看了Aige的
Android翻页效果原理实现之引入折线
这样算出来的mTouchY即是圆的轨迹上的对应横坐标的纵坐标值
效果图
效果图:
使用mPathFoldAndNext记录了折叠区和它相等的下一页(右侧)区
有些计算原理 在此留个笔记
x、y 为 折出的三角形的 短边与长边; O(a,b)点即为触摸点
设K = w - a, L = h - b
∆OMA中,由勾股定理,得出
∆OMA与 ∆AOB、∆APB三者之面积和 等于 梯形 MOBP的面积
代入x,解得
再代入触摸点(a,b) 即可求出当前对应的x、y了
有x、y现在就可以求出A点和B点的坐标了
A点(w - x, h)
B点(w, h - y)
折线出的三角形即是:以Path的moveTo到touch点,再lineTo到A、B两点,close闭合出的三角形
AB为对折线,P点对折形成的O点应该在 以(0,h)为圆心,w为半径的圆内
由Path和Region求出这个圆的范围: mRegionShortSize
如果不在范围内,那肯定是触摸的纵坐标出了问题:
- if (!mRegionShortSize.contains((int)mTouchX, (int)mTouchY)) {
- /*
- 如果不在则通过x坐标强行重算y坐标
- 通过圆的标准方程: (x-a)^2+(y-b)^2=r^2 (a,b)为圆心 r为半径 x,y为圆弧上的一点
- y - b = Math.sqrt(r^2 - (x-a)^2) => y = Math.sqrt(r^2 - (x-a)^2) + b
- 或
- -(y - b) = Math.sqrt(r^2 - (x-a)^2) => y = -1 * Math.sqrt(r^2 - (x-a)^2) + b
- */
- // mTouchY = (float) (Math.sqrt((Math.pow(mW, 2) - Math.pow(mTouchX, 2))) + mH); // 明显值大于mH,不对
- mTouchY = (float) (-1 * Math.sqrt((Math.pow(mW, 2) - Math.pow(mTouchX, 2))) + mH);
- }
(注:原文中的表达式
mPointY = (float) (Math.sqrt((Math.pow(mViewWidth, 2) - Math.pow(mPointX, 2))) - mViewHeight);
mPointY = Math.abs(mPointY) + mValueAdded;
mPointY = Math.abs(mPointY) + mValueAdded;
)
到目前的代码:
- package com.stone.turnpage.view;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Path;
- import android.graphics.RectF;
- import android.graphics.Region;
- import android.os.Build;
- import android.support.annotation.RequiresApi;
- import android.util.AttributeSet;
- import android.view.MotionEvent;
- import android.view.View;
- /**
- * author : stone
- * email : aa86799@163.com
- * time : 16/9/20 11 18
- *
- * 折线翻页
- */
- public class FoldTurnPageView extends View {
- private float mTouchX, mTouchY;
- private Path mPath;
- private Paint mPaint;
- private int mW, mH;
- private Region mRegionShortSize;
- public FoldTurnPageView(Context context) {
- this(context, null);
- }
- public FoldTurnPageView(Context context, AttributeSet attrs) {
- this(context, attrs, 0);
- }
- public FoldTurnPageView(Context context, AttributeSet attrs, int defStyleAttr) {
- super(context, attrs, defStyleAttr);
- mPath = new Path();
- mPaint = new Paint();
- mPaint.setColor(Color.RED);
- mPaint.setStyle(Paint.Style.STROKE);
- mPaint.setStrokeWidth(10);
- mRegionShortSize = new Region();
- }
- @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
- public FoldTurnPageView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
- super(context, attrs, defStyleAttr, defStyleRes);
- }
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- mTouchX = event.getX();
- mTouchY = event.getY();
- System.out.println(mTouchY);
- if (!mRegionShortSize.contains((int)mTouchX, (int)mTouchY)) {
- /*
- 如果不在则通过x坐标强行重算y坐标
- 通过圆的标准方程: (x-a)^2+(y-b)^2=r^2 (a,b)为圆心 r为半径 x,y为圆弧上的一点
- y - b = Math.sqrt(r^2 - (x-a)^2) => y = Math.sqrt(r^2 - (x-a)^2) + b
- 或
- -(y - b) = Math.sqrt(r^2 - (x-a)^2) => y = -1 * Math.sqrt(r^2 - (x-a)^2) + b
- */
- // mTouchY = (float) (Math.sqrt((Math.pow(mW, 2) - Math.pow(mTouchX, 2))) + mH);
- mTouchY = (float) (-1 * Math.sqrt((Math.pow(mW, 2) - Math.pow(mTouchX, 2))) + mH);
- }
- invalidate();
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- break;
- case MotionEvent.ACTION_MOVE:
- break;
- case MotionEvent.ACTION_UP:
- break;
- }
- return true;
- }
- @Override
- protected void onSizeChanged(int w, int h, int oldw, int oldh) {
- super.onSizeChanged(w, h, oldw, oldh);
- mW = getMeasuredWidth();
- mH = getMeasuredHeight();
- computeShortSizeRegion();
- }
- @Override
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- mPath.reset();
- float k = mW - mTouchX;
- float l = mH - mTouchY;
- float c = (float) (Math.pow(k, 2) + Math.pow(l, 2));
- float x = c / (2 * k);
- float y = c / (2 * l);
- mPath.moveTo(mTouchX, mTouchY); //O点
- mPath.lineTo(mW - x, mH); //A点
- mPath.lineTo(mW, mH - y); //B点
- mPath.close();
- mPaint.setColor(Color.RED);
- canvas.drawPath(mPath, mPaint);
- mPaint.setColor(Color.GREEN);
- mPath.reset();
- mPath.addCircle(0, mH, mW, Path.Direction.CCW);
- canvas.drawPath(mPath, mPaint);
- }
- /**
- * 计算短边的有效区域
- */
- private void computeShortSizeRegion() {
- // 短边圆形路径对象
- Path pathShortSize = new Path();
- // 添加圆形到Path
- pathShortSize.addCircle(0, mH, mW, Path.Direction.CCW);
- RectF bounds = new RectF();
- pathShortSize.computeBounds(bounds, true);
- //region.setPath 参数Region clip, 用于裁剪
- mRegionShortSize.setPath(pathShortSize, new Region((int)bounds.left, (int)bounds.top,
- (int)bounds.right, (int)bounds.bottom));
- }
- }
效果图
自动滑动
当在view的右下宽高四分之一处,向右滑;左侧八分之一区向左滑
向右滑:
右部区 ra = w / 4 * 3; 底部区 ba = h / 4 * 3;
当touch-up时,touch-x>ra && touch-y>ba 说明在右滑区
从touch点(x, y)到右下点(w,h)获得一条直线方程;此后当不断增大x,并计算y值
根据直线方程公式解得y值
向左滑:
左部 la=w/4;
从touch点(x,y)连线到(-w,h)点;同样根据直线方程求解...
关于上端多余部分,不需要绘制:
(这里改了下图:aige博文里的图,与最开始的图不一样:AB点相反)
即∆BMN不需要绘制
OD垂直于PA,∆BMN和∆BOD即是相似三角形
BN/MN=BD/OD,所以MN=BN/BD*OD
∆BQN和∆BAP是相似三角形
BN/QN=BP/AP, 所以QN=BN/BP*AP
此时的代码:
- package com.stone.turnpage.view;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Path;
- import android.graphics.RectF;
- import android.graphics.Region;
- import android.os.Build;
- import android.os.Handler;
- import android.os.Message;
- import android.support.annotation.IntDef;
- import android.support.annotation.RequiresApi;
- import android.util.AttributeSet;
- import android.view.MotionEvent;
- import android.view.View;
- import java.lang.annotation.Retention;
- import java.lang.annotation.RetentionPolicy;
- /**
- * author : stone
- * email : aa86799@163.com
- * time : 16/9/20 11 18
- * <p>
- * 折线翻页
- */
- public class FoldTurnPageView extends View {
- private float mTouchX, mTouchY;
- private float mTouchUpX, mTouchUpY;//touch-up 时点的坐标
- private Path mPath;
- private Paint mPaint;
- private int mW, mH;
- private Region mRegionShortSize;
- private int mBuffArea = 20; //底部缓冲区
- private float mAutoAreaRight, mAutoAreaBottom, mAutoAreaLeft;
- private boolean mIsSlide; //是否自动滑动
- private static final int LEFT_BOTTOM = 1; //左下
- private static final int RIGHT_BOTTOM = 2; //右下
- @IntDef({LEFT_BOTTOM, RIGHT_BOTTOM})
- @Retention(RetentionPolicy.SOURCE)
- private @interface SlideDirection {}
- @SlideDirection
- private int mSlide;
- private Handler mHandler = new Handler() {
- @Override
- public void handleMessage(Message msg) {
- super.handleMessage(msg);
- if (!mIsSlide) {
- return;
- }
- if (mSlide == RIGHT_BOTTOM && mTouchX < mW) {//向下滑动
- mTouchX += 10;
- /*
- 根据直线方程公式:(y-y1)/(y2-y1)=(x-x1)/(x2-x1)
- y=y1+(x-x1)*(y2-y1)/(x2-x1)
- mTouchUpX <==> x1 mTouchUpY <==> y1
- mW <==> x2 mH <==> y2
- 不断变化的点 mTouchX <==> x mTouchY <==> y
- */
- mTouchY = mTouchUpY + (mTouchX - mTouchUpX) * (mH - mTouchUpY) / (mW - mTouchUpX);
- invalidate();
- sendMessageDelayed(obtainMessage(0), 25);
- } else if (mSlide == LEFT_BOTTOM && mTouchX > -mW) {//向左滑动
- mTouchX -= 40;
- mTouchY = mTouchUpY + (mTouchX - mTouchUpX) * (mH - mTouchUpY) / (-mW - mTouchUpX);
- invalidate();
- sendMessageDelayed(obtainMessage(0), 25);
- } else {
- slideStop();
- }
- }
- };
- public FoldTurnPageView(Context context) {
- this(context, null);
- }
- public FoldTurnPageView(Context context, AttributeSet attrs) {
- this(context, attrs, 0);
- }
- public FoldTurnPageView(Context context, AttributeSet attrs, int defStyleAttr) {
- super(context, attrs, defStyleAttr);
- mPath = new Path();
- mPaint = new Paint();
- mPaint.setColor(Color.RED);
- mPaint.setStyle(Paint.Style.STROKE);
- mPaint.setStrokeWidth(10);
- mRegionShortSize = new Region();
- // setLayerType(LAYER_TYPE_SOFTWARE, null); //关闭硬件加速 api11以上 在manifest中关闭
- }
- @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
- public FoldTurnPageView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
- super(context, attrs, defStyleAttr, defStyleRes);
- }
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- float x = event.getX();
- float y = event.getY();
- mTouchX = x;
- mTouchY = y;
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- mHandler.removeMessages(0);
- invalidate();
- break;
- case MotionEvent.ACTION_MOVE:
- invalidate();
- break;
- case MotionEvent.ACTION_UP:
- if (x > mAutoAreaRight && y > mAutoAreaBottom) {
- mSlide = RIGHT_BOTTOM;
- startSlide(x, y);
- } else if (x < mAutoAreaLeft) {
- mSlide = LEFT_BOTTOM;
- startSlide(x, y);
- }
- break;
- }
- return true;
- }
- private void startSlide(float x, float y ) {
- mIsSlide = true;
- mTouchUpX = x;
- mTouchUpY = y;
- mHandler.sendEmptyMessage(0);
- }
- @Override
- protected void onSizeChanged(int w, int h, int oldw, int oldh) {
- super.onSizeChanged(w, h, oldw, oldh);
- mW = getMeasuredWidth();
- mH = getMeasuredHeight();
- computeShortSizeRegion();
- mAutoAreaRight = mW / 4 * 3;
- mAutoAreaBottom = mH / 4 * 3;
- mAutoAreaLeft = mW / 8;
- }
- @Override
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- // canvas.clipRegion(mRegionShortSize);
- canvas.drawColor(Color.parseColor("#d8ccaa00"));
- if (!mRegionShortSize.contains((int) mTouchX, (int) mTouchY)) {
- /*
- 如果不在则通过x坐标强行重算y坐标
- 通过圆的标准方程: (x-a)^2+(y-b)^2=r^2 (a,b)为圆心 r为半径 x,y为圆弧上的一点
- y - b = Math.sqrt(r^2 - (x-a)^2) => y = Math.sqrt(r^2 - (x-a)^2) + b
- 或
- -(y - b) = Math.sqrt(r^2 - (x-a)^2) => y = -1 * Math.sqrt(r^2 - (x-a)^2) + b
- */
- // mTouchY = (float) (Math.sqrt((Math.pow(mW, 2) - Math.pow(mTouchX, 2))) + mH); // 使用这个明显值偏大 比mH大
- mTouchY = (float) (-1 * Math.sqrt((Math.pow(mW, 2) - Math.pow(mTouchX, 2))) + mH);
- }
- /*
- 缓冲区域判断
- 当B点不在PB线上,而在屏幕上方之外,这时mTouchX, 偏左
- 此时 mTouchY 越接近mH , 折线出的就不能形成∆AOB了 而是一个矩形
- */
- float area = mH - mBuffArea;
- if (mTouchY >= area && !mIsSlide) {
- mTouchY = area;
- }
- float k = mW - mTouchX;
- float l = mH - mTouchY;
- float c = (float) (Math.pow(k, 2) + Math.pow(l, 2));
- float x = c / (2 * k);
- float y = c / (2 * l);
- mPath.reset();
- mPath.moveTo(mTouchX, mTouchY); //O点
- if (y > mH) {//B点超出屏幕上端
- //计算,BN边
- float bn = y - mH;
- //MN=BN/BD*OD
- float mn = bn / (y - (mH - mTouchY)) * (mW - mTouchX);
- //QN=BN/BP*AP
- float qn = bn / y * x;
- mPath.lineTo(mW - mn, 0); //M点
- mPath.lineTo(mW - qn, 0); //Q点
- mPath.lineTo(mW - x, mH); //A点 在底部
- } else {
- mPath.lineTo(mW, mH - y); //B点 在右部
- mPath.lineTo(mW - x, mH); //A点 在底部
- }
- mPath.close();
- mPaint.setColor(Color.RED);
- canvas.drawPath(mPath, mPaint);
- mPaint.setColor(Color.GREEN);
- mPath.reset();
- mPath.addCircle(0, mH, mW, Path.Direction.CCW);
- canvas.drawPath(mPath, mPaint);
- }
- /**
- * 计算短边的有效区域
- */
- private void computeShortSizeRegion() {
- // 短边圆形路径对象
- Path pathShortSize = new Path();
- // 添加圆形到Path
- pathShortSize.addCircle(0, mH, mW, Path.Direction.CCW);
- RectF bounds = new RectF();
- pathShortSize.computeBounds(bounds, true);
- //region.setPath 参数Region clip, 用于裁剪
- boolean flag = mRegionShortSize.setPath(pathShortSize, new Region((int) bounds.left, (int) bounds.top,
- (int) bounds.right, (int) bounds.bottom));
- // boolean flag = mRegionShortSize.setPath(pathShortSize, new Region(0, 1920-1080, 500, 1920));
- // System.out.println(bounds + ",," + flag);
- // System.out.println(mRegionShortSize);
- }
- /**
- * 为isSlide提供对外的停止方法便于必要时释放滑动动画
- */
- public void slideStop() {
- mIsSlide = false;
- }
- }
效果图:
最后绘制上图片
:当前页图片、折叠区图片、折叠露出来的下一张图
> 关于区域的计算:
- if (y > mH) {//B点超出屏幕上端
- //计算,BN边
- float bn = y - mH;
- //MN=BN/BD*OD
- float mn = bn / (y - (mH - mTouchY)) * (mW - mTouchX);
- //QN=BN/BP*AP
- float qn = bn / y * x;
- mPath.lineTo(mW - mn, 0); //M点
- mPath.lineTo(mW - qn, 0); //Q点
- mPath.lineTo(mW - x, mH); //A点 在底部
- /*
- 生成包含折叠和下一页的路径
- OMNPA 五点
- */
- mPathFoldAndNext.lineTo(mW - mn, 0); //M
- mPathFoldAndNext.lineTo(mW, 0); //N
- mPathFoldAndNext.lineTo(mW, mH); //P
- mPathFoldAndNext.lineTo(mW - x, mH); //A
- } else {
- mPath.lineTo(mW, mH - y); //B点 在右部
- mPath.lineTo(mW - x, mH); //A点 在底部
- /*
- 生成包含折叠和下一页的路径
- OBPA 四点
- */
- mPathFoldAndNext.lineTo(mW, mH - y); //B点 在右部
- mPathFoldAndNext.lineTo(mW, mH); //P点
- mPathFoldAndNext.lineTo(mW - x, mH); //A点 在底部
- }
使用mPathFoldAndNext记录了折叠区和它相等的下一页(右侧)区
折叠区图片的绘制,比较难理解(aige在最后画了张图,看的不是很明白,纠结了几天)
这张草图,表示短边为x的情况,通过反正弦函数计算出x与y轴的夹角d,
当平移到touch点,再旋转(90-d)时,这时绿线部分与上边的x线重合,
再通过一些canvas操作,最后即能实现折叠区绘制对应部分的水平镜像效果
另一种情况x为长边时原理类似,草图如下