python(飞机大战部分代码)

代码部分

GameMain()

import sys

from GameObject import *


class GameMain:
    def __init__(self):
        pygame.init()
        self.clock = pygame.time.Clock()
        self.screen = pygame.display.set_mode(SCREEN_SIZE.size)
        self.bg1 = BackGround("images/background.png", True)
        self.bg2 = BackGround("images/background.png", False)
        self.hero = Hero("images/me1.png")
        # self.enemy = Enemy("images/enemy1.png")
        random_number = random.randint(1, 4)
        random_image = f"images/enemy{random_number}.png"
        self.enemy = Enemy(random_image)

    def start_game(self):
        while True:
            self.__draw()
            self.__collide()
            self.__event()

    def __draw(self):
        self.clock.tick(120)
        self.bg1.move(self.screen)
        self.bg2.move(self.screen)
        self.hero.move(self.screen)
        self.enemy.move(self.screen)
        pygame.display.update()

    def __collide(self):
        pass

    def __event(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == KEYDOWN:
                if event.key == K_UP:
                    self.hero.speed_y = -1
                elif event.key == K_DOWN:
                    self.hero.speed_y = 1
                if event.key == K_LEFT:
                    self.hero.speed_x = -1
                elif event.key == K_RIGHT:
                    self.hero.speed_x = 1
            elif event.type == KEYUP:
                if event.key == K_UP or event.key == K_DOWN:
                    self.hero.speed_y = 0
                if event.key == K_LEFT or event.key == K_RIGHT:
                    self.hero.speed_x = 0


if __name__ == '__main__':
    gm = GameMain()
    gm.start_game()

GameObject()

import pygame

import random

from pygame import *

SCREEN_SIZE = pygame.Rect(0, 0, 480, 700)


class GameBase:
    def __init__(self, img_path, speed_x=0, speed_y=0):
        self.img = pygame.image.load(img_path)
        self.speed_x = speed_x
        self.speed_y = speed_y
        self.rect = self.img.get_rect()

    def move(self, screen: Surface):
        self.rect.x += self.speed_x
        self.rect.y += self.speed_y
        screen.blit(self.img, self.rect)


class Hero(GameBase):
    def __init__(self, img_path):
        super().__init__(img_path, 0, 0)
        self.rect.centerx = SCREEN_SIZE.centerx
        self.rect.bottom = SCREEN_SIZE.bottom

    def move(self, screen: Surface):
        super().move(screen)
        if self.rect.left <= SCREEN_SIZE.left:
            self.rect.left = SCREEN_SIZE.left
        elif self.rect.right >= SCREEN_SIZE.right:
            self.rect.right = SCREEN_SIZE.right
        if self.rect.top <= SCREEN_SIZE.top:
            self.rect.top = SCREEN_SIZE.top
        elif self.rect.bottom >= SCREEN_SIZE.bottom:
            self.rect.bottom = SCREEN_SIZE.bottom


class BackGround(GameBase):
    def __init__(self, img_path, is_First: bool):
        super().__init__(img_path, 0, 1)
        if is_First:
            self.rect.x = 0
            self.rect.y = 0
        else:
            self.rect.bottom = 0
            self.rect.left = 0

    def move(self, screen):
        super().move(screen)
        if self.rect.top >= SCREEN_SIZE.bottom:
            self.rect.bottom = SCREEN_SIZE.top


class Enemy(GameBase):
    def __init__(self, img_path):
        super().__init__(img_path)
        self.speed_x = 0
        self.speed_y = random.randint(1, 3)
        self.rect.bottom = 0
        self.rect.x = random.randint(0, SCREEN_SIZE.width - self.rect.width)

    def move(self, screen: Surface):
        super().move(screen)
        if self.rect.top >= 700:
            self.kill()


class Bullet(GameBase):
    pass


class EnemyBullet(GameBase):
    passs

实现结果

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很抱歉,由于Python飞机大战是一个相当大的项目,涉及到游戏编程的各个方面,比如游戏循环、碰撞检测、用户输入处理等,提供完整的代码在这里不合适且超出了简洁的回答范围。但我可以给你一个基本的框架和一些关键部分代码示例,你可以以此作为起点来搭建你的飞机大战游戏。 首先,你需要导入必要的库如`pygame`(用于游戏开发): ```python import pygame from pygame.locals import * ``` 接下来,创建游戏窗口并初始化: ```python pygame.init() screen = pygame.display.set_mode((800, 600)) pygame.display.set_caption("Python Plane Battle") clock = pygame.time.Clock() ``` 然后定义飞机类(包含位置、速度等属性和绘制方法): ```python class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.Surface((50, 50)) self.image.fill((255, 255, 0)) # 黄色背景 self.rect = self.image.get_rect(center=(400, 500)) def update(self, keys_pressed): # 更新位置 if keys_pressed[K_UP]: self.rect.move_ip(0, -5) if keys_pressed[K_DOWN]: self.rect.move_ip(0, 5) # 碰撞边界处理 if self.rect.top < 0 or self.rect.bottom > screen.get_height(): self.kill() ``` 接下来,你需要主游戏循环,包括事件处理、更新和绘图: ```python # 创建玩家实例 player = Player() running = True while running: for event in pygame.event.get(): if event.type == QUIT: running = False player.update(pygame.key.get_pressed()) # 更新玩家位置 screen.fill((0, 0, 0)) # 清屏黑色 player.draw(screen) # 绘制玩家 pygame.display.flip() # 显示屏幕 clock.tick(60) # 控制帧率 ``` 这只是一个非常基础的例子,实际的游戏会更复杂,需要更多的敌机、子弹、得分管理以及碰撞检测等功能。如果你想要学习完整的飞机大战项目,建议参考相关的教程、文档或开源游戏引擎库,例如pygame的官方文档和GitHub上的游戏源码。

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