可以依据名称来设置3d模型部件的颜色
console.log(gltf.scene.children[0].length);
console.log(gltf.scene.children[0].name);
gltf.scene.children[0].material=new THREE.MeshBasicMaterial({color:'pink'});
可以依据名称来设置3d模型部件的颜色
console.log(gltf.scene.children[0].length);
console.log(gltf.scene.children[0].name);
gltf.scene.children[0].material=new THREE.MeshBasicMaterial({color:'pink'});