android图片压缩质量参数Bitmap.Config

参考:https://blog.csdn.net/gao_chun/article/details/42642965

Android图片压缩质量参数

在实用ImageLoader中,在配置DisplayImageOptions时,需要设置.bitmapConfig(Bitmap.Config.RGB_565)

那么这个 Bitmap.Config.RGB_565 是什么意思呢 ?

在android中的大图片一般都要经过压缩才能显示,不然容易发生oom,一般我们压缩的时候都只关注其尺寸方面的大小,其实除了尺寸之外,影响一个图片占用空间的还有其色彩细节。

打开Android.graphics.Bitmap类里有一个内部类Bitmap.Config类,在Bitmap类里**createBitmap(intwidth, int height, Bitmap.Config config)**方法里会用到,打开个这个类一看。

枚举变量:

public static final Bitmap.Config ALPHA_8
public static final Bitmap.Config ARGB_4444
public static final Bitmap.Config ARGB_8888
public static final Bitmap.Config RGB_565

其实这都是色彩的存储方法:我们知道ARGB指的是一种色彩模式,里面A代表Alpha,R表示red,G表示green,B表示blue,其实所有的可见色都是右红绿蓝组成的,所以红绿蓝又称为三原色,每个原色都存储着所表示颜色的信息值

ALPHA_8就是Alpha由8位组成

ARGB_4444就是由4个4位组成即16位,

ARGB_8888就是由4个8位组成即32位,

RGB_565就是R为5位,G为6位,B为5位共16位

由此可见:

ALPHA_8 代表8位Alpha位图

ARGB_4444 代表16位ARGB位图

ARGB_8888 代表32位ARGB位图

RGB_565 代表16位RGB位图

位图位数越高代表其可以存储的颜色信息越多,当然图像也就越逼真。

用法:

在压缩之前将option的值设置一下:

options.inPreferredConfig = Bitmap.Config.RGB_565;

图片内存大小计算

计算公式:w * h * 编码格式所占的字节

各个编码所占字节数如下:

ALPHA_8 占用 1 字节大小

RGB_565 占用 2 字节大小

ARGB_4444 占用 2 字节大小

ARGB_8888 占用 4 字节大小

RGBA_F16 占用 8 字节大小

HARDWARE 占用 8 字节大小

Bitmap.Config的枚举源码如下:

/**
     * Possible bitmap configurations. A bitmap configuration describes
     * how pixels are stored. This affects the quality (color depth) as
     * well as the ability to display transparent/translucent colors.
     */
    public enum Config {
        // these native values must match up with the enum in SkBitmap.h

        /**
         * Each pixel is stored as a single translucency (alpha) channel.
         * This is very useful to efficiently store masks for instance.
         * No color information is stored.
         * With this configuration, each pixel requires 1 byte of memory.
         */
        ALPHA_8     (1),

        /**
         * Each pixel is stored on 2 bytes and only the RGB channels are
         * encoded: red is stored with 5 bits of precision (32 possible
         * values), green is stored with 6 bits of precision (64 possible
         * values) and blue is stored with 5 bits of precision.
         *
         * This configuration can produce slight visual artifacts depending
         * on the configuration of the source. For instance, without
         * dithering, the result might show a greenish tint. To get better
         * results dithering should be applied.
         *
         * This configuration may be useful when using opaque bitmaps
         * that do not require high color fidelity.
         *
         * <p>Use this formula to pack into 16 bits:</p>
         * <pre class="prettyprint">
         * short color = (R & 0x1f) << 11 | (G & 0x3f) << 5 | (B & 0x1f);
         * </pre>
         */
        RGB_565     (3),

        /**
         * Each pixel is stored on 2 bytes. The three RGB color channels
         * and the alpha channel (translucency) are stored with a 4 bits
         * precision (16 possible values.)
         *
         * This configuration is mostly useful if the application needs
         * to store translucency information but also needs to save
         * memory.
         *
         * It is recommended to use {@link #ARGB_8888} instead of this
         * configuration.
         *
         * Note: as of {@link android.os.Build.VERSION_CODES#KITKAT},
         * any bitmap created with this configuration will be created
         * using {@link #ARGB_8888} instead.
         *
         * @deprecated Because of the poor quality of this configuration,
         *             it is advised to use {@link #ARGB_8888} instead.
         */
        @Deprecated
        ARGB_4444   (4),

        /**
         * Each pixel is stored on 4 bytes. Each channel (RGB and alpha
         * for translucency) is stored with 8 bits of precision (256
         * possible values.)
         *
         * This configuration is very flexible and offers the best
         * quality. It should be used whenever possible.
         *
         * <p>Use this formula to pack into 32 bits:</p>
         * <pre class="prettyprint">
         * int color = (A & 0xff) << 24 | (B & 0xff) << 16 | (G & 0xff) << 8 | (R & 0xff);
         * </pre>
         */
        ARGB_8888   (5),

        /**
         * Each pixels is stored on 8 bytes. Each channel (RGB and alpha
         * for translucency) is stored as a
         * {@link android.util.Half half-precision floating point value}.
         *
         * This configuration is particularly suited for wide-gamut and
         * HDR content.
         *
         * <p>Use this formula to pack into 64 bits:</p>
         * <pre class="prettyprint">
         * long color = (A & 0xffff) << 48 | (B & 0xffff) << 32 | (G & 0xffff) << 16 | (R & 0xffff);
         * </pre>
         */
        RGBA_F16    (6),

        /**
         * Special configuration, when bitmap is stored only in graphic memory.
         * Bitmaps in this configuration are always immutable.
         *
         * It is optimal for cases, when the only operation with the bitmap is to draw it on a
         * screen.
         */
        HARDWARE    (7);
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