import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.physics.bullet.collision.btCollisionObject;
import com.badlogic.gdx.physics.bullet.collision.btCollisionObjectWrapper;
import com.badlogic.gdx.physics.bullet.collision.ContactResultCallback;
import com.badlogic.gdx.physics.bullet.collision.btManifoldPoint;
import com.badlogic.gdx.physics.bullet.collision.btPersistentManifold;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Pool;
/** @author Xoppa */
public class CollisionTest extends ShootTest {
BulletEntity projectile;// 就是射出去的box
Array<BulletEntity> hits = new Array<BulletEntity>();
Array<BulletEntity> contacts = new Array<BulletEntity>();
Array<Color> colors = new Array<Color>();
public class TestContactResultCallback extends ContactResultCallback {// 这个是测试实时的碰撞?
@Override
public float addSi
LIBGDX学习]LibGDX代码详解(四十二)Bullet 碰撞与接触
最新推荐文章于 2021-08-28 14:40:17 发布