鼠标拖动可实现弹跳...
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
/**
* ...
* @author zkl
*/
public class dragAndMove1 extends Sprite
{
private var ball:Ball;
private var vx:Number = 0;
private var vy:Number = 0;
private var bounce:Number = -0.7;
private var gravity:Number = 0.5;
private var oldX:Number;
private var oldY:Number;
public function dragAndMove1():void
{
init();
}
private function init():void
{
stage.align = StageAlign.LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
ball = new Ball;
addChild(ball);
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight / 2;
vx = Math.random() * 10 - 5;
vy = -10;
addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void
{
vy += gravity;
ball.x += vx;
ball.y += vy;
var left:Number = 0;
var right:Number = stage.stageWidth;
var top:Number = 0;
var bottom:Number = stage.stageHeight;
if (ball.x + ball.radius > right) {
ball.x = right - ball.radius;
vx *= bounce;
}else if (ball.x - ball.radius < left) {
ball.x = left + ball.radius;
vx *= bounce;
}
if (ball.y + ball.radius > bottom) {
ball.y = bottom - ball.radius;
vy *= bounce;
}else if(ball.y - ball.radius < top) {
ball.y = top + ball.radius;
vy *= bounce;
}
}
private function onMouseDown(e:MouseEvent):void
{
oldX = ball.x;
oldY = ball.y;
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
ball.startDrag();
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
addEventListener(Event.ENTER_FRAME, trackVelocity);
}
private function trackVelocity(e:Event):void
{
vx = ball.x - oldX;
vy = ball.y - oldY;
oldX = ball.x;
oldY = ball.y;
}
private function onMouseUp(e:MouseEvent):void
{
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
ball.stopDrag();
addEventListener(Event.ENTER_FRAME, onEnterFrame);
removeEventListener(Event.ENTER_FRAME, trackVelocity);
}
}
}