opengles

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);
        GLSurfaceView view = new GLSurfaceView(this);
        view.setRenderer(new SquareRenderer(true));
        setContentView(view);
}


//Square.java
public class Square {
    private FloatBuffer mFVertexBuffer;
    private ByteBuffer mColorBuffer;
    private ByteBuffer  mIndexBuffer;

    public Square() {
        float vertices[] = {
                -1.0f, -1.0f,
                1.0f, -1.0f,
                -1.0f, 1.0f,
                1.0f, 1.0f
        };
        byte maxColor = (byte) 255;
        byte colors[] = {
                maxColor, maxColor, 0, maxColor, 0, maxColor, maxColor, maxColor, 0, 0, 0, maxColor, maxColor, 0, maxColor, maxColor
        };

        byte indices[] = {
                0, 3, 1,
                0, 2, 3
        };

        ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4);
        vbb.order(ByteOrder.nativeOrder());
        mFVertexBuffer = vbb.asFloatBuffer();
        mFVertexBuffer.put(vertices);
        mFVertexBuffer.position(0);

        mColorBuffer = ByteBuffer.allocateDirect(colors.length);
        mColorBuffer.put(colors);
        mColorBuffer.position(0);

        mIndexBuffer = ByteBuffer.allocateDirect(indices.length);
        mIndexBuffer.put(indices);
        mIndexBuffer.position(0);
    }
    public void draw(GL10 gl)
    {
        gl.glFrontFace(GL11.GL_CW);
        gl.glVertexPointer(2,GL11.GL_FLOAT,0,mFVertexBuffer);
        gl.glColorPointer(4,GL11.GL_UNSIGNED_BYTE,0,mColorBuffer);
        gl.glDrawElements(GL11.GL_TRIANGLES,6,GL11.GL_UNSIGNED_BYTE,mIndexBuffer);
        gl.glFrontFace(GL11.GL_CCW);
    }

}

class SquareRenderer implements GLSurfaceView.Renderer
{
    private boolean mTranslucentBackground;
    private Square  mSquare;
    private float mTransY;
    private float mAngle;
    public  SquareRenderer(boolean useTranslucentBackground)
    {
        mTranslucentBackground = useTranslucentBackground;
        mSquare = new Square();
    }

    public void onDrawFrame(GL10 gl)
    {
        gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
        gl.glMatrixMode(GL10.GL_MODELVIEW);
        gl.glLoadIdentity();
        gl.glTranslatef(0.0f,(float)Math.sin(mTransY),-3.0f);
        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
        gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
        mSquare.draw(gl);
        mTransY += .075f;
    }
    public void  onSurfaceChanged(GL10 gl,int width,int height)
    {
        gl.glViewport(0,0,width,height);
        float ratio = (float)width/height;
        gl.glMatrixMode(GL10.GL_PROJECTION);
        gl.glLoadIdentity();
        gl.glFrustumf(-ratio,ratio,-1,1,1,10);
    }

    public void onSurfaceCreated(GL10 gl, EGLConfig config)
    {
        gl.glDisable(GL10.GL_DITHER);
        gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,GL10.GL_FASTEST);
        if(mTranslucentBackground)
            gl.glClearColor(0,0,0,0);
        else
            gl.glClearColor(1,1,1,1);
        gl.glEnable(GL10.GL_CULL_FACE);
        gl.glShadeModel(GL10.GL_SMOOTH);
        gl.glEnable(GL10.GL_DEPTH_TEST);

    }
}

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