告诉你什么是优雅的代码(9)----山寨版猜珍珠

国庆长假百无聊赖,于是玩玩3366的游戏。
玩到一款小游戏http://www.3366.com/game/28866.shtml,觉得不错,挺适合我们这种高IQ的人玩。
出于职业敏感,开始想象这个游戏是怎么实现的。
发现很简单,或许能写个出来也未可知。于是说干就干,1小时写好了内核。
本来想搞个swing版的出来,苦于没有小中华那些神奇刀法,所以还没有写。只搞了个控制台版的出来。
不过对于深谙MVC设计模式的我而言,良好的设计使得程序转移到任何的V上都是轻而易举的事情。


今天抽空重拾swing的剩余记忆,发现快遗忘殆尽,举步维艰,花了大半天时间,好不容易终于打造好了swing版。
期间一直无法显示图片浪费了我的大好光阴,头发掉了一大把,教训深刻,大家谨记不磨刀就不要砍柴。
闲话休提,先来上几张图:

你猜珍珠,我猜笑脸。
[img]http://dl.iteye.com/upload/picture/pic/73760/54cdbd72-f77f-3e8f-8529-6b0fd0a25ce2.bmp[/img]

[img]http://dl.iteye.com/upload/picture/pic/73762/17591b20-187e-3c09-a1db-d37dfcfb3b4d.bmp[/img]

以下是UI部分代码,可运行文件提供下载,直接双击运行。
大家玩玩吧,看你能找回笑脸不。



package app.guesspos;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.BorderFactory;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.border.BevelBorder;


/**
* 创建时间:Oct 9, 2010 9:06:19 AM
* 项目名称:Test
* @author D.Jun
* @version 1.0
* @since JDK 1.6
* 文件名称:GameFrame.java
* 类说明:
*/
//VS4E -- DO NOT REMOVE THIS LINE!
public class GameFrame extends JFrame implements ActionListener {

private static final long serialVersionUID = 1L;
private JPanel jPanel0;
private JPanel jPanel1;
private JButton jButton0;
private JButton jButton1;

private Map model = new Map();

private JButton[][] btns;
private int chance = 4;
private int row;
private int col;
private static final String PREFERRED_LOOK_AND_FEEL = "javax.swing.plaf.metal.MetalLookAndFeel";
public GameFrame() {
initComponents();
}

private void initComponents() {
this.setTitle("Designed By YangGuo");
add(getJPanel0(), BorderLayout.NORTH);
add(getJPanel1(), BorderLayout.CENTER);
this.resetTitle();
setSize(560, 650);
}

private JButton getJButton1() {
if (jButton1 == null) {
jButton1 = new JButton();
jButton1.setBackground(new Color(255,0,0));
jButton1.setForeground(new Color(255,255,255));

}
return jButton1;
}

private JButton getJButton0() {
if (jButton0 == null) {
jButton0 = new JButton();
jButton0.setBackground(new Color(255,0,0));
jButton0.setForeground(new Color(255,255,255));

}
return jButton0;
}

private JPanel getJPanel1() {
if (jPanel1 == null) {
jPanel1 = new JPanel();
// jPanel1.setBackground(Color.blue);
jPanel1.setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED, null, null, null, null));
row = model.getHeight();
col = model.getWidth();
jPanel1.setLayout(new GridLayout(row, col,1,1));

btns = new JButton[row][col];
for (int i = 0; i < row; i++) {
btns[i] = new JButton[col];

for (int j = 0; j < col; j++) {
btns[i][j] = new JButton();
jPanel1.add(btns[i][j]);
}
}
paintMap();
}
return jPanel1;
}

private void paintMap() {
ImageIcon sad = new ImageIcon(getClass().getResource("/app/guesspos/sad.jpg"));
model.createMap();
for (int i = 0; i < row ; i++) {
for (int j = 0; j < col; j++) {
JButton obj = btns[i][j];
obj.setText("");
obj.removeActionListener(this);
obj.setIcon(null);
obj.setEnabled(false);
if(!model.isEmpty(i, j)){
obj.setEnabled(true);
obj.setIcon(sad);
obj.addActionListener(this);
obj.setActionCommand(i + "," + j);
}
}
}
}


private JPanel getJPanel0() {
if (jPanel0 == null) {
jPanel0 = new JPanel();
jPanel0.setBackground(Color.yellow);
jPanel0.setPreferredSize(new Dimension(100, 100));
jPanel0.setLayout(new FlowLayout());
jPanel0.add(getJButton0());
jPanel0.add(getJButton1());
}
return jPanel0;
}

private static void installLnF() {
try {
String lnfClassname = PREFERRED_LOOK_AND_FEEL;
if (lnfClassname == null)
lnfClassname = UIManager.getCrossPlatformLookAndFeelClassName();
UIManager.setLookAndFeel(lnfClassname);
} catch (Exception e) {
System.err.println("Cannot install " + PREFERRED_LOOK_AND_FEEL
+ " on this platform:" + e.getMessage());
}
}



/**
* Main entry of the class.
* Note: This class is only created so that you can easily preview the result at runtime.
* It is not expected to be managed by the designer.
* You can modify it as you like.
*/
public static void main(String[] args) {
installLnF();
System.out.println(System.getProperty("user.dir"));
SwingUtilities.invokeLater(new Runnable() {
public void run() {
GameFrame frame = new GameFrame();
frame.setDefaultCloseOperation(GameFrame.EXIT_ON_CLOSE);
frame.setTitle("GameFrame");
frame.getContentPane().setPreferredSize(frame.getSize());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}

public void actionPerformed(ActionEvent e) {
if(e.getSource() instanceof JButton){
System.out.println(chance);
chance--;

JButton btn = (JButton)e.getSource();
btn.setIcon(null);
String index = btn.getActionCommand();
int row = Integer.parseInt(index.split(",")[0]);
int col = Integer.parseInt(index.split(",")[1]);
// JOptionPane.showMessageDialog(this, index);
int dis = model.farFrom(row, col);

if(dis == 0){
btn.setIcon(new ImageIcon(this.getClass().getResource("/app/guesspos/smile.jpg")));
JOptionPane.showMessageDialog(this, "Congratulation! Go on!");
model.nextStep();
chance = 4;
this.paintMap();

}

else {
btn.setEnabled(false);
btn.setText("" + dis);
if(chance == 0){
int play = JOptionPane.showConfirmDialog(this, "Game Over! Play again?");
if(play != 0){
this.dispose();

}
else{
model.setStep(1);
chance = 4;
this.paintMap();
}
}
}
this.resetTitle();
}

}
private void resetTitle() {
jButton0.setText("step " + model.getStep() );
jButton1.setText("chance: " + chance);

}
}


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