关于ViewAnimationUtils的使用
viewAnimationUtils是Android5.0之后出现的新的动画api。目前为止里面只有一个方法:createCircularReveal()。
其中:
View 代表 操作的控件
centerX和centerY 代表 动画开始的横纵坐标
startRadius和endRadius 代表 动画初始的波纹半径和结束的波纹半径
返回的是一个 Animator 对象
方法很简单,我们来看看效果
实现思路:
1.使用自定义view实现,首先获取到手指触碰手机的坐标,在onTouchEvent()方法里面就可以拿到:
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
float x = event.getX();
float y = event.getY();
break;
}
return super.onTouchEvent(event);
}
2.测量控件的长度和高度,计算出波纹最大的半径,可以在OnMessure方法里面得到:
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
width = getMeasuredWidth();
height = getMeasuredHeight();
radius = (float) Math.hypot(width,height);
}
3.开始动画,有两种动画 扩散动画和收缩动画。
扩散动画:
Animator circularReveal = ViewAnimationUtils.createCircularReveal(this,
x, y, 0, radius);
circularReveal.setDuration(1000);
circularReveal.start();
收缩动画:
Animator circularReveal = ViewAnimationUtils.createCircularReveal(this,
x, y, radius, 0);
circularReveal.setDuration(1000);
circularReveal.start();
主要代码就是这些,是不是很简单,还有一些小细节:
1.设置图片状态标识,用于判断什么时候该用哪种动画。动画结束时设置透明度来隐藏或显示图片。
2.设置加载状态标识,动画正在播放时,不响应新的动画。
最后贴上全部代码:
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.content.Context;
import android.os.Build;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewAnimationUtils;
/**
* Created by XieMinFeng.
* Date: 2017-07-04
* Time: 14:19
* Desc:
*/
public class AnimView extends View {
private float width;
private float height;
private float radius;
//标识 判断图片是否显示
boolean isShow = true;
//标识 判断图片是否正在执行动画
boolean isAniming = false;
public AnimView(Context context) {
super(context);
}
public AnimView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public AnimView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
width = getMeasuredWidth();
height = getMeasuredHeight();
radius = (float) Math.hypot(width,height);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
float x = event.getX();
float y = event.getY();
if (!isAniming) {
showAnim((int) x, (int) y);
}
break;
}
return super.onTouchEvent(event);
}
void showAnim(int x, int y) {
isAniming = true;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
if (isShow) { //要隐藏
Animator circularReveal = ViewAnimationUtils.createCircularReveal(this,
x, y, radius, 0);
circularReveal.setDuration(1000);
circularReveal.start();
circularReveal.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
setAlpha(0);
isShow = false;
isAniming = false;
}
});
} else { //要显示
isShow = true;
setAlpha(1);
Animator circularReveal = ViewAnimationUtils.createCircularReveal(this,
x, y, 0, radius);
circularReveal.setDuration(1000);
circularReveal.start();
circularReveal.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
isAniming = false;
}
});
}
}
}
}
使用很简单,直接在xml文件使用即可
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<com.benhuan.view.AnimView
android:background="@drawable/meizhi"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>