MeshLab build Mesh

thanks - this is a big help - MeshLab is a bit weird to find stuff for casual users

Here are some notes in case it helps someone, (Kyle is quick with the menus :)

Render->Show Vertex Normals

Filters->Point Set -> Compute Normals
Neighbors 16
Flip Normals checked
-1000 Z

Filters->SamplingFilters-> Poisson-disk
Samples:5000
Base Mesh Sampling Checked

Filters->Point Set->Surface Reconstruction: Poisson
Octree: 12
Solver: 7

Filters->Remeshing->LS3, 3 Iterations (default)

Filters->Sampling->Vertex Attrib Transfer
Source: *.ply
Target: Poisson Mesh

Transfer Geometry
Transfer Normal

Filters->Cleaning->Remove Duplicate Vertex

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