riddle

package com.isannian;
/**
 * @author isannian
 * 猜谜程序
 * 程序分析:
 * 1)问题是什么? 猜 谜语  迷题---答案
 * 2)怎样使用这个程序的? 出题---解答---答案
 * 3)程序运行时有哪些行为? 获取问题---获取答案
 * 细分: 
 * 
 */
import java.util.*;

public class RiddleTest
{
public static void main(String[] args)
{


Riddle riddle =new Riddle();
 
riddle.getQuestion();
System.out.println(riddle.getQuestion());

Scanner s =new Scanner(System.in);
 
System.out.print("请输入答案:");
String s1 =s.next();
//s.close();

//riddle.getAnswer();

if(s1.equals(riddle.getAnswer()))
{
System.out.println("答案正确"+s1);

}
else{
System.out.println("答案错误!请重新答题");
}



}	


}

class Riddle
{
private String question = "???????///";
private String answer ="abcd";
public  Riddle()
{

}

    public Riddle(String question,String answer)
    {
    	this.question=question;
    	this.answer=answer; 	
    }
    
public String getQuestion()
{
return question;
}
public String getAnswer()
{
return answer;
}
}

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Java中创建一个猜灯谜游戏,我们需要设计用户界面、定义谜题和答案、以及处理猜测过程。以下是一个简单的框架示例: ```java import java.util.Scanner; import java.util.Random; class Riddle { private String question; private String answer; public Riddle(String question, String answer) { this.question = question; this.answer = answer; } public String getQuestion() { return question; } public String getAnswer() { return answer; } } public class GuessingGame { private static final int MAX_GUESSES = 5; // 猜测次数限制 private static Random random = new Random(); private static Riddle currentRiddle; public static void main(String[] args) { Scanner scanner = new Scanner(System.in); createInitialRiddle(); // 初始化灯谜 for (int i = 0; i < MAX_GUESSES; i++) { System.out.println(currentRiddle.getQuestion()); String guess = scanner.nextLine().toLowerCase(); if (guess.equals(currentRiddle.getAnswer())) { System.out.println("恭喜你,猜对了!"); break; } else if (!guess.isEmpty()) { System.out.println("很遗憾,答案错误。"); } // 如果所有猜测都尝试过,结束游戏并显示正确答案 if (i == MAX_GUESSES - 1) { System.out.println("你没有猜对,答案是:" + currentRiddle.getAnswer()); break; } // 重新生成一个新谜题 generateNewRiddle(); } scanner.close(); } private static void createInitialRiddle() { // 这里可以添加一个列表或者生成器,用于获取随机灯谜 currentRiddle = new Riddle("这是一个灯谜", "答案"); } private static void generateNewRiddle() { currentRiddle = RiddleList.getRandomRiddle(); // 假设RiddleList类有方法获取随机灯谜 } } // 示例RiddleList类 class RiddleList { private List<Riddle> riddles; // 一个实际项目中需要填充谜题列表 public Riddle getRandomRiddle() { return riddles.get(random.nextInt(riddles.size())); } } ```
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