Qemu Hugepage Demo

让qemu使用大页可以减少tdp的size,一定程度上可以提高性能;使用大页可以用memfd或者file backend。

操作步骤如下:

  1. 在系统中reserve大页;命令参考http://t.csdnimg.cn/PPetb,例如:
    echo 16 > /sys/kernel/mm/hugepages/hugepages-1048576kB/nr_hugepages
  2. 重新挂载/dev/hugepages,使其pagesize为1g,
    mount -o remount,pagesize=1g /dev/hugepages
  3. 重启libvirtd,
    systemctl restart libvirtd
  4. 修改虚拟机xml文件如下:
     <memory unit='KiB'>16777216</memory>
      <currentMemory unit='KiB'>16777216</currentMemory>
      <memoryBacking>
        <hugepages/>
        <source type='memfd'/>
        <access mode='shared'/>
      </memoryBacking>

启动虚拟机之后,我们会看到memfd文件;

 之所以会显示deleted,是memfd创建文件的方式导致的,参考内核代码:

proc_pid_readlink()
  -> do_proc_readlink()
	-> d_path()
	   ---
		if (unlikely(d_unlinked(path->dentry)))
			prepend(&b, " (deleted)", 11);
		else
			prepend(&b, "", 1);
	   ---

static inline int d_unlinked(const struct dentry *dentry)
{
	return d_unhashed(dentry) && !IS_ROOT(dentry);
}

SYSCALL_DEFINE2(memfd_create)
  -> hugetlb_file_setup()
	-> alloc_file_pseudo()
	   ---
		path.dentry = d_alloc_pseudo(mnt->mnt_sb, &this);
		...
		path.mnt = mntget(mnt);
		d_instantiate(path.dentry, inode);
	   ---
其并没有调用d_splice_alias()、d_add()接口,所以是unhashed的

另外,初次测试时,并没有step 2,导致内存分配失败;原因是:libvirt传给qemu的hugetlbszie是2M,而我预留的是1G;追查libvirt代码,原因在于:

virQEMUDriverConfigNew()
---
    /* For privileged driver, try and find hugetlbfs mounts automatically.
     * Non-privileged driver requires admin to create a dir for the
     * user, chown it, and then let user configure it manually. */
    if (privileged &&
        virFileFindHugeTLBFS(&cfg->hugetlbfs, &cfg->nhugetlbfs) < 0) {
		...
    }
---

libvirt会参考系统中挂载的hugetlbfs的pagesize,以此作为参考。

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以下是一个简单的QEMU SDL界面的示例代码,可以用来启动x86架构的虚拟机: ``` #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <SDL2/SDL.h> #include "qemu-common.h" #include "qemu-option.h" #include "qemu-options.h" #include "qemu-config.h" #include "sysemu/sysemu.h" #include "ui/console.h" #include "ui/sdl.h" #define DEFAULT_WIDTH 800 #define DEFAULT_HEIGHT 600 static SDL_Window *sdl_window = NULL; static SDL_Renderer *sdl_renderer = NULL; static SDL_Texture *sdl_texture = NULL; static int sdl_width = DEFAULT_WIDTH; static int sdl_height = DEFAULT_HEIGHT; static int sdl_stride = DEFAULT_WIDTH * 4; static bool sdl_init() { if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError()); return false; } sdl_window = SDL_CreateWindow("QEMU SDL Demo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, sdl_width, sdl_height, SDL_WINDOW_SHOWN); if (!sdl_window) { fprintf(stderr, "SDL_CreateWindow failed: %s\n", SDL_GetError()); return false; } sdl_renderer = SDL_CreateRenderer(sdl_window, -1, SDL_RENDERER_ACCELERATED); if (!sdl_renderer) { fprintf(stderr, "SDL_CreateRenderer failed: %s\n", SDL_GetError()); return false; } sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, sdl_width, sdl_height); if (!sdl_texture) { fprintf(stderr, "SDL_CreateTexture failed: %s\n", SDL_GetError()); return false; } return true; } static void sdl_render(uint8_t *pixels) { SDL_UpdateTexture(sdl_texture, NULL, pixels, sdl_stride); SDL_RenderClear(sdl_renderer); SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL); SDL_RenderPresent(sdl_renderer); } static void qemu_exit(int ret) { SDL_DestroyTexture(sdl_texture); SDL_DestroyRenderer(sdl_renderer); SDL_DestroyWindow(sdl_window); SDL_Quit(); exit(ret); } int main(int argc, char **argv) { int ret; QemuOpts *opts; const char *machine_type, *kernel_path, *initrd_path, *cmdline; const char *device_opts; qemu_init_main_loop(&argc, &argv); if (!sdl_init()) { fprintf(stderr, "SDL init failed\n"); qemu_exit(1); } opts = qemu_opts_parse(qemu_find_opts("qemu"), argc, argv, 0); machine_type = qemu_opt_get(opts, "machine", "pc-i440fx-2.9"); kernel_path = qemu_opt_get(opts, "kernel", NULL); initrd_path = qemu_opt_get(opts, "initrd", NULL); cmdline = qemu_opt_get(opts, "append", NULL); device_opts = qemu_opt_get(opts, "device", NULL); ret = qemu_run_machine(machine_type, kernel_path, initrd_path, cmdline, device_opts, sdl_render); qemu_opts_del(opts); qemu_exit(ret); } ``` 该示例代码使用SDL库实现了一个简单的窗口,用于显示虚拟机的图像输出。在main()函数中,首先调用sdl_init()函数初始化SDL库,并创建一个窗口、渲染器和纹理对象。然后使用qemu_opts_parse()函数解析命令行参数,获取虚拟机的配置信息。最后调用qemu_run_machine()函数启动虚拟机,并在sdl_render()函数中更新纹理内容,实现图像的显示。 需要注意的是,这只是一个简单的示例代码,实际开发中需要考虑更多的细节和功能实现。同时,由于QEMU的内部实现比较复杂,需要一定的QEMU开发经验才能够理解和修改代码。

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