VR系列——Oculus Rift 介绍指南:四、Oculus Rift的硬件设置

Oculus Rift的硬件设置

因为虚拟现实是一种新的媒体,所以你需要在开发过程中做大量的测试。在安装SDK之前,Oculus建议确认硬件是否被正确地配置和测试过。如果Rift已经配置了,那么你可以跳过这一步。

Oculus Rift DK2

设置DK2硬件的说明,在设备附带的快速启动指南中提供。


这里写图片描述
图1:Oculus Rift DK2

DK2头显在DK1的基础上包含了一些重要的改进:

  • 更高的分辨率和刷新率 - 1920x1080(每只眼睛960x1080分辨率)和75Hz的最大刷新率。
  • 低留存时间的OLED显示器 - 有助于减少运动模糊和抖动,显著提高图像质量,减少晕动症。
  • 位置跟踪 - 精确的低延迟位置跟踪,确保所有的头部运动被跟踪。
  • 内置延迟测试仪 - 不断测量系统的延迟,优化运动预测,减少感知延迟。

Oculus用户指南里提供的其他说明,在http://developer.oculus.com 中可以找到。

Oculus Rift DK1

设置DK1硬件的说明,在设备附带的Oculus Rift开发套件手册中提供。

![这里写图片描述](https://img-blog.csdn.net/20170425203455133?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/SouthEast) **图2:Oculus Rift DK1** Oculus用户指南里提供的其他说明,在http://developer.oculus.com 中可以找到。
**原文如下**

Oculus Rift Hardware Setup

Because VR is a new medium, you will need to do a lot of testing during development. Before installing the SDK, Oculus recommends making sure the hardware is correctly configured and tested. If the Rift is already configured, you can skip this section.

Oculus Rift DK2

Instructions for setting up DK2 hardware are provided in the Quick Start Guide that shipped with the device.


这里写图片描述
Figure 1: The Oculus Rift DK2

The DK2 headset incorporates a number of significant improvements over the DK1:

  • Higher Resolution and Refresh Rate—1920x1080 (960x1080 per eye) resolution and a maximum refresh of 75Hz.
  • Low Persistence OLED Display—helps reduce motion blur and judder, significantly improving image quality and reducing simulator sickness.
  • Positional Tracking—precise low latency positional tracking ensures all head motion is tracked.
  • Built-in Latency Tester—constantly measures system latency to optimize motion prediction and reduce perceived latency.

Additional instructions are provided in the Oculus User Guide, which is available at http://
developer.oculus.com.


这里写图片描述
Figure 2: The Oculus Rift DK1

Additional instructions are provided in the Oculus User Guide, which is available at http://
developer.oculus.com.

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