使用Visual Studio 2005搭建opengl开发环境

1. 到http://www.xmission.com/~nate/glut.html 下载 glut-3.7.6-bin.zip,按如下方式安装解压出来的文件

glut32.dll -> C:\Windows\System or C:\WinNT\System
glut32.lib -> C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\lib
glut.h -> C:\Program Files\Microsoft Visual Studio 8\VC\PlatformSDK\include\gl

 

2. glut.h和stdlib.h一起使用会出现这个错误:error C2381: 'exit' : redefinition; __declspec(noreturn) differs

所以我们得修改glut.h,注释掉146行,并加入一条新的语句,改后的代码为:

// extern _CRTIMP void __cdecl exit(int);
_CRTIMP __declspec(noreturn) void __cdecl exit(int);

 

3. 新建一个Win 32 Console Application工程,添加一个drawcircle.cpp文件,其内容为:

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>

#define ESC 27
#define SPACE 32
int Height=400, Width=400;
int depth=0, circleRadius=2, cnt=1;

static float vdata[4][3] = {
	{1.0, 0.0, 0.0}, {0.0, 1.0, 0.0},
	{-1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}
};

void normalize(float v[3]) {
	float d = sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]);

	if (d == 0) {
		printf("zero length vector");
		return;
	}
	v[0] /= d; v[1] /= d; v[2] /= d;
}

void drawtriangle(float *v1, float *v2, float *v3)
{
	glBegin(GL_TRIANGLES);
	glVertex3fv(v1);
	glVertex3fv(v2);
	glVertex3fv(v3);
	glEnd();
}

void subdivideCircle(int radius, float *v1, float *v2, int depth)
{
	float v11[3], v22[3], v00[3] = {0, 0, 0}, v12[3];
	int i;

	if (depth == 0) {
		glColor3f(v1[0]*v1[0], v1[1]*v1[1], v1[2]*v1[2]);

		for (i=0; i<3; i++) {
			v11[i] = v1[i]*radius;
			v22[i] = v2[i]*radius;
		}
		drawtriangle(v11, v22, v00);
		return;
	}
	v12[0] = v1[0]+v2[0];
	v12[1] = v1[1]+v2[1];
	v12[2] = v1[2]+v2[2];
	normalize(v12);
	subdivideCircle(radius, v1, v12, depth - 1);
	subdivideCircle(radius, v12, v2, depth - 1);
}


void drawCircle(int circleRadius)
// draw a circle with center at the origin in xy plane
{
	subdivideCircle(circleRadius, vdata[0], vdata[1], depth);
	subdivideCircle(circleRadius, vdata[1], vdata[2], depth);
	subdivideCircle(circleRadius, vdata[2], vdata[3], depth);
	subdivideCircle(circleRadius, vdata[3], vdata[0], depth);
}

void display(void)
{
	if (circleRadius>Width/2 || circleRadius==1)
	{
		cnt=-cnt;
		depth++;
		depth = depth % 5;
	}
	circleRadius+=cnt;
	glClear(GL_COLOR_BUFFER_BIT);
	drawCircle(circleRadius);
	glutSwapBuffers();
}

static void Reshape(int w, int h)
{
	glClearColor (0.0, 0.0, 0.0, 1.0);
	glClear(GL_COLOR_BUFFER_BIT);
	Width = w; Height = h;
	glViewport (0, 0, Width, Height);
	glMatrixMode (GL_PROJECTION);
	glLoadIdentity ();
	glOrtho(-Width/2, Width/2, -Height/2, Height/2, -1.0, 1.0);
}



static void Key(unsigned char key, int x, int y)
{
	switch (key) {
	case ESC:
		exit(0);
	case SPACE:
		glutIdleFunc(NULL); display();
		break;
	default:
		glutIdleFunc(display);
	}
}

int main(int argc, char **argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE);
	glutInitWindowSize(Width, Height);
	glutCreateWindow("Example 1.5.circle.c: press SPACE & another key");
	glutKeyboardFunc(Key);
	glutReshapeFunc(Reshape);
	glutDisplayFunc(display);
	glutIdleFunc(display);
	glutMainLoop();
}

4. 工程 --> 右键 --> Properties,打开工程配置对话框,


a. 选择 Configuration下拉框 ,选择 All Configuration


b. In the left pane, select the linker subtree and then click the Input option. Add the following code to the
Additional Dependencies text in the right pane.

Copy and Paste:  opengl32.lib  glu32.lib  glut32.lib


 

5. 编译运行,如果成功,可以看到一个三维动画

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