锁系列文章:
java多线程系列8-ReentrantLock源码分析
java多线程系列9-共享锁Semaphore源码解析
java多线程系列10-读写锁ReentrantReadWriteLock源码分析
1. AbstractQueuedSynchronizer介绍
AbstractQueuedSynchronizer简称AQS,是java中锁或者同步器的核心类,可以毫不夸张的说这个类是了解并发框架中锁的基础。
2. AQS数据结构
AQS低层用的数据结构是一个双向链表,是队列的一种实现,也可看成是队列并且是FIFO。如下图所示,其中Sync queue,即同步队列,是双向链表,包括head结点和tail结点,head结点主要用作后续的调度。而Condition queue不是必须的,其是一个单向链表,只有当使用Condition时,才会存在此单向链表。并且可能会有多个Condition queue。
3. 源码分析
3.1AQS节点状态有五类
- CANCELLED:节点等待超时或者中断。需要从队列中移除
- SIGNAL:后续节点的等待状态,当前节点需要通知后续节点去运行
- CONDITION :当前节点处于等待队列
- PROPAGATE:共享,表示状态需要向后面的节点传播
- 0:初始状态
3.2 AQS中使用的设计模式:
模板模式。AQS中获取锁有共享锁和独占锁,下面将对重点方法进行分析
3.3 acquire方法
(1)先看下acquire代码
public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}
(2)tryAcquire方法,是需要子类实现的。作用是尝试获取锁
(3)addWaiter方法
private Node addWaiter(Node mode) {
//mode实际是下一个在Condition条件上等待的节点
Node node = new Node(Thread.currentThread(), mode);
// Try the fast path of enq; backup to full enq on failure
Node pred = tail;
//如果队列不为空,尝试将当前节点添加到队列尾部
if (pred != null) {
node.prev = pred;
if (compareAndSetTail(pred, node)) {
pred.next = node;
return node;
}
}
//如果队列为空或者将当前节点添加到队列尾部失败
enq(node);
return node;
}
参数Node.EXCLUSIVE实际为null。
(4)enq方法就是自选将当前节点插入队列尾部
private Node enq(final Node node) {
//自选将当前节点插入队列尾部
for (;;) {
Node t = tail;
//如果队列为空,创建队列,进入下次循环
if (t == null) { // Must initialize
if (compareAndSetHead(new Node()))
tail = head;
} else {
//将当前节点尝试插入队列尾部
node.prev = t;
if (compareAndSetTail(t, node)) {
t.next = node;
return t;
}
}
}
}
(5)acquireQueued方法就是让将前节点获取锁,获取不到挂起线程
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
//node节点的前一个节点
final Node p = node.predecessor();
//如果node节点是头结点后第一个节点,尝试获取锁
//成功获取锁,将node节点置为头结点
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return interrupted;
}
//shouldParkAfterFailedAcquire判断是否需要将当前线程挂起
//parkAndCheckInterrupt将当前线程挂起,并在唤醒后判断当前线程是否被中断
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
//标示非正常退出,将当前节点标记为取消
cancelAcquire(node);
}
}
(6)shouldParkAfterFailedAcquire方法是判断当前节点是否可以挂起
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
//当前节点的状态
int ws = pred.waitStatus;
if (ws == Node.SIGNAL)
/*
* This node has already set status asking a release
* to signal it, so it can safely park.
*/
//当前一个节点状态是SIGNAL,则当前节点可以挂起
return true;
if (ws > 0) {
/*
* Predecessor was cancelled. Skip over predecessors and
* indicate retry.
*/
//找到当前节点之前最近的有效节点
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
} else {
/*
* waitStatus must be 0 or PROPAGATE. Indicate that we
* need a signal, but don't park yet. Caller will need to
* retry to make sure it cannot acquire before parking.
*/
//将一个节点状态设值为SIGNAL
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
(7)parkAndCheckInterrupt方法挂起当前线程
private final boolean parkAndCheckInterrupt() {
//挂起当前线程
LockSupport.park(this);
//当前线程是否被中断
return Thread.interrupted();
}
(8)cancelAcquire取消节点
private void cancelAcquire(Node node) {
// Ignore if node doesn't exist
if (node == null)
return;
node.thread = null;
// Skip cancelled predecessors
Node pred = node.prev;
//找到node节点之前最近的有效节点
while (pred.waitStatus > 0)
node.prev = pred = pred.prev;
// predNext is the apparent node to unsplice. CASes below will
// fail if not, in which case, we lost race vs another cancel
// or signal, so no further action is necessary.
Node predNext = pred.next;
// Can use unconditional write instead of CAS here.
// After this atomic step, other Nodes can skip past us.
// Before, we are free of interference from other threads.
//将当前节点状态设值为CANCELLED
node.waitStatus = Node.CANCELLED;
// If we are the tail, remove ourselves.
//当前节点为尾节点,将尾节点设值为前一个有效节点
if (node == tail && compareAndSetTail(node, pred)) {
compareAndSetNext(pred, predNext, null);
} else {
// If successor needs signal, try to set pred's next-link
// so it will get one. Otherwise wake it up to propagate.
int ws;
if (pred != head &&
((ws = pred.waitStatus) == Node.SIGNAL ||
(ws <= 0 && compareAndSetWaitStatus(pred, ws, Node.SIGNAL))) &&
pred.thread != null) {
Node next = node.next;
if (next != null && next.waitStatus <= 0)
compareAndSetNext(pred, predNext, next);
} else {
//唤醒node节点后续的节点
unparkSuccessor(node);
}
node.next = node; // help GC
}
}
9)unparkSuccessor唤醒后续节点
这个方法属于释放锁方法,后续再分析
总结下,acquire方法大致流程如下:
- tryAcquire尝试获取锁
- 获取锁失败,addWaiter(Node.EXCLUSIVE)方法将当前线程打包成节点加入队列,并将当前线程挂起,等待被唤醒
- 如果当前线程被不正常唤醒,则取消当前线程
3.4 acquireInterruptibly方法
和acquire不同的是,该方法可以响应中断,抛出异常。
public final void acquireInterruptibly(int arg)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
if (!tryAcquire(arg))
doAcquireInterruptibly(arg);
}
private void doAcquireInterruptibly(int arg)
throws InterruptedException {
final Node node = addWaiter(Node.EXCLUSIVE);
boolean failed = true;
try {
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
throw new InterruptedException();
}
} finally {
if (failed)
cancelAcquire(node);
}
}
3.5 tryAcquireNanos方法
tryAcquireNanos方法相对前两个是有了等待时长,等待时间一到,自动唤醒。并退出,也可以响应中断,抛出异常。
public final boolean tryAcquireNanos(int arg, long nanosTimeout)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
return tryAcquire(arg) ||
doAcquireNanos(arg, nanosTimeout);
}
private boolean doAcquireNanos(int arg, long nanosTimeout)
throws InterruptedException {
if (nanosTimeout <= 0L)
return false;
final long deadline = System.nanoTime() + nanosTimeout;
final Node node = addWaiter(Node.EXCLUSIVE);
boolean failed = true;
try {
for (;;) {
final Node p = node.predecessor();
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return true;
}
nanosTimeout = deadline - System.nanoTime();
if (nanosTimeout <= 0L)
return false;
if (shouldParkAfterFailedAcquire(p, node) &&
nanosTimeout > spinForTimeoutThreshold)
LockSupport.parkNanos(this, nanosTimeout);
if (Thread.interrupted())
throw new InterruptedException();
}
} finally {
if (failed)
cancelAcquire(node);
}
}
3.6 acquireShared方法
(1)acquireShared是共享模式下获取锁
public final void acquireShared(int arg) {
if (tryAcquireShared(arg) < 0)
doAcquireShared(arg);
}
(2)tryAcquireShared是需要子类实现的方法
(3)doAcquireShared方法
private void doAcquireShared(int arg) {
//创建一个等待节点为共享模式的节点
final Node node = addWaiter(Node.SHARED);
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
//前一个节点为头结点
if (p == head) {
int r = tryAcquireShared(arg);
if (r >= 0) {
//将当前节点设值为头结点,并传播
setHeadAndPropagate(node, r);
p.next = null; // help GC
if (interrupted)
selfInterrupt();
failed = false;
return;
}
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
(4)setHeadAndPropagate是重置头节点,并传播状态
private void setHeadAndPropagate(Node node, int propagate) {
Node h = head; // Record old head for check below
setHead(node);
/*
* Try to signal next queued node if:
* Propagation was indicated by caller,
* or was recorded (as h.waitStatus either before
* or after setHead) by a previous operation
* (note: this uses sign-check of waitStatus because
* PROPAGATE status may transition to SIGNAL.)
* and
* The next node is waiting in shared mode,
* or we don't know, because it appears null
*
* The conservatism in both of these checks may cause
* unnecessary wake-ups, but only when there are multiple
* racing acquires/releases, so most need signals now or soon
* anyway.
*/
if (propagate > 0 || h == null || h.waitStatus < 0 ||
(h = head) == null || h.waitStatus < 0) {
Node s = node.next;
if (s == null || s.isShared())
doReleaseShared();
}
}
3.7 acquireSharedInterruptibly和tryAcquireSharedNanos方法
这两个方法和上面类似,不再叙述
3.8 release
(1)release方法释放锁
public final boolean release(int arg) {
if (tryRelease(arg)) {
Node h = head;
if (h != null && h.waitStatus != 0)
unparkSuccessor(h);
return true;
}
return false;
}
(2) tryRelease方法是需要子类实现的方法
(3)unparkSuccessor方法唤醒后续节点
private void unparkSuccessor(Node node) {
/*
* If status is negative (i.e., possibly needing signal) try
* to clear in anticipation of signalling. It is OK if this
* fails or if status is changed by waiting thread.
*/
int ws = node.waitStatus;
//node节点(一般是头节点)状态不为取消状态或者初始状态,将状态设为初始状态0
if (ws < 0)
compareAndSetWaitStatus(node, ws, 0);
/*
* Thread to unpark is held in successor, which is normally
* just the next node. But if cancelled or apparently null,
* traverse backwards from tail to find the actual
* non-cancelled successor.
*/
//找到node节点之后第一个有效节点
Node s = node.next;
if (s == null || s.waitStatus > 0) {
s = null;
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
//将当前线程唤醒
if (s != null)
LockSupport.unpark(s.thread);
}
3.9 releaseShared
(1)releaseShared共享模式下释放锁
public final boolean releaseShared(int arg) {
if (tryReleaseShared(arg)) {
doReleaseShared();
return true;
}
return false;
}
(2)tryReleaseShared是子类需要实现的方法
(3)doReleaseShared方法
private void doReleaseShared() {
/*
* Ensure that a release propagates, even if there are other
* in-progress acquires/releases. This proceeds in the usual
* way of trying to unparkSuccessor of head if it needs
* signal. But if it does not, status is set to PROPAGATE to
* ensure that upon release, propagation continues.
* Additionally, we must loop in case a new node is added
* while we are doing this. Also, unlike other uses of
* unparkSuccessor, we need to know if CAS to reset status
* fails, if so rechecking.
*/
for (;;) {
Node h = head;
if (h != null && h != tail) {
int ws = h.waitStatus;
//node节点为SIGNAL,将其设为0,并唤醒后续线程
if (ws == Node.SIGNAL) {
if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
continue; // loop to recheck cases
unparkSuccessor(h);
}
//node节点状态为0,将其设为PROPAGATE
else if (ws == 0 &&
!compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
continue; // loop on failed CAS
}
//头节点被改变继续循环
if (h == head) // loop if head changed
break;
}
}
3.10 await方法
(1)await方法
public final void await() throws InterruptedException {
//相应中断
if (Thread.interrupted())
throw new InterruptedException();
//将当前线程打包成一个节点,加入到Condition队列(不是同步队列)
Node node = addConditionWaiter();
//当前线程释放锁
int savedState = fullyRelease(node);
int interruptMode = 0;
//如果当前线程不在同步队列,挂起当前线程
while (!isOnSyncQueue(node)) {
LockSupport.park(this);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
}
//线程被唤醒后,此时线程已经在同步队,尝试获取锁,并判断线程是否被中断
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
//清楚Condition队列中已经取消的节点
if (node.nextWaiter != null) // clean up if cancelled
unlinkCancelledWaiters();
//是否需要发出报告异常
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
}
(2)addConditionWaiter方法
private Node addConditionWaiter() {
Node t = lastWaiter;
// If lastWaiter is cancelled, clean out.
//如果Condition队列最后一个节点被取消,则清楚Condition队列中所有cancel节点
if (t != null && t.waitStatus != Node.CONDITION) {
unlinkCancelledWaiters();
t = lastWaiter;
}
//将当前线程构构造成一个condition节点,加入Condition队列
Node node = new Node(Thread.currentThread(), Node.CONDITION);
if (t == null)
firstWaiter = node;
else
t.nextWaiter = node;
lastWaiter = node;
return node;
}
(3)fullyRelease方法
final int fullyRelease(Node node) {
boolean failed = true;
try {
//获取锁的状态,savedState为几代表线程重入锁几次
int savedState = getState();
//释放锁
if (release(savedState)) {
failed = false;
return savedState;
} else {
throw new IllegalMonitorStateException();
}
} finally {
//失败,将当前节点设值为取消
if (failed)
node.waitStatus = Node.CANCELLED;
}
}
(4)isOnSyncQueue方法
final boolean isOnSyncQueue(Node node) {
//如果node节点是CONDITION或者前一个节点为空,代表节点不在同步队列
if (node.waitStatus == Node.CONDITION || node.prev == null)
return false;
//节点有后续节点,代表在后续节点上
if (node.next != null) // If has successor, it must be on queue
return true;
/*
* node.prev can be non-null, but not yet on queue because
* the CAS to place it on queue can fail. So we have to
* traverse from tail to make sure it actually made it. It
* will always be near the tail in calls to this method, and
* unless the CAS failed (which is unlikely), it will be
* there, so we hardly ever traverse much.
*/
//从同步节点尾部找node节点
return findNodeFromTail(node);
}
(5)findNodeFromTail方法
private boolean findNodeFromTail(Node node) {
Node t = tail;
for (;;) {
if (t == node)
return true;
if (t == null)
return false;
t = t.prev;
}
}
(6)checkInterruptWhileWaiting方法
private int checkInterruptWhileWaiting(Node node) {
//如果线程中断,判断是在signal之前中断还是之后,之前中断标示要抛出异常,之后中断标示要重新中转
return Thread.interrupted() ?
(transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) :
0;
}
(7)transferAfterCancelledWait方法
final boolean transferAfterCancelledWait(Node node) {
//设置成功,代表是在signal之前中断,因为signal会将标志设为0
if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) {
enq(node);
return true;
}
/*
* If we lost out to a signal(), then we can't proceed
* until it finishes its enq(). Cancelling during an
* incomplete transfer is both rare and transient, so just
* spin.
*/
while (!isOnSyncQueue(node))
Thread.yield();
return false;
}
(8)unlinkCancelledWaiters方法
private void unlinkCancelledWaiters() {
//将condition队列中cancel节点删除
Node t = firstWaiter;
Node trail = null;
while (t != null) {
Node next = t.nextWaiter;
if (t.waitStatus != Node.CONDITION) {
t.nextWaiter = null;
if (trail == null)
firstWaiter = next;
else
trail.nextWaiter = next;
if (next == null)
lastWaiter = trail;
}
else
trail = t;
t = next;
}
}
(9)reportInterruptAfterWait
private void reportInterruptAfterWait(int interruptMode)
throws InterruptedException {
if (interruptMode == THROW_IE)
throw new InterruptedException();
else if (interruptMode == REINTERRUPT)
selfInterrupt();
}
总结下:
- 线程调用wait方法,会将当前线程打包成一个condition节点
- 当前线程释放锁
- 判断当前线程是否在同步队列,不存在,挂起线程
- 线程唤醒后,再次判断是否在同步队列,如果在同步队列,尝试获取锁,后面和同步队列逻辑一直
3.11 signal方法
(1)signal方法
public final void signal() {
//如果不是独占锁抛出异常,Condition队列只有独占模式线程才会有
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
Node first = firstWaiter;
//唤醒第一个等待节点
if (first != null)
doSignal(first);
}
(2)doSignal方法
private void doSignal(Node first) {
do {
//将第一个wait节点下一个变成第一个wait节点
if ( (firstWaiter = first.nextWaiter) == null)
lastWaiter = null;
first.nextWaiter = null;
//唤醒第一个节点
} while (!transferForSignal(first) &&
(first = firstWaiter) != null);
}
(3)transferForSignal方法
final boolean transferForSignal(Node node) {
/*
* If cannot change waitStatus, the node has been cancelled.
*/
//将当前节点的状态变为0
if (!compareAndSetWaitStatus(node, Node.CONDITION, 0))
return false;
/*
* Splice onto queue and try to set waitStatus of predecessor to
* indicate that thread is (probably) waiting. If cancelled or
* attempt to set waitStatus fails, wake up to resync (in which
* case the waitStatus can be transiently and harmlessly wrong).
*/
//将当前节点加入队列,加入队列后把前一个节点返回
Node p = enq(node);
int ws = p.waitStatus;
//如果前一个节点是取消状态或者设为SIGNAL状态失败,唤醒当前线程
if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL))
LockSupport.unpark(node.thread);
return true;
}