GCD定时器不受RunLoop中Mode的影响。
#import "ViewController.h"
@interface ViewController ()
//GCD定时器
@property (strong, nonatomic)dispatch_source_t timer;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
int count = 0;
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
//获得队列
dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
//创建一个定时器(dispatch_source_t本质还是一个OC对象,需要用强引用)
self.timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue);
//设置定时器的各种属性(几时开始任务,每隔多久执行一次),GCD的时间参数是纳秒(1秒=10的9次方纳秒)
dispatch_time_t start = dispatch_time(DISPATCH_TIME_NOW, (int64_t)3.0 * NSEC_PER_SEC); //表示三秒后开始执行
uint64_t interval = (uint64_t)(2.0 * NSEC_PER_SEC);//表示时间间隔2.0秒执行一次
dispatch_source_set_timer(self.timer, start, interval, 0);
//设置回调 dispatch_source_set_event_handler(self.timer, ^{ count++;
NSLog(@"------%@-----",[NSThread currentThread]); }); //启动定时器 dispatch_resume(self.timer); }if (count == 3) { //当执行完3次之后停止(注意是强引用,所以设置为空) dispatch_cancel(self.timer); self.timer = nil; }
}
}
@end