#include <stdio.h>
#include <math.h>
struct Point{double x,y;};
struct stline{Point a,b;} line1,line2;
int dblcmp(double a,double b)
{
if (fabs(a-b)<=1E-6) return 0;
if (a>b) return 1;
else return -1;
}
//***************点积判点是否在线段上***************
double dot(double x1,double y1,double x2,double y2) //点积
{
return x1*x2+y1*y2;
}
int point_on_line(Point a,Point b,Point c) //求a点是不是在线段bc上,>0不在,=0与端点重合,<0在。
{
return dblcmp(dot(b.x-a.x,b.y-a.y,c.x-a.x,c.y-a.y),0);
}
//**************************************************
double cross(double x1,double y1,double x2,double y2)
{
return x1*y2-x2*y1;
}
double ab_cross_ac(Point a,Point b,Point c) //ab与ac的叉集
{
return cross(b.x-a.x,b.y-a.y,c.x-a.x,c.y-a.y);
}
int ab_cross_cd (Point a,Point b,Point c,Point d) //求ab是否与cd相交,交点为p。1规范相交,0交点是一线段的端点,-1不相交。
{
double s1,s2,s3,s4;
int d1,d2,d3,d4;
Point p;
d1=dblcmp(s1=ab_cross_ac(a,b,c),0);
d2=dblcmp(s2=ab_cross_ac(a,b,d),0);
d3=dblcmp(s3=ab_cross_ac(c,d,a),0);
d4=dblcmp(s4=ab_cross_ac(c,d,b),0);
//如果规范相交则求交点
if ((d1^d2)==-2 && (d3^d4)==-2)
{
p.x=(c.x*s2-d.x*s1)/(s2-s1);
p.y=(c.y*s2-d.y*s1)/(s2-s1);
return 1;
}
//如果不规范相交
if (d1==0 && point_on_line(c,a,b)<=0)
{
p=c;
return 0;
}
if (d2==0 && point_on_line(d,a,b)<=0)
{
p=d;
return 0;
}
if (d3==0 && point_on_line(a,c,d)<=0)
{
p=a;
return 0;
}
if (d4==0 && point_on_line(b,c,d)<=0)
{
p=b;
return 0;
}
//如果不相交
return -1;
}
int main()
{
scanf("%lf%lf%lf%lf",&line1.a.x,&line1.a.y,&line1.b.x,&line1.b.y);
scanf("%lf%lf%lf%lf",&line2.a.x,&line2.a.y,&line2.b.x,&line2.b.y);
if (ab_cross_cd(line1.a,line1.b,line2.a,line2.b)>=0)
printf("相交");
else printf("不相交");
return 0;
}