Open Inventor练习-SoSelection节点下三维物体选择功能

Open Inventor用SoSelection节点实现对其节点下的三维物体节点选择,选中的物体用红色的外框高亮显示,选择的模式有SINGLE单选,SHIFT多选,TOGGLE切换选择三种。代码演示了SHIFT多选功能,对场景中的连个红色球体选择,并在控制台中输出选择信息。代码如下。

#define COIN_DLL #define SOWIN_DLL // 加载COIN库文件 #ifdef _DEBUG #pragma comment(lib, "SoWin1d.lib") #pragma comment(lib, "Coin3d.lib") #else #pragma comment(lib, "SoWin1.lib") #pragma comment(lib, "Coin3.lib") #endif // 添加COIN头文件-Window操作显示库和节点库 #include <Inventor/Win/viewers/SoWinExaminerViewer.h> #include <Inventor/Win/SoWin.h> #include <Inventor/nodes/SoCone.h> #include <Inventor/nodes/SoMaterial.h> #include <Inventor/nodes/SoSeparator.h> #include <Inventor/nodes/SoSelection.h> #include <Inventor/actions/SoBoxHighlightRenderAction.h> SoSelection *selection = NULL; void made_selection(void *userdata, SoPath *path) { SoNode *node = path->getTail(); printf("Node selected: %s (%s)\n", node->getName().getString(), node->getTypeId().getName().getString()); selection->touch(); // We must touch to force a redraw } int main(int argc, char *argv[]) { if (argc != 2) { fprintf(stderr, "Usage: %s <file.iv>\n", argv[0]); exit(1); } // Initialize Coin & SoWin HWND win = SoWin::init(argv[0]); if (win == NULL) exit(1); // Read scene graph from file SoInput in; if (!in.openFile(argv[1])) { fprintf(stderr, "Unable to open file \"%s\"\n",argv[1]); exit(1); } SoSeparator *root = SoDB::readAll(&in); in.closeFile(); selection = new SoSelection; selection->policy.setValue(SoSelection::SHIFT); selection->ref(); selection->addChild(root); selection->addSelectionCallback(made_selection, NULL); SoWinExaminerViewer * examinerviewer = new SoWinExaminerViewer( win ); examinerviewer->setSceneGraph(selection); examinerviewer->setGLRenderAction( new SoBoxHighlightRenderAction ); examinerviewer->show(); SoWin::show(win); // Enter the application event loop SoWin::mainLoop(); // Free scene graph memory selection->unref(); return 0; }
IV文件如下

#Inventor V2.1 ascii Separator { DEF s Sphere { radius 0.5 } Separator { Transform { translation 0.9 0.5 0 scaleFactor 0.4 0.4 0.4 } Material { diffuseColor 1 0 0 } USE s } }
运行结果如下


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