DealerGameRoundMasterPlan.java

package jadex.examples.blackjack.dealer;

import jadex.examples.blackjack.*;
import jadex.runtime.*;
import jadex.util.SUtil;


/**
* Play a game round (controls the plans responsible for single players).
*/
public class DealerGameRoundMasterPlan extends Plan
{
//-------- methods --------

/**
* Plan body.
*/
public void body()
{
getLogger().info("Starting new game.");
long timeout = ((Long)getBeliefbase().getBelief("playerwaitmillis").getFact()).longValue();

CardSet cardset = new CardSet();
getBeliefbase().getBelief("cardset").setFact(cardset);
Dealer me = (Dealer)getBeliefbase().getBelief("myself").getFact();
me.setState(Dealer.STATE_GAME_STARTED);

// Trigger plan for each player.
Player[] players = (Player[])getBeliefbase().getBeliefSet("players").getFacts();
IGoal[] goals = new IGoal[players.length];
for(int i=0; i<players.length; i++)
{
players[i].setState(Player.STATE_GAME_STARTED);
goals[i] = createGoal("play_with_player");
goals[i].getParameter("player").setValue(players[i]);
getWaitqueue().addSubgoal(goals[i]);
dispatchSubgoal(goals[i]);
getLogger().info("Playing with player: "+players[i]);
}

// Draw cards for dealer.
me.setState(Dealer.STATE_PLAYING);
// Dealer has to draw more cards until it's deckvalue is > 16
// this is a blackjack-rule
while(CardSet.calculateDeckValue(me.getCards()) <= 16)
{
// Wait for the dealer's turn.
getLogger().info("Now waiting for dealer's turn.");
ICondition turn = getCondition("dealers_turn");
waitForCondition(turn, timeout*10); // Hmmm... use timeout???
getLogger().info("Dealer's turn. Players: "+SUtil.arrayToString(players));

// Wait until allowed to draw card (step-mode or delay).
if(((Boolean)getBeliefbase().getBelief("singleStepMode").getFact()).booleanValue())
{
waitForInternalEvent("step");
}
else
{
waitFor(1000*((Number)getBeliefbase().getBelief("stepdelay").getFact()).intValue());
}

// now go ahead, draw the card and update the beliefbase
Card dealerCard = cardset.drawCard();
me.addCard(dealerCard);
getLogger().info("Dealer draws a new card, it's " + dealerCard + " deck-value=" + CardSet.calculateDeckValue(me.getCards()));
}

// Dealer result calculation.
getLogger().info("Dealer finished drawing cards");
int newaccount = me.getAccount();
for(int i=0; i<players.length; i++)
{
if(!players[i].getState().equals(Player.STATE_IDLE))
{
newaccount += players[i].getBet() - players[i].getMoneyWon(me.getCards());
}
}
me.setAccount(newaccount);
me.setState(Dealer.STATE_FINISHED);

// Wait until allowed to proceed (step-mode or delay).
if(((Boolean)getBeliefbase().getBelief("singleStepMode").getFact()).booleanValue())
{
waitForInternalEvent("step");
}
else
{
waitFor(1000*((Number)getBeliefbase().getBelief("stepdelay").getFact()).intValue());
}

// Wait for player subgoals to finish.
for(int i=0; i<players.length; i++)
{
waitForSubgoal(goals[i]);
}

// Store history.
((GameStatistics)getBeliefbase().getBelief("statistics").getFact())
.addGameRound(me, players);

me.setState(Dealer.STATE_IDLE);
}

/**
* Something went wrong. Reset playing state.
*/
public void failed()
{
System.out.println(":-( "+getName());
Dealer me = (Dealer)getBeliefbase().getBelief("myself").getFact();
getLogger().info("Dealer failure :"+getBeliefbase().getBelief("myself").getFact());
me.setState(Dealer.STATE_IDLE);
}
}
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