一、将HololensCamera对象,放到一个空的GameObject下,命名为HololensComponent.
如:
二、需要更改HololensCamera的位置和旋转角度的时候
只需要更改HololensComponent的transform.position和transform.localEulerAngles便可
如:
GameObject.Find("HololensComponent").transform.position= new Vector3(10, 10, 10);
GameObject.Find("HololensComponent").transform.localEulerAngles = new Vector3(0, 90, 0);