为YCM配置ycm_extra_conf.py脚本

配置完YouCompleteMe后启动Vim,在写c++代码的时候,偶尔会出现如no type name XXXX之类的问题。


实际上还是~/.vim/bundle/YouCompleteMe/third_party/ycmd/cpp/ycm/.ycm_extra_conf.py的flag数组没设置好。

这个数组是有顺序要求的,因此调整设置顺序就可以正常运行了
可以根据自己的环境单独进行调整

 


# Copyright (C) 2014 Google Inc.
#
# This file is part of ycmd.
#
# ycmd is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# ycmd is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with ycmd.  If not, see <http://www.gnu.org/licenses/>.
 
import os
import ycm_core
 
# These are the compilation flags that will be used in case there's no
# compilation database set (by default, one is not set).
# CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR.
flags = [
'-Wall',
'-Wextra',
'-Werror',
'-fexceptions',
'-DNDEBUG',
# THIS IS IMPORTANT! Without a "-std=<something>" flag, clang won't know which
# language to use when compiling headers. So it will guess. Badly. So C++
# headers will be compiled as C headers. You don't want that so ALWAYS specify
# a "-std=<something>".
# For a C project, you would set this to something like 'c99' instead of
# 'c++11'.
'-std=c++11',
# ...and the same thing goes for the magic -x option which specifies the
# language that the files to be compiled are written in. This is mostly
# relevant for c++ headers.
# For a C project, you would set this to 'c' instead of 'c++'.
'-x',
'c++',
'-I',
'/usr/include',
'-isystem',
'/usr/lib/gcc/x86_64-linux-gnu/5/include',
'-isystem',
'/usr/include/x86_64-linux-gnu',
'-isystem'
'/usr/include/c++/5',
'-isystem',
'/usr/local/include'
]
 
 
# Set this to the absolute path to the folder (NOT the file!) containing the
# compile_commands.json file to use that instead of 'flags'. See here for
# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
#
# Most projects will NOT need to set this to anything; you can just change the
# 'flags' list of compilation flags.
compilation_database_folder = ''
 
if os.path.exists( compilation_database_folder ):
  database = ycm_core.CompilationDatabase( compilation_database_folder )
else:
  database = None
 
SOURCE_EXTENSIONS = [ '.cpp', '.cxx', '.cc', '.c', '.m', '.mm' ]
 
def DirectoryOfThisScript():
  return os.path.dirname( os.path.abspath( __file__ ) )
 
 
def IsHeaderFile( filename ):
  extension = os.path.splitext( filename )[ 1 ]
  return extension in [ '.h', '.hxx', '.hpp', '.hh' ]
 
 
def GetCompilationInfoForFile( filename ):
  # The compilation_commands.json file generated by CMake does not have entries
  # for header files. So we do our best by asking the db for flags for a
  # corresponding source file, if any. If one exists, the flags for that file
  # should be good enough.
  if IsHeaderFile( filename ):
    basename = os.path.splitext( filename )[ 0 ]
    for extension in SOURCE_EXTENSIONS:
      replacement_file = basename + extension
      if os.path.exists( replacement_file ):
        compilation_info = database.GetCompilationInfoForFile(
          replacement_file )
        if compilation_info.compiler_flags_:
          return compilation_info
    return None
  return database.GetCompilationInfoForFile( filename )
 
 
# This is the entry point; this function is called by ycmd to produce flags for
# a file.
def FlagsForFile( filename, **kwargs ):
  if not database:
    return {
      'flags': flags,
      'include_paths_relative_to_dir': DirectoryOfThisScript()
    }
 
  compilation_info = GetCompilationInfoForFile( filename )
  if not compilation_info:
    return None
 
  # Bear in mind that compilation_info.compiler_flags_ does NOT return a
  # python list, but a "list-like" StringVec object.
  return {
    'flags': list( compilation_info.compiler_flags_ ),
    'include_paths_relative_to_dir': compilation_info.compiler_working_dir_
  }


 

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