test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("********************\n");
printf("*******0.exit*******\n");
printf("*******1.play*******\n");
printf("********************\n");
}
void game()
{
printf("玩游戏\n");
char board[ROW][COL] = { 0 };
InitBoard( board, ROW,COL );
ShowBoard(board, ROW, COL);
int ret = 0;
while (1)
{
PlayerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
CopmuterMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ' ')
{
break;
}
}
if (ret == 'Q')
{
printf("平局\n");
}
if (ret == 'X')
{
printf("玩家赢");
}
if (ret == 'O')
{
printf("电脑赢\n");
}
}
int main()
{
srand((unsigned)time(NULL));
int input=0;
printf("请输入你的操作:\n");
do{
menu();
scanf("%d", &input);
switch (input)
{
case 0:printf("退出游戏\n");
break;
case 1:game();
break;
default:
break;
}
} while (input);
system("pause");
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void ShowBoard(char board[][COL], int row, int col)
{
printf("***************\n");
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1){
for (int j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
printf("************************\n");
}
void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入你的1-3坐标:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'X';
break;
}
}
else
{
printf("坐标不合法,请重新输入:\n");
}
}
}
void CopmuterMove(char board[][COL], int row, int col)
{
while (1)
{
int x = rand() % ROW;
int y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
char IsWin(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}
//是否是平局
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
}
return ' ';//代表没有人赢
}
static int IsFull(char board[][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
game.h
#pragma once
#define ROW 3
#define COL 3
#include<windows.h>
#include<stdio.h>
void InitBoard(char board[][COL], int row,int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
void CopmuterMove(char board[][COL], int row, int col);
char IsWin(char board[][COL], int row, int col);