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原创 常见材料

【PE】Polyethylene,聚乙烯。塑料工业中产量最高的品种。不透明或半透明、质轻的结晶性塑料,具有优良的耐低温性能(最低使用温度可达-70 ~ -100℃),其特点为手感似蜡,表面密度很小容易被划伤,但是弹性很好,电绝缘性、化学稳定性好,能耐大多数酸碱的侵蚀,但不耐热。比重0.94—0.96g/cm3,成型收缩率1.5—3.6% ,成型温度140—220℃。适宜采用注塑、吹塑、

2017-10-31 15:48:20 1051

原创 Android_media_player

演变历史Android2.2以前,多媒体框架用opencore。Android2.3,预设的多媒体框架是Stagefright,加入了真正支持流媒体的nuplayer。Local Playback用stagefrightplayer+awesomeplayer。Android4.0以后,HttpLive和RTSP协议开始使用nuplayer播放器。Android4.1,将c/c++...

2017-10-27 08:32:05 377

原创 Makefile常用函数

$(info ...) 打印信息$(warning ...) 打印警告信息$(error ...) 答应错误信息并停止make$(shell ) 返回值是Shell命令的标准输出。$(call ,,,...) 创建新的参数化的函数

2017-10-11 19:27:56 1361

原创 Android编译分析

Android编译分析 Makefile build/core/main.mk include $(BUILD_SYSTEM)/config.mk include $(BUILD_SYSTEM)/envsetup.mk FIND_LEAVES_EXCLUDES := $(addprefix --pru

2017-10-11 11:23:15 338

CEA Specs: CTA-861-G_FINAL_revised_2017.pdf

CEA Specs. https://en.wikipedia.org/wiki/Extended_Display_Identification_Data#cite_note-9

2019-06-24

E-EDID Standard.pdf

EDID specs 1.3 https://en.wikipedia.org/wiki/Extended_Display_Identification_Data#cite_note-9 http://www.edidreader.com/ https://github.com/dgallegos/edidreader

2019-06-24

Wi-Fi_Display_Technical_Specification_v2.1_0.pdf

Wi-Fi_Display_Technical_Specification_v2.1_0.pdf Download from https://www.wi-fi.org/downloads-registered-guest/Wi-Fi_Display_Technical_Specification_v2.1_0.pdf/34726

2019-06-22

Blender Cycles Lighting and Rendering Cookbook.pdf

If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts. Overview Get acquainted with the lighting and rendering concepts of the Blender Cycles engine Learn the concepts behind nodes shader system and get the best out of Cycles in any situation Packed with illustrations and a lot of tips and tricks to make your scenes come to life In Detail Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn. What you will learn from this book Understand how to use the node editor Learn to create your first material in Cycles Light a scene in Cycles Deal with animations in Cycles Design complex shaders and lighting setups Get the best out of your renders thanks to Cycles render passes Create complex realistic shaders using advanced techniques Approach An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease. Who this book is written for If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

2015-07-31

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