step1:在UIRend.cpp的文件头加入下面代码,目的是包含GDI+的头文件和库,以及定义提取图片的路径变量imagepath:
#include<corecrt_wstring.h>
#include <atlimage.h>
#include <gdiplus.h> // GDI+库头文件,并在App头文件中声明相关变量
using namespace Gdiplus;
#pragma comment(lib, "gdiplus.lib")
#include <string>
std::string imagePath;
step2:在函数bool CRenderEngine::DrawImage(HDC hDC, CPaintManagerUI* pManager,
const RECT& rcItem, const RECT& rcPaint,TDrawInfo& drawInfo)中加入以下代码。得到图片的路径。
imagePath = drawInfo.sDrawString;
imagePath.erase(0, 7);
imagePath.erase(imagePath.end()-2, imagePath.end());
std::string tempStr = pManager->GetInstancePath();
imagePath = tempStr + imagePath;
step3:在函数void CRenderEngine::DrawImage(HDC hDC, HBITMAP hBitmap,
const RECT& rc, const RECT& rcPaint,
const RECT& rcBmpPart, const RECT& rcScale9,
bool bAlpha,
BYTE uFade, bool bHole, bool bTiledX, bool bTiledY)的if (lpAlphaBlend && (bAlpha || uFade < 255))花括号内,替换第一个
lpAlphaBlend函数,将其改为:
Graphics graphics(hDC);
std::wstring widstr = std::wstring(imagePath.begin(), imagePath.end());
const wchar_t *pwidstr = widstr.c_str();
Image tempimage(pwidstr);
graphics.DrawImage(&tempimage, rcDest.left, rcDest.top,
32, //测试时所用的矩形画图区域宽度
32);//测试时所用的矩形画图区域高度
或者使用CImage:
CImage cimage;
HRESULT hResult = cimage.Load(imagePath.c_str());
BOOL isSuccess = cimage.AlphaBlend(hDC,rcDest.left + 100,rcDest.top + 100);
目前只是初步测试工程,还要进一步完善。