转自:http://my.csdn.net/xingye27/code/detail/25229
Windows网络编程入门Socket代码
C++代码
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/************************************************************************/
/*Server.cpp */
/************************************************************************/
#include <WinSock2.h>
#include <iostream>
#include <string>
#include <process.h>
#include <list>
//using namespace std;
//#pragma comment (lib, "wsock32.lib") //或者 连接器-》输入-》附加依赖项中加入wsock32.lib
#pragma comment (lib, "WS2_32.lib")
#define MAXBUF 32767
int
nFlag = 1;
//0表示退出
std::list<SOCKET> ConnSocketLst;
SOCKET ListeningSocket;
//接受数据
UINT
WINAPI RecvData(
LPVOID
pParam);
//发送数据
UINT
WINAPI SendData(
LPVOID
pParam);
int
main()
{
WSADATA WsaData;
//SOCKET ListeningSocket;
//SOCKET NewConnectSocket;
SOCKADDR_IN ServerAddr;
SOCKADDR_IN ClientAddr;
int
Port = 5678;
//初始化版本2.2
if
(0 != WSAStartup(MAKEWORD(2, 2), &WsaData))
{
std::cout <<
"网络初始化失败n"
;
getchar
();
return
-1;
}
//创建一个新的套接字来监听客户机的连接
ListeningSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
//建立一个SOCKADDR_IN结构,来告知bind函数要在5678端口上监听所有接口的连接
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(Port);
//主机字节顺序转换为网络字节顺序
ServerAddr.sin_addr.s_addr = htonl(ADDR_ANY);
//使用bind函数将这个地址信息与套接字关联起来
bind(ListeningSocket, (SOCKADDR*)&ServerAddr,
sizeof
(SOCKADDR));
//监听客户机
listen(ListeningSocket, 5);
//得到尺寸
int
ClientLen =
sizeof
(SOCKADDR_IN);
//创建线程,发送数据
HANDLE
hThread = (
HANDLE
)_beginthreadex(NULL, 0, SendData, NULL, 0, NULL);
//循环得到客户端的连接
while
(0 != nFlag)
{
//连接到达时接受一个新连接
SOCKET NewConnectSocket = accept(ListeningSocket, (SOCKADDR*)&ClientAddr, &ClientLen);
ConnSocketLst.push_back(NewConnectSocket);
//创建线程,接受数据
HANDLE
hThread = (
HANDLE
)_beginthreadex(NULL, 0, RecvData, (
LPVOID
)(&NewConnectSocket), 0, NULL);
}
//关闭套接字
std::list<SOCKET>::iterator it = ConnSocketLst.begin();
for
(; it != ConnSocketLst.end();)
{
closesocket(*it);
ConnSocketLst.erase(it++);
}
ConnSocketLst.clear();
closesocket(ListeningSocket);
//清理
WSACleanup();
getchar
();
return
0;
}
//接受数据
UINT
WINAPI RecvData(
LPVOID
pParam)
{
//得到套接字
SOCKET Socket = *((SOCKET*)pParam);
//获得数据
char
buf[MAXBUF] = {0};
while
(1)
{
int
nLen = recv(Socket, buf, MAXBUF, 0);
// | MSG_PEEK | MSG_OOB);
if
(0 < nLen)
{
buf[nLen] =
''
;
std::cout << buf <<
"n"
;
SendData(buf);
//是否退出
if
(0 ==
strcmp
(buf,
"客户端:n quitn"
))
{
break
;
}
}
else
{
std::cout <<
"接收数据失败n"
;
break
;
}
}
closesocket(Socket);
ConnSocketLst.
remove
(Socket);
/*
std::list<SOCKET>::iterator it = ConnSocketLst.begin();
for (; it != ConnSocketLst.end(); it++)
{
if (*it == Socket)
{
ConnSocketLst.erase(it);
break;
}
}
*/
//_endthreadex(0);
return
0;
}
//发送数据
UINT
WINAPI SendData(
LPVOID
pParam)
{
//得到套接字
char
*SendBuf = (
char
*)pParam;
if
(SendBuf == NULL)
{
//将要发送的数据
std::string strSend;
//循环输入并发送数据
while
(0 != nFlag)
{
//清空以前的数据并重新输入数据
strSend.clear();
for
(;;)
{
char
cTemp =
getchar
();
strSend.append(1, cTemp);
if
(cTemp ==
'n'
)
{
strSend.append(1,
''
);
break
;
}
}
//设置标志(是否退出)
nFlag =
strcmp
(strSend.c_str(),
"quitn"
);
//发送数据前准备
strSend =
"服务端:n "
+ strSend;
//std::cout << strSend.c_str() << "n";
int
nLeft = (
int
)strSend.length();
//发送数据
std::list<SOCKET>::iterator it = ConnSocketLst.begin();
for
(; it != ConnSocketLst.end(); it++)
{
int
nRet = send(*it, strSend.c_str(), nLeft, 0);
// | MSG_DONTROUTE | MSG_OOB);
if
(nRet == SOCKET_ERROR) {
std::cout <<
"发送数据失败n"
;
}
}
}
//关闭监听套接字
closesocket(ListeningSocket);
}
else
{
int
nLeft = (
int
)
strlen
(SendBuf);
//发送数据
std::list<SOCKET>::iterator it = ConnSocketLst.begin();
for
(; it != ConnSocketLst.end(); it++)
{
int
nRet = send(*it, SendBuf, nLeft, 0);
// | MSG_DONTROUTE | MSG_OOB);
if
(nRet == SOCKET_ERROR) {
std::cout <<
"发送数据失败n"
;
}
}
}
return
0;
}
/************************************************************************/
/*Client.cpp */
/************************************************************************/
#include <WinSock2.h>
#include <iostream>
#include <string>
#include <process.h>
#pragma comment (lib, "WS2_32.lib")
#define MAXBUF 32767
int
nFlag = 1;
//0表示退出
HANDLE
g_Mutex = CreateMutex(NULL, TRUE, NULL);
//创建互斥对象
//接受数据
UINT
WINAPI RecvData(
LPVOID
pParam);
//发送数据
UINT
SendData(
LPVOID
pParam);
int
main()
{
WSADATA WsaData;
SOCKET ClientSocket;
SOCKADDR_IN ServerAddr;
int
Port = 5678;
//初始化版本2.2
if
(0 != WSAStartup(MAKEWORD(2, 2), &WsaData))
{
std::cout <<
"网络初始化失败n"
;
goto
END;
}
//创建一个新的套接字来建立客户机的连接
ClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
//建立一个SOCKADDR_IN结构,来连接服务器
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(Port);
//主机字节顺序转换为网络字节顺序
ServerAddr.sin_addr.s_addr = inet_addr((
"127.0.0.1"
));
//用套接字创建一个到服务器的连接
if
(0 != connect(ClientSocket, (SOCKADDR*)&ServerAddr,
sizeof
(ServerAddr)))
{
std::cout <<
"连接服务器失败n"
;
goto
END;
}
//创建线程,接受数据
HANDLE
hThread = (
HANDLE
)_beginthreadex(NULL, 0, RecvData, (
LPVOID
)(&ClientSocket), 0, NULL);
//发送数据
SendData(&ClientSocket);
//等待接收数据的线程结束
while
(WAIT_OBJECT_0 != WaitForSingleObject(hThread, INFINITE)) { }
END:
//关闭套接字
closesocket(ClientSocket);
//清理
WSACleanup();
//释放互斥对象
ReleaseMutex(g_Mutex);
getchar
();
return
0;
}
//接受数据
UINT
WINAPI RecvData(
LPVOID
pParam)
{
//得到套接字
SOCKET Socket = *((SOCKET*)pParam);
//获得数据
char
buf[MAXBUF] = {0};
while
(1)
{
int
nLen = recv(Socket, buf, MAXBUF, 0);
// | MSG_PEEK | MSG_OOB);
if
(0 < nLen)
{
buf[nLen] =
''
;
std::cout << buf <<
"n"
;
//是否退出
if
(0 ==
strcmp
(buf,
"服务端:n quitn"
))
{
break
;
}
}
else
{
std::cout <<
"与服务器断开连接n"
;
break
;
}
}
nFlag = 0;
return
0;
}
//发送数据
UINT
SendData(
LPVOID
pParam)
{
//得到套接字
SOCKET Socket = *((SOCKET*)pParam);
//将要发送的数据
std::string strSend;
//循环输入并发送数据
while
(0 != nFlag)
{
//清空以前的数据并重新输入数据
strSend.clear();
for
(;;)
{
char
cTemp =
getchar
();
strSend.append(1, cTemp);
if
(cTemp ==
'n'
)
{
strSend.append(1,
''
);
break
;
}
}
//发送数据前准备
strSend =
"客户端:n "
+ strSend;
int
nLeft = (
int
)strSend.length();
int
nRet = send(Socket, strSend.c_str(), nLeft, 0);
// | MSG_DONTROUTE | MSG_OOB);
if
(nRet == SOCKET_ERROR) {
std::cout <<
"发送数据失败n"
;
}
}
return
0;
}
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描述:就一个最简单的网络通信代码,入门用的