03.Unity ShaderGraph序列(Unity相关设置扫盲01)

本文介绍了Unity的Scriptable Render Pipeline (SRP),它提供了对渲染管线的完全控制,允许开发者通过C#自定义渲染过程。Unity提供预建的LWRP和HDRP,分别针对不同平台的图形需求。同时,文章还提及了Graphics设置中的Shader Graph、Tier Settings、Built-in Shader Settings等关键概念,帮助理解Unity中的渲染和图形配置。
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Scriptable Render Pipeline(SRP)
Graphics
Shader All

What is the Scriptable Render Pipeline

The Scriptable Render Pipeline (SRP) is a feature that gives you full control over Unity’s render pipeline and provides the tools you need to create modern, high-fidelity graphics in Unity.

SRP allows you to write C# scripts to control the way Unity renders each frame. Exposing the render pipeline to you in C# makes Unity less of a “black box” when it comes to rendering. Unlike the original built-in render pipeline, SRP allows you to see and control exactly what happens during the rendering process.

Unity provides you with two prebuilt Scriptable Render Pipelines which you can use in your Projector as a base for your own custom SRP:

  • The Lightweight Render Pipeline (LWRP) offers graphics that scale from mobile platforms to higher-end con
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