enum hgeBoolState { HGE_WINDOWED = 1, // bool run in window? (default: false) HGE_ZBUFFER = 2, // bool use z-buffer? (default: false) HGE_TEXTUREFILTER = 3, // bool texture filtering? (default: true) HGE_USESOUND = 4, // bool use BASS for sound? (default: true) HGE_DONTSUSPEND = 5, // bool focus lost:suspend? (default: false) HGE_HIDEMOUSE = 6, // bool hide system cursor? (default: true) HGE_SHOWSPLASH = 7, // bool hide system cursor? (default: true) HGEBOOLSTATE_FORCE_DWORD = 0x7FFFFFFF }; 用到了 HGE_TEXTUREFILTER 先记下来 以后再看