boren - 飞机大战10.0

import pygame
import sys
import random  # 产生随机数
import feiji
import diji


# 控制飞机
def key_kong(hero):
    for shi_jian in pygame.event.get():
        # type 类型   QUIT 退出
        if shi_jian.type == pygame.QUIT:
            pygame.quit()  # 退出游戏
            sys.exit()  # 系统文件的退出
        # 判断是否按了键 KEY
        elif shi_jian.type == pygame.KEYDOWN:
            # 检测电脑是否按了a键,向左移动
            if shi_jian.key == pygame.K_a:
                hero.move_left()
            elif shi_jian.key == pygame.K_d:
                hero.move_right()
            elif shi_jian.key == pygame.K_w:
                hero.move_up()
            elif shi_jian.key == pygame.K_s:
                hero.move_down()
            elif shi_jian.key == pygame.K_j:
                hero.fashe()
            elif shi_jian.key == pygame.K_b:
                hero.zhanji_boom()


# 1。初始化
def zhu():
    pygame.init()
    # 2。设置一个窗口
    chuangkou = pygame.display.set_mode((400, 700))
    # 3。设置一个标题
    pygame.display.set_caption("飞机大战")
    # 6. 导入图片 image图像   load 加载
    bei_jing = pygame.image.load("图片/background.png")
    # 创建一个飞机对象
    feiji1 = feiji.feiji(chuangkou)
    diji_ku = []  # 列表
    pygame.key.set_repeat(1, 1)
    # 5。循环
    while True:
        # 把背景放上去
        chuangkou.blit(bei_jing, (0, 0))
        # 把飞机和相关元素放上窗口去
        zidan_x, zidan_y = feiji1.show()
        b = random.randint(1, 300)
        if b == 5:
            diji_ku.append(diji.diji(chuangkou))

        for diji1 in diji_ku:
            diji1.show()
            diji1.move()
            diji1.fashe()
            if diji1.yuejie():
                # remove是通过内容把列表中的元素删除
                diji_ku.remove(diji1)

        # 爆炸判断?
        for diji2 in diji_ku:
            if feiji1.x <= diji2.x <= feiji1.x + 100 and feiji1.y <= diji2.y <= feiji1.y + 124:
                feiji1.zhanji_boom()

        # 判断敌机爆炸
        # for diji2 in diji_ku:
        #     for zidan in zidan_x:



        # 控制飞机jj
        key_kong(feiji1)
        print("---")
        # key_kong2(diji1 , 2)
        # 4.刷新
        pygame.display.update()


# main主要的函数
if __name__ == '__main__':
    zhu()
import pygame
import zidan
import time
import sys

class feiji():
    def __init__(self, ck):
        self.name = "hero"
        self.x = 200
        self.y = 400
        self.chuangkou = ck
        self.picture = pygame.image.load("图片/hero1.png")
        self.zidan_ku = []
        # 爆炸代码
        self.boom = False  # 判断战机是否被撞击
        self.boom_picture = []  # 爆炸图库
        self.jiaru_boom_picture()  # 爆炸图库加入图片的函数
        self.boom_picture_num = 0  # 第几张爆炸图片
        self.image_index = 0 # 计数,当达到一定数值显示下一张图片

    def jiaru_boom_picture(self):
        self.boom_picture.append(pygame.image.load("图片/hero_blowup_n1.png"))
        self.boom_picture.append(pygame.image.load("图片/hero_blowup_n2.png"))
        self.boom_picture.append(pygame.image.load("图片/hero_blowup_n3.png"))
        self.boom_picture.append(pygame.image.load("图片/hero_blowup_n4.png"))

    # 把飞机放到屏幕上
    def show(self):
        if self.boom == True:
            for i in range(4):
                self.chuangkou.blit(pygame.image.load("图片/background.png"), (0, 0))
                self.chuangkou.blit(self.boom_picture[i], (self.x, self.y))
                time.sleep(0.1)
                pygame.display.update()
            pygame.quit()  # 退出游戏
            sys.exit()  # 系统文件的退出
        else:
            self.chuangkou.blit(self.picture, (self.x, self.y))

        # 如果有子弹,就放上窗口
        # print(len(self.zidan_ku))
        zidan_x = []
        zidan_y = []
        for dan_ge_zidan in self.zidan_ku:
            zidan_x.append(dan_ge_zidan.x)
            zidan_y.append(dan_ge_zidan.y)
            dan_ge_zidan.show()
            # 飞机的子弹移动
            dan_ge_zidan.move__fd()
            if dan_ge_zidan.yuejie():
                self.zidan_ku.remove(dan_ge_zidan)
        return zidan_x,zidan_y

    # move 向左移动
    def move_left(self):
        self.x -= 1
        if self.x < -25:
            self.x = 5

    # 向右移动
    def move_right(self):
        self.x += 1
        if self.x >= 330:
            self.x = 330

    # move 向上移动
    def move_up(self):
        self.y -= 1
        if self.y < -120:
            self.y = 700

    # 向下移动
    def move_down(self):
        self.y += 1
        if self.y >= 700:
            self.y = -120

    # 发射子弹的函数
    def fashe(self):
        # 新建子弹对象保存到zidan1变量到列表里去
        self.zidan_ku.append(zidan.zidan(self.chuangkou, self.x + 48, self.y - 10, "图片/bullet.png"))
        self.zidan_ku.append(zidan.zidan(self.chuangkou, self.x + 14, self.y + 25, "图片/bullet1.png"))
        self.zidan_ku.append(zidan.zidan(self.chuangkou, self.x + 80, self.y + 25, "图片/bullet2.png"))

    def zhanji_boom(self):
        self.boom = True



# back  返回,后面
# ground 地面
# 哪一行代码确定战机的位置,27行,用坐标确定战机位置
# 飞机的类
# 飞机名字, 飞机的位置,窗口,图片
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
/* * File: ADC.c * Author: tlfte *AD转换,结果在C口和D口的LED上显示,能进行各种通道选择和参考电压,结果对齐方式选择 * Created on 2018年8月6日, 上午10:07 练习AD结果的计算验证,AD_RESULT=VIN×1023÷VREF,讲解887头文件的作用 */ // PIC16F887 Configuration Bit Settings // 'C' source line config statements // CONFIG1 #pragma config FOSC = XT // Oscillator Selection bits (XT oscillator: Crystal/resonator on RA6/OSC2/CLKOUT and RA7/OSC1/CLKIN) #pragma config WDTE = OFF // Watchdog Timer Enable bit (WDT disabled and can be enabled by SWDTEN bit of the WDTCON register) #pragma config PWRTE = OFF // Power-up Timer Enable bit (PWRT disabled) #pragma config MCLRE = ON // RE3/MCLR pin function select bit (RE3/MCLR pin function is digital input, MCLR internally tied to VDD) #pragma config CP = OFF // Code Protection bit (Program memory code protection is disabled) #pragma config CPD = OFF // Data Code Protection bit (Data memory code protection is disabled) #pragma config BOREN = OFF // Brown Out Reset Selection bits (BOR disabled) #pragma config IESO = OFF // Internal External Switchover bit (Internal/External Switchover mode is disabled) #pragma config FCMEN = OFF // Fail-Safe Clock Monitor Enabled bit (Fail-Safe Clock Monitor is disabled) #pragma config LVP = OFF // Low Voltage Programming Enable bit (RB3 pin has digital I/O, HV on MCLR must be used for programming) // CONFIG2 #pragma config BOR4V = BOR40V // Brown-out Reset Selection bit (Brown-out Reset set to 4.0V) #pragma config WRT = OFF // Flash Program Memory Self Write Enable bits (Write protection off) // #pragma config statements should precede project file includes. // Use project enums instead of #define for ON and OFF. #include <xc.h> #define _XTAL_FREQ 4000000 //指明时钟晶振为4MHz,使delay宏定义可以正常使用 void CSH(void); unsigned int AD_SUB(char k); void main( ) { unsigned int y; CSH(); while(1) { __delay_ms(100); //每隔100毫秒循环一次 y=AD_
最新发布
05-24
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值