Netty在无Internet网络状况下的连接建立超时

首先记录下结果,都是寻找DNS的锅。

测试代码:

    public void testFlow(){
        EventLoopGroup group = new NioEventLoopGroup();

//      try {
             Bootstrap bootstrap = new Bootstrap()
					.group(group)
					.channel(NioSocketChannel.class)
					.handler(new ChannelInitializer<Channel>() {
						@Override
						protected void initChannel(Channel ch) {
                            System.out.println(ch.toString());
						}
					});

             ChannelFuture channelFuture = bootstrap.connect("1226.baidu.com", 9529);

             channelFuture.addListener(new GenericFutureListener<Future<? super Void>>() {
				@Override
				public void operationComplete(Future<? super Void> future) throws Exception {
                    System.out.println(future.isSuccess());
				}
			});

//       }finally {
//            group.shutdownGracefully();
//       }
    }

同样的连接,在放开注释与不放开注释,是否有Internet网(路由器是否接入Internet)是各种不同的情况。

在放开shutdownGracefully的情况下,netty会强行处理所有异步回调结果,使得回调结果可以快速得出;
在注释finally代码块的情况下,是否有Internet网的情况就会有很大影响了—有Internet网的情况,异步回调可以快速回调;在无Internet网的情况下,会阻塞10s至40s左右

所以问题在于:为什么在无Internet网的情况下会阻塞?

经过阅读源码,确定这个阻塞延时为Resolve所用时间=。

    private ChannelFuture doResolveAndConnect0(final Channel channel, SocketAddress remoteAddress,
                                               final SocketAddress localAddress, final ChannelPromise promise) {
        try {
            final EventLoop eventLoop = channel.eventLoop();
            final AddressResolver<SocketAddress> resolver = this.resolver.getResolver(eventLoop);
            if (!resolver.isSupported(remoteAddress) || resolver.isResolved(remoteAddress)) {
                // Resolver has no idea about what to do with the specified remote address or it's resolved already.
	            doConnect(remoteAddress, localAddress, promise);
                return promise;
            }

            final Future<SocketAddress> resolveFuture = resolver.resolve(remoteAddress);

            if (resolveFuture.isDone()) {
                final Throwable resolveFailureCause = resolveFuture.cause();

                if (resolveFailureCause != null) {
                    // Failed to resolve immediately
                    channel.close();
                    promise.setFailure(resolveFailureCause);
                } else {
                    // Succeeded to resolve immediately; cached? (or did a blocking lookup)
                    doConnect(resolveFuture.getNow(), localAddress, promise);
                }
                return promise;
            }

            // Wait until the name resolution is finished.
            resolveFuture.addListener(new FutureListener<SocketAddress>() {
                @Override
                public void operationComplete(Future<SocketAddress> future) throws Exception {
                    if (future.cause() != null) {
                        channel.close();
                        promise.setFailure(future.cause());
                    } else {
                        doConnect(future.getNow(), localAddress, promise);
                    }
                }
            });
        } catch (Throwable cause) {
            promise.tryFailure(cause);
        }
        return promise;
    }

根源在于:

            final Future<SocketAddress> resolveFuture = resolver.resolve(remoteAddress);

调用流程大概是这样:
resolver

最终会追到JDK中的InetAddress类中,然后由这个类来解析host,解析host就会寻找路由,也就是这个方法:

    private static InetAddress[] getAddressesFromNameService(String host, InetAddress reqAddr) throws UnknownHostException
    {
        InetAddress[] addresses = null;
        boolean success = false;
        UnknownHostException ex = null;

        if ((addresses = checkLookupTable(host)) == null) {
            try {
                for (NameService nameService : nameServices) {
                    try {

                        addresses = nameService.lookupAllHostAddr(host);
                        success = true;
                        break;
                    } catch (UnknownHostException uhe) {
                        if (host.equalsIgnoreCase("localhost")) {
                            InetAddress[] local = new InetAddress[] { impl.loopbackAddress() };
                            addresses = local;
                            success = true;
                            break;
                        }
                        else {
                            addresses = unknown_array;
                            success = false;
                            ex = uhe;
                        }
                    }
                }

                // More to do?
                if (reqAddr != null && addresses.length > 1 && !addresses[0].equals(reqAddr)) {
                    // Find it?
                    int i = 1;
                    for (; i < addresses.length; i++) {
                        if (addresses[i].equals(reqAddr)) {
                            break;
                        }
                    }
                    // Rotate
                    if (i < addresses.length) {
                        InetAddress tmp, tmp2 = reqAddr;
                        for (int j = 0; j < i; j++) {
                            tmp = addresses[j];
                            addresses[j] = tmp2;
                            tmp2 = tmp;
                        }
                        addresses[i] = tmp2;
                    }
                }
                // Cache the address.
                cacheAddresses(host, addresses, success);

                if (!success && ex != null)
                    throw ex;

            } finally {
                // Delete host from the lookupTable and notify
                // all threads waiting on the lookupTable monitor.
                updateLookupTable(host);
            }
        }

        return addresses;
    }

不用怀疑,当没有外网的情况,使用InetAddress.getByName去解析地址,都会阻塞。

所以这并非Netty才会发生,几乎所有连接在此前提条件下都会产生这种情况,除非有特殊的处理,如netty通过shutdownGracefully来加速这个过程。

当然,一般情况下shutdownGracefully是和sync配合使用的,否则就会直接被shutdownGracefully强行关闭线程池,无论连接的域名是否可用,都会被强行返回一个失败的结果。

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