这里是所有Unity3d在网络中能用到相关的类及方法,纵观参数功能,
Unity3d来写一个手游是不二的选择:
RPC 可以传递的参数
int
float
string
NetworkPlayer
NetworkViewID
Vector3
Quaternion
BitStream可以传递的参数
void Serialize (bool value)
void Serialize (char value) - only one byte [0, 255]
void Serialize (short value)
void Serialize (int value)
void Serialize (float value, float maxDelta = 0.00001f);
void Serialize (Quaternion value, float maxDelta = 0.00001f);
void Serialize (Vector3 value, float maxDelta = 0.00001f);
void Serialize (NetworkPlayer value)
void Serialize (NetworkViewID viewID)
RPCMode:
Server - only server
Others - send to everyone except the sender
OthersBuffered - Send