package com.hyl.libgdx;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class FirstGame implements ApplicationListener{
//绘图用的SpriteBatch
private SpriteBatch batch;
@Override
public void create() {
batch = new SpriteBatch(); //实例化
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void render() {
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); //清屏
batch.begin();
batch.end();
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
}
package com.hyl.libgdx;
import com.badlogic.gdx.backends.android.AndroidApplication;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
public class MainActivity extends AndroidApplication {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
initialize(new FirstGame(), false);
}
}