hololens拍照

代码仅供参考

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;

public class test : MonoBehaviour
{    
    private WebCamTexture mWebcamTexBack;
    private WebCamTexture mWebcamTexFront;
    int back = -1, front = -1, current = -1;

    public RawImage rawImg_CamTexture;
    public Button btn_Photo;
    public Button btn_Change;
    public Image img_Preview;
    public Text txtInfos;
    public Text txtInfos2;

    // Use this for initialization
    void Start ()
	{
        btn_Photo.onClick.AddListener(() => { OnBtn_Photo(); });
        btn_Change.onClick.AddListener(() => { OnBtn_Change(); });
        StartCoroutine(InitAndOpenCamera());
        PrintInfo();
    }

    void Update()
    {
        if(Time.frameCount%10==0)
        {
            PrintInfo();
        }
    }
   

    IEnumerator InitAndOpenCamera()
    {
        yield return StartCoroutine(ApplyCamera());
        OpenBackCam();
    }

    /// <summary>
    /// 申请相机
    /// </summary>
    /// <returns></returns>
    IEnumerator ApplyCamera()
    {
        if (!Application.HasUserAuthorization(UserAuthorization.WebCam))
        {
            yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);//授权
        }
        if (Application.HasUserAuthorization(UserAuthorization.WebCam))
        {
            int length = WebCamTexture.devices.Length;
            if (length <= 0)
 
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