thanks - this is a big help - MeshLab is a bit weird to find stuff for casual users Here are some notes in case it helps someone, (Kyle is quick with the menus :) Render->Show Vertex Normals Filters->Point Set -> Compute Normals Neighbors 16 Flip Normals checked -1000 Z Filters->SamplingFilters-> Poisson-disk Samples:5000 Base Mesh Sampling Checked Filters->Point Set->Surface Reconstruction: Poisson Octree: 12 Solver: 7 Filters->Remeshing->LS3, 3 Iterations (default) Filters->Sampling->Vertex Attrib Transfer Source: *.ply Target: Poisson Mesh Transfer Geometry Transfer Normal Filters->Cleaning->Remove Duplicate Vertex