C语言——三子棋游戏

test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
	printf("********************\n");
	printf("*******0.exit*******\n");
	printf("*******1.play*******\n");
	printf("********************\n");
}
void game()
{
	printf("玩游戏\n");
	char board[ROW][COL] = { 0 };
	InitBoard( board, ROW,COL );
	ShowBoard(board, ROW, COL);
	int ret = 0;
	while (1)
	{
		PlayerMove(board, ROW, COL);
		ShowBoard(board, ROW, COL);
	    ret = IsWin(board, ROW, COL);
		if (ret != ' ')
		{
			break;
		}
		CopmuterMove(board, ROW, COL);
		ShowBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != ' ')
		{
			break;
		}
	}
	if (ret == 'Q')
	{
		printf("平局\n");
	}
	if (ret == 'X')
	{
		printf("玩家赢");
	}
	if (ret == 'O')
	{
		printf("电脑赢\n");
	}
}
int main()
{
	srand((unsigned)time(NULL));
	int input=0;
	printf("请输入你的操作:\n");
	do{
		menu();
		scanf("%d", &input);
		switch (input)
		{
		case 0:printf("退出游戏\n");
			break;
		case 1:game();
			break;
		default:
			break;
		}
	} while (input);
	system("pause");
	return 0;
}

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
void ShowBoard(char board[][COL], int row, int col)
{
	printf("***************\n");
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1){
			for (int j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
	printf("************************\n");

}
void PlayerMove(char board[][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入你的1-3坐标:\n");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
		{
			if (board[x-1][y-1] == ' ')
			{
				board[x-1][y-1] = 'X';
				break;
			}
		}
		else
		{
			printf("坐标不合法,请重新输入:\n");
		}
		
	}
}
void CopmuterMove(char board[][COL], int row, int col)
{
	while (1)
	{
		int x = rand() % ROW;
		int y = rand() % COL;
		if (board[x][y] == ' ')
		{
			board[x][y] = 'O';
			break;
		}
	}
}
char IsWin(char board[][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
		if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
		{
			return board[0][0];
		}
		if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
		{
			return board[0][2];
		}
		//是否是平局
		if (IsFull(board, row, col) == 1)
		{
			return 'Q';
		}
	}
	return ' ';//代表没有人赢
}
	static int IsFull(char board[][COL], int row, int col) 
	{
		for (int i = 0; i < row; i++)
		{
			for (int j = 0; j < col; j++)
			{
				if (board[i][j] == ' ')
				{
					return 0;
				}
			}
		}
		return 1;
	}

game.h

#pragma once
#define ROW 3
#define COL 3
#include<windows.h>
#include<stdio.h>
void InitBoard(char board[][COL], int row,int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
void CopmuterMove(char board[][COL], int row, int col);
char IsWin(char board[][COL], int row, int col);
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