xingtai - 飞机大战5.0

import pygame
import random
import diji
import tianshi
import zd

def key_kong_zhi(ts):
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_a:
                ts.left_yi_dong()
            elif event.key == pygame.K_d:
                ts.right_yi_dong()
            elif event.key == pygame.K_w:
                ts.up_yi_dong()
            elif event.key == pygame.K_s:
                ts.down_yi_dong()
            elif event.key==pygame.K_SPACE:
                ts.fa_she()


def main():
    pygame.init()
    screen = pygame.display.set_mode((512, 768))
    beijing = pygame.image.load("雷电/map1.jpg")
    ts = tianshi.tianshi(screen)
    dj = []
    # 每过多少毫秒响应多少次
    pygame.key.set_repeat(1, 1)
    while True:
        key_kong_zhi(ts)
        screen.blit(beijing, (0, 0))
        ts.show()
        # 每次循环产生一个1,100的随机数,如果这个随机数等于5
        # 则添加一个敌机
        s = random.randint(1, 200)
        if s == 100:
            dj.append(diji.diji1(screen))
        for i in dj:
            i.show()
            i.down_yi_dong()
            if i.y > 768:
                dj.remove(i)

        pygame.display.update()


if __name__ == '__main__':
    main()


import pygame
import random
class diji1:
    def __init__(self, screen):
        self.name = "九品阴司"
        self.hp =50
        self.skin = pygame.image.load("雷电/alien_2.png")
        self.x =random.randint(0,512-128)
        self.y =0
        self.ache = 0
        self.speed = 1
        self.screen = screen
    def show(self):
        self.screen.blit(self.skin, (self.x, self.y))
    def down_yi_dong(self):
        self.y += self.speed

import pygame
import zd
class tianshi:
    def __init__(self, screen):
        self.name = "天师"
        self.hp = 70
        self.skin = pygame.image.load("雷电/hero.png").convert_alpha().subsurface(pygame.Rect(120, 0, 78, 87))
        self.x = 88
        self.y = 99
        self.ache = 10
        self.speed = 10
        self.screen = screen
        self.zidan = []

    def show(self):
        self.screen.blit(self.skin, (self.x, self.y))
        for i in self.zidan:
            i.run()
            i.show()


    def left_yi_dong(self):
        self.x -= self.speed
        if self.x < 0:
            self.x = 0

    def right_yi_dong(self):
        self.x += self.speed
        if self.x > 512 - 78:
            self.x = 512 - 78

    def up_yi_dong(self):
        self.y -= self.speed
        if self.y < 0:
            self.y = 0

    def down_yi_dong(self):
        self.y += self.speed
        if self.y > 768 - 87:
            self.y = 768 - 87

    def fa_she(self):
        # 新建一个子弹对象?
        for i in range(10):
            self.zidan.append(zd.zidan(self.screen,self.x+i*10,self.y ))




import pygame
class zidan:
    def __init__(self,screen,x,y):
        self.gjl = 20
        self.speed = 10
        self.x = x
        self.y = y
        self.skin = pygame.image.load("雷电/bullet_1.png")
        self.screen = screen
    def run(self):
        self.y = self.y-1
    def show(self):
        self.screen.blit(self.skin,(self.x,self.y))






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