c++小游戏

#include <iostream>

#include <cstdio>

#include <windows.h>

#include <conio.h>

using namespace std;

int SIZ = 20;

HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);

COORD coord;

HANDLE hCon;

enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };

void SetColor(Color c) {

if (hCon == NULL)

hCon = GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleTextAttribute(hCon, c);

}

SYSTEMTIME sys;

//sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek

struct PLAYER {

int x, y;

int hp;

int gun;

int direct;

} p1, p2;

int map[1005][1005];

int abs(int x) {

if (x < 0) return -x;

return x;

}

void locate(int x, int y) {

coord.X = y - 1;

coord.Y = x - 1;

SetConsoleCursorPosition(hout, coord);

}

void print_map() {

locate(1, 1);

SetColor(GRAY);

for (int i = 1; i <= SIZ; i++) cout << "■";

locate(SIZ, 1);

for (int i = 1; i <= SIZ; i++) cout << "■";

for (int i = 2; i < SIZ; i++) {

locate(i, 1);

cout << "■";

locate(i, SIZ * 2 - 1);

cout << "■";

}

locate(SIZ + 1, 1);

SetColor(WHITE);

}

void create_tree(int x, int y) {

map[x][y] = map[x + 1][y] = map[x - 1][y] = map[x][y + 1] = map[x][y - 1] = 2;

}

void use_map(int x) {

if (x == 1) {

SIZ = 20;

SetColor(DARKGREEN);

map[16][6] = map[15][6] = map[17][6] = map[16][7] = map[16][5] = map[14][13] = map[13][12] = map[13][13] = 2;

for (int i = 2; i < SIZ; i++) {

for (int j = 2; j < SIZ; j++) {

if (map[i][j] == 2) {

locate(i, j * 2 - 1);

cout << "■";

}

}

}

SetColor(GRAY);

for (int i = 5; i <= 15; i++) {

map[i][i] = 1;

locate(i, i * 2 - 1);

cout << "■";

}

SetColor(WHITE);

} else if (x == 2) {

SIZ = 30;

SetColor(GRAY);

for (int i = 4; i <= 26; i++) {

if (i == 13 || i == 14 || i == 15) continue;

map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1;

}

for (int i = 1; i <= SIZ; i++) {

for (int j = 1; j <= SIZ; j++) {

if (map[i][j] == 1) {

locate(i, j * 2 - 1);

cout << "■";

}

}

}

SetColor(DARKGREEN);

for (int i = 10; i <= 20; i++) {

if (i == 13 || i == 17) continue;

map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2;

}

create_tree(5, 5);

create_tree(18, 18);

for (int i = 1; i <= SIZ; i++) {

for (int j = 1; j <= SIZ; j++) {

if (map[i][j] == 2) {

locate(i, j * 2 - 1);

cout << "■";

}

}

}

SetColor(WHITE);

}

}

void cleanbody(int x, int y);

void putbody(int x, int y, int z);

void player_init() {

p1.hp = p2.hp = 300;

p1.gun = p2.gun = 1;

p1.direct = 4;

p2.direct = 2;

p1.x = 2;

p1.y = 2;

p2.x = SIZ - 1;

p2.y = SIZ - 1;

putbody(p1.x, p1.y, 1);

putbody(p2.x, p2.y, 2);

}

void mapinit() {

for (int i = 1; i <= SIZ; i++) {

map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1;

}

}

void init() {

printf("Use Which Map?\n");

int x;

cin >> x;

system("cls");

use_map(x);

mapinit();

print_map();

player_init();

}

void putbody(int x, int y, int z) {

if (z == 1) SetColor(BLUE);

else if (z == 2) SetColor(RED);

locate(x, y * 2 - 1);

cout << "■";

SetColor(WHITE);

}

void cleanbody(int x, int y) {

locate(x, y * 2 - 1);

cout << " ";

}

/*

LIST

direct:

w 1

a 2

s 3

d 4

gun:

usp 1

mimigun 2

awp 3

block:

void 0

stone 1

tree 2

player 3

clip 4

*/

bool judge(int x, int y) {

if (map[x][y] == 1) return false;

if (map[x][y] == 2) return false;

if (map[x][y] == 3) return false;

return true;

}

bool judge_gun(int x, int y) {

if (map[x][y] == 1) return 0;

if (map[x][y] == 2) return 0;

if (map[x][y] == 3) {

if (p1.x == x && p1.y == y) p1.hp -= 50; //此处暂时不管威力

else p2.hp -= 50;

return 0;

}

return 1;

}

int cnt;

struct Clip {

int x, y;

int derect;

int force;

int start;

bool flag;

} clip[1000000];

void create_clip(int y, int x, int a, int b) {

int X, Y;

if (y == 1) {

if (!judge_gun(a - 1, b)) return;

X = a - 1;

Y = b;

} else if (y == 2) {

if (!judge_gun(a, b - 1)) return;

X = a;

Y = b - 1;

} else if (y == 3) {

if (!judge_gun(a + 1, b)) return;

X = a + 1;

Y = b;

} else if (y == 4) {

if (!judge_gun(a, b + 1)) return;

X = a;

Y = b + 1;

}

cnt++;

GetLocalTime( &sys );

clip[cnt].start = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;

clip[cnt].x = X;

clip[cnt].y = Y;

if (x == 1) {

clip[cnt].derect = p1.direct;

} else if (x == 2) {

clip[cnt].derect = p2.direct;

}

}

void shoot(int x) {

if (x == 1) {

create_clip(p1.direct, 1, p1.x, p1.y);

} else if (x == 2) {

create_clip(p2.direct, 2, p2.x, p2.y);

}

}

void clean_clip(int x, int y) {

locate(x, y * 2 - 1);

cout << " ";

locate(1, 1);

}

void print_clip(int x, int y, int i) {

if (clip[i].flag) {

clean_clip(x, y);

return;

}

locate(x, y * 2 - 1);

SetColor(YELLOW);

cout << "''";

locate(1, 1);

// system("pause");

}

void clipmove() {

GetLocalTime( &sys );

int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;

for (int i = 1; i <= cnt; i++) {

if (clip[i].flag) continue;

if (abs(clip[i].start - t) > 50) {

clip[i].start = t;

int x = clip[i].x;

int y = clip[i].y;

if (clip[i].derect == 1) {

if (!judge_gun(clip[i].x - 1, clip[i].y)) {

clip[i].flag = 1;

clean_clip(x, y);

continue;

}

clean_clip(clip[i].x, clip[i].y);

clip[i].x--;

print_clip(clip[i].x, clip[i].y, i);

} else if (clip[i].derect == 2) {

if (!judge_gun(clip[i].x, clip[i].y - 1)) {

clip[i].flag = 1;

clean_clip(x, y);

continue;

}

clean_clip(clip[i].x, clip[i].y);

clip[i].y--;

print_clip(clip[i].x, clip[i].y, i);

} else if (clip[i].derect == 3) {

if (!judge_gun(clip[i].x + 1, clip[i].y)) {

clip[i].flag = 1;

clean_clip(x, y);

continue;

}

clean_clip(clip[i].x, clip[i].y);

clip[i].x++;

print_clip(clip[i].x, clip[i].y, i);

} else if (clip[i].derect == 4) {

if (!judge_gun(clip[i].x, clip[i].y + 1)) {

clip[i].flag = 1;

clean_clip(x, y);

continue;

}

clean_clip(clip[i].x, clip[i].y);

clip[i].y++;

print_clip(clip[i].x, clip[i].y, i);

}

}

}

}

void judge_hp() {

int x = p1.hp;

int y = p2.hp;

if (x < 0 && y < 0 && x > y) swap(x, y);

if (x <= 0) {

locate(1, 1);

system("cls");

printf("GAME OVER!\nTHE WINNER IS P2!");

Sleep(5000);

printf("\n-MADE BY Floatiy-");

getch();

exit(0);

} else if (y <= 0) {

locate(1, 1);

system("cls");

printf("GAME OVER!\nTHE WINNER IS P1!");

Sleep(5000);

printf("\n-MADE BY Floatiy-");

getch();

exit(0);

}

}

void prog() {

char ch;

while (true) {

if (kbhit()) {

ch = getch();

if (ch == 'w' && judge(p1.x - 1, p1.y)) {

p1.direct = 1;

cleanbody(p1.x, p1.y);

map[p1.x][p1.y] = 0;

putbody(--p1.x, p1.y, 1);

map[p1.x][p1.y] = 3;

} else if (ch == '8' && judge(p2.x - 1, p2.y)) {

p2.direct = 1;

cleanbody(p2.x, p2.y);

map[p2.x][p2.y] = 0;

putbody(--p2.x, p2.y, 2);

map[p2.x][p2.y] = 3;

} else if (ch == 'a' && judge(p1.x, p1.y - 1)) {

p1.direct = 2;

cleanbody(p1.x, p1.y);

map[p1.x][p1.y] = 0;

putbody(p1.x, --p1.y, 1);

map[p1.x][p1.y] = 3;

} else if (ch == '4' && judge(p2.x, p2.y - 1)) {

p2.direct = 2;

cleanbody(p2.x, p2.y);

map[p2.x][p2.y] = 0;

putbody(p2.x, --p2.y, 2);

map[p2.x][p2.y] = 3;

} else if (ch == 's' && judge(p1.x + 1, p1.y)) {

p1.direct = 3;

cleanbody(p1.x, p1.y);

map[p1.x][p1.y] = 0;

putbody(++p1.x, p1.y, 1);

map[p1.x][p1.y] = 3;

} else if (ch == '5' && judge(p2.x + 1, p2.y)) {

p2.direct = 3;

cleanbody(p2.x, p2.y);

map[p2.x][p2.y] = 0;

putbody(++p2.x, p2.y, 2);

map[p2.x][p2.y] = 3;

} else if (ch == 'd' && judge(p1.x, p1.y + 1)) {

p1.direct = 4;

cleanbody(p1.x, p1.y);

map[p1.x][p1.y] = 0;

putbody(p1.x, ++p1.y, 1);

map[p1.x][p1.y] = 3;

} else if (ch == '6' && judge(p2.x, p2.y + 1)) {

p2.direct = 4;

cleanbody(p2.x, p2.y);

map[p2.x][p2.y] = 0;

putbody(p2.x, ++p2.y, 2);

map[p2.x][p2.y] = 3;

} else if (ch == '0') {

shoot(2);

} else if (ch == ' ') {

shoot(1);

}

Sleep(20);

}

clipmove();

judge_hp();

}

}

void welcome() {

printf("操作方法:\n玩家1 wasd控制移动,空格攻击\n玩家2 数字小键盘4568控制移动,0攻击\n");

Sleep(2000);

}

int main() {

welcome();

GetLocalTime( &sys );

init();

prog();

return 0;

}

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