXIMIZED);
cout << " |利|" << '\n';
cout << " 拔唐唐拔| " << '\n';
cout << " 伏唐庸庸唐庸 " << '\n';
cout << " 未赢赢唐庸庸 " << '\n';
cout << " 干谨 谨谨谨庸未奏 " << '\n';
cout << " 未谨谨谨谨 谨谨谨奏" << '\n';
cout << " 十谨谨谨谨谨唐谨谨谨谨" << '\n';
cout << " 十谨谨谨赢赢谨赢十谨未 |" << '\n';
cout << " 谨赢魔魔赢谨谨谨 十未赢谨十" << '\n';
cout << " 赢魔魔 赢赢赢谨赢伏唐赢赢赢" << '\n';
cout << " 赢魔奏 魔赢谨赢赢 赢赢赢赢" << '\n';
cout << " 拔赢魔 赢赢赢赢赢来赢赢赢魔唐" << '\n';
cout << " 庸赢赢谨谨赢赢利赢赢赢赢魔利" << '\n';
cout << " 拔赢赢赢赢赢 魔魔魔赢魔" << '\n';
cout << " 下拔赢赢魔伏赢赢赢赢魔" << '\n';
cout << " 未伏利利奏拔唐赢赢赢奏" << '\n';
cout << " 拔伏伏利拔拔拔拔奏唐" << '\n';
cout << " 伏伏利利利拔拔拔拔庸" << '\n';
cout << " 未伏伏拔拔拔拔拔拔拔拔未" << '\n';
cout << " 未伏利利拔拔奏奏奏奏奏拔伏" << '\n';
cout << " 未伏利利拔奏奏奏奏奏奏奏拔拔未" << '\n';
cout << " 伏利拔拔奏奏 未奏奏拔拔利" << '\n';
cout << " 未利拔拔奏 未奏奏拔拔" << '\n';
cout << " 伏唐奏奏 拔奏奏奏利" << '\n';
cout << " 十未奏唐 利唐奏拔" << '\n';
cout << " 十未利木 唐唐伏未" << '\n';
cout << " 十未利木 拔伏伏" << '\n';
cout << " 未伏拔十 未利未十" << '\n';
cout << " 伏伏拔 利伏伏" << '\n';
cout << " 伏伏伏 利利伏" << '\n';
cout << " 未伏未 木伏伏" << '\n';
cout << " 未利 伏未" << '\n';
cout << " 庸庸 伏谨 " << '\n';
cout << " 谨唐 庸拔" << '\n';
cout << " 干谨唐奏 唐谨" << '\n';
cout << " 利谨谨庸庸 奏谨奏" << '\n';
Sleep(200);
system("cls");
cout << " |利|" << '\n';
cout << " 拔唐唐拔| " << '\n';
cout << " 伏唐庸庸唐庸 " << '\n';
cout << " 未赢赢唐庸庸 " << '\n';
cout << " 干谨 谨谨谨庸未奏 " << '\n';
cout << " 未谨谨谨谨 谨谨谨奏" << '\n';
cout << " 谨谨谨谨谨唐谨谨谨谨" << '\n';
cout << " 谨谨谨赢赢谨赢十谨未 |" << '\n';
cout << " 魔魔赢谨谨谨 十未赢谨十" << '\n';
cout << " 魔赢赢赢谨赢伏唐赢赢赢" << '\n';
cout << " 奏魔赢谨赢赢 赢赢赢赢" << '\n';
cout << " 魔赢赢赢赢赢来赢赢赢魔唐" << '\n';
cout << " 庸赢赢谨赢赢利赢赢赢赢魔利" << '\n';
cout << " 拔赢赢赢赢赢 魔魔魔赢魔" << '\n';
cout << " 下拔赢赢魔伏赢赢赢赢魔" << '\n';
cout << " 未伏利利奏拔唐赢赢赢奏" << '\n';
cout << " 拔伏伏利拔拔拔拔奏唐" << '\n';
cout << " 伏伏利利利拔拔拔拔庸" << '\n';
cout << " 未伏伏拔拔拔拔拔拔拔拔未" << '\n';
cout << " 未伏利利拔拔奏奏奏奏奏拔伏" << '\n';
cout << " 未伏利利拔奏奏奏奏奏奏奏拔拔未" << '\n';
cout << " 伏利拔拔奏奏 未奏奏拔拔利" << '\n';
cout << " 未利拔拔奏 未奏奏拔拔" << '\n';
cout << " 伏唐奏奏 拔奏奏奏利" << '\n';
cout << " 十未奏唐 利唐奏拔" << '\n';
cout << " 十未利木 唐唐伏未" << '\n';
cout << " 十未利木 拔伏伏" << '\n';
cout << " 未伏拔十 未利未十" << '\n';
cout << " 伏伏拔 利伏伏" << '\n';
cout << " 伏伏伏 利利伏" << '\n';
cout << " 未伏未 木伏伏" << '\n';
cout << " 未利 伏未" << '\n';
cout << " 庸庸 伏谨 " << '\n';
cout << " 谨唐 庸拔" << '\n';
cout << " 干谨唐奏 唐谨" << '\n';
cout << " 利谨谨庸庸 奏谨奏" << '\n';
Sleep(200);
system("cls");
}
system("cls");
getch();
system("cls");
cout<<"Welcome to Windows.mom.lfs.ckb"<<endl;
cout<<"作者:lzk";
cout<<endl;
yk();
}
int main(){
if(jilu==0){
kai();
}
while(1){
system("cls");
system("color 0A");
cout<<"现在是"<<maxt<<"点,你在外界"<<endl<<"你的饥饿值为"<<foodly<<endl;
if(foodly==100){
cout<<"你快要饿死了,你需要吃东西"<<endl;
if(foodm==0){
cout<<"你要购买食物吗200元一顿,解除50饥饿值1.购买2.不购买";
cin>>wenti;
if(wenti==1){
if(qian>=200){
cout<<"购买成功!";
system ("pause");
system("cls");
}
else{
cout<<"你饿死了";
system ("pause");
return 0;
}
}
if(wenti==2){
cout<<"你饿死了";
system ("pause");
return 0;
}
}
if(foodm>=1){
cout<<"你恢复了";
system ("pause");
system("cls");
}
}
cout<<"你要干啥"<<endl;
cout<<"1.看背包,2.转金币转盘,3.卖东西,4.逛商店,5.转钻石转盘,6.开彩蛋,7.回家,8.抢劫,9.挖宝,10.吃饭,11.快乐一下,12.打开电脑";
cin>>wenti;
if(wenti==1){
beibao();
}
if(wenti==2){
zhuan();
}
if(wenti==3){
chuip();
}
if(wenti==4){
shop();
}
if(wenti==5){
zuanm();
}
if(wenti==6){
caidan();
}
if(wenti==7){
jial();
times();
}
if(wenti==8){
qiangj();
times();
}
if(wenti==9){
wabaop();
times();
}
if(wenti==10){
eatfood();
}
if(wenti==11){
times();
startv:system("cls");
cout<<"欢迎来到张恒语快乐中心!\n";
cout<<"欢迎来到星灿工作室内部中心"<<endl;
cout<<"Welcome to the inner center of Xingcan Studio"<<endl;
cout<<"1.贪吃蛇\n";
cout<<"3.*号大作战\n";
cout<<"4.速算王者\n";
cout<<"5.欢乐赌场\n";
cout<<"6.闯关\n";
cout<<"7.打怪小游戏\n";
cout<<"8.混乱大枪战\n";
cout<<"9.退出\n";
cout<<"10.关机\n";
int dfs;
cin>>dfs;
if(dfs==1)tanchi();
if(dfs==3)eye();
if(dfs==4)susuan();
if(dfs==5)du();
if(dfs==6)renshu();
if(dfs==7)dadaj();
if(dfs==8)jemian();
if(dfs==9){
jilu=1;
main();
}
goto startv;
return 0;
}
if(wenti==12){
change();
}
}
return 0;
}
一万行代码,给个赞吧