标准非STL容器 : bitset

1. 概念
什么是“标准非STL容器”?标准非STL容器是指“可以认为它们是容器,但是他们并不满足STL容器的所有要求”。前文提到的容器适配器stack、queue及priority_queue都是标准非STL容器的一部分。此外,valarray也是标准非STL容器。
bitset:一种 高效位集合操作容器。

2. API
bitset提供的api:
(constructor) Construct bitset (public member function)
operator[] Access bit (public member function)
set Set bits (public member function)
reset Reset bits (public member function )
flip Flip bits (public member function)
to_ulong Convert to unsigned long integer (public member function)
to_string Convert to string (public member function)
count Count bits set (public member function)
size Return size (public member function)
test Return bit value (public member function )
any Test if any bit is set (public member function)
none Test if no bit is set (public member function)

3. 源码剖析
SGI bitset部分实现源码

template<size_t _Nb> class bitset : private _Base_bitset<__BITSET_WORDS(_Nb)> { private: typedef _Base_bitset<__BITSET_WORDS(_Nb)> _Base; typedef unsigned long _WordT; private: void _M_do_sanitize() { _Sanitize<_Nb%__BITS_PER_WORD>::_M_do_sanitize(this->_M_hiword()); } ..... }#define __BITS_PER_WORD (CHAR_BIT*sizeof(unsigned long)) #define __BITSET_WORDS(__n) \ ((__n) < 1 ? 1 : ((__n) + __BITS_PER_WORD - 1)/__BITS_PER_WORD) template<size_t _Nw> struct _Base_bitset { typedef unsigned long _WordT; _WordT _M_w[_Nw]; // 0 is the least significant word. _Base_bitset( void ) { _M_do_reset(); } _Base_bitset(unsigned long __val) { _M_do_reset(); _M_w[0] = __val; } static size_t _S_whichword( size_t __pos ) { return __pos / __BITS_PER_WORD; } static size_t _S_whichbyte( size_t __pos ) { return (__pos % __BITS_PER_WORD) / CHAR_BIT; } static size_t _S_whichbit( size_t __pos ) { return __pos % __BITS_PER_WORD; } static _WordT _S_maskbit( size_t __pos ) { return (static_cast<_WordT>(1)) << _S_whichbit(__pos); } _WordT& _M_getword(size_t __pos) { return _M_w[_S_whichword(__pos)]; } _WordT _M_getword(size_t __pos) const { return _M_w[_S_whichword(__pos)]; } _WordT& _M_hiword() { return _M_w[_Nw - 1]; } _WordT _M_hiword() const { return _M_w[_Nw - 1]; } void _M_do_and(const _Base_bitset<_Nw>& __x) { for ( size_t __i = 0; __i < _Nw; __i++ ) { _M_w[__i] &= __x._M_w[__i]; } } void _M_do_or(const _Base_bitset<_Nw>& __x) { for ( size_t __i = 0; __i < _Nw; __i++ ) { _M_w[__i] |= __x._M_w[__i]; } } void _M_do_xor(const _Base_bitset<_Nw>& __x) { for ( size_t __i = 0; __i < _Nw; __i++ ) { _M_w[__i] ^= __x._M_w[__i]; } }
节选上述代码,可以得到:
1. bitset继承_Base_bitset,具体操作封装在_Base_bitset中
2. bitset 的size作为模板参数(非类型模板参数的一个要求是,编译器能在编译期就能把参数确定下来),因此, bitset大小在编译期固定,不支持插入和删除元素
3. 各种位操作, 性能高
4._Base_bitset使unsigned long作为底层存储, 不支持指针、引用、迭代器
5. 使用_WordT _M_w[_Nw];分配内存, 因此在栈中定义bitset需要注意大小(和STL标准容器堆内存分配区别开)
eg,下面的代码将栈溢出(测试机器栈内存10M) void fun() { const int n = 800000000; bitset<n> a; cout << a.size() << endl; } int main(int argc, char** argv) { fun(); return 0; }大内存分配可以分配在堆中,如下:
const int n = 800000000; bitset<n> *a = new(std::nothrow) bitset<n>; if(a) { cout << a->size() << endl; delete a; a = NULL; } 4. vector<bool>及deque<bool>
bitset高效,但是size必须在编译器确定,不支持插入和删除。因此,一个可能的替代品是vector<bool>和deque<bool>
两者的区别:
vector<bool>不是一个STL容器,并且不容纳bool(like bitse底层t机制)
deque<bool>是一个STL容器,它保存真正的bool值
分别运行
deque<bool> a; a[0] = 0; bool* b = &a[0]; cout << *b << endl;和
vector<bool> a; a[0] = 0; bool* b = &a[0]; cout << *b << endl;将会发现:
使用deque<bool>正确,而是用vector<bool>会报错:“cannot convert `std::_Bit_reference*' to `bool*' in initialization“

但是,deque简直是在践踏内存。
使用deque<bool>
int main(int argc, char** argv) { deque<bool> a(10000000000); sleep(100); return 0; }内存使用:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
23612 work 25 0 9990m 9.8g 720 S 0.0 65.0 0:39.35 test

使用vector<bool>
int main(int argc, char** argv) { vector<bool> a(10000000000); sleep(100); return 0; } 内存使用:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
23909 work 25 0 1198m 1.2g 716 S 0.0 7.8 0:01.31 test

使用bitset
int main(int argc, char** argv) { const unsigned long int n = 10000000000; bitset<n> *a = new(std::nothrow) bitset<n>; sleep(100); return 0; }
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
24439 work 25 0 1198m 1.2g 712 S 30.7 7.8 0:00.92 test

10亿个bool,vector<bool>和bitset使用内存1198M,deque<bool>则是9990M


5. 总结
在需要对位集合进行操作的时候,如何操作集合大小比较固定,优先选择高效的bitset;
如果需要动态增删元素,或者编译期间无法确定集合大小,则可以考虑vector<bool>,deque<bool>内存开销太大,基本上不考虑。

参考:
http://www.sgi.com/tech/stl/download.html
http://www.cplusplus.com/reference/stl/vector/
http://www.cplusplus.com/reference/stl/bitset/

扩展阅读:

Vector specialization: vector<bool>

The vector class template has a special template specialization for the bool type.

This specialization is provided to optimize for space allocation: In this template specialization, each element occupies only one bit (which is eight times less than the smallest type in C++: char).

The references to elements of a bool vector returned by the vector members are not references to bool objects, but a special member type which is a reference to a single bit, defined inside the vector<bool> class specialization as:
class vector<bool>::reference { friend class vector; reference(); // no public constructor public: ~reference(); operator bool () const; // convert to bool reference& operator= ( const bool x ); // assign from bool reference& operator= ( const reference& x ); // assign from bit void flip(); // flip bit value. }

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