Unity3d报错:Error building Player: Win32Exception: ApplicationName='xxxxxx/zipalign.exe'

unity更新到5.0了,sdk也要求使用Android5.0以上的,所以电脑里的sdk直接用了5.0的版本。

现在有一个项目是unity4.5版本的,发布的时候提示的错误



然后就百度,找到了解决方案,

1、首先找到你装好的sdk里面API版本最高的文件夹,比如:E:\sdk\build-tools\21.1.2

2、复制此文件夹下的  zipalign.exe 

3、把它复制到  sdk下的tool文件夹内,比如E:\sdk\tools


想必三部曲过后,你应该一目了然了吧,祝你发布成功。

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