在公司里做动画时候做的一个loading的效果,可以参考但不要直接用,因为里面有一些自己的mc不一定合适,而且这里没有给出具体的说明文字 ;-]
Shift+F2打开场景面板,在Scene1前加一个场景命名loading;
在loading做两个层,一个action层,一个层用来放置loading效果的mc;
action层做三个关键桢(loading层也要做三桢但不用划分关键桢了);
action第一桢代码
with (loading_mc) {//loading效果mc命名loading_mc
_x = int((Stage.width-_width)/2);
_y = int((Stage.height-_height)/2);
ladingBar_mc._xscale = 0;//进度条loadingBar_mc
}
totals = this.getBytesTotal();action第二桢代码
loaded = this.getBytesLoaded();
loadedPercent = int((loaded/totals)*100);
with (loading_mc) {
loadingBar_mc._xscale = loadedPercent;
loadingShine_mc._x = int(loadingBar_mc._width-1);
loadingText.text = loadedPercent+"%";//显示载入进度
}action第三桢代码
if (loadedPercent
本文转自:http://www.5uflash.com/flashjiaocheng/Flash-loadingjiaocheng/2061.html
Shift+F2打开场景面板,在Scene1前加一个场景命名loading;
在loading做两个层,一个action层,一个层用来放置loading效果的mc;
action层做三个关键桢(loading层也要做三桢但不用划分关键桢了);
action第一桢代码
with (loading_mc) {//loading效果mc命名loading_mc
_x = int((Stage.width-_width)/2);
_y = int((Stage.height-_height)/2);
ladingBar_mc._xscale = 0;//进度条loadingBar_mc
}
totals = this.getBytesTotal();action第二桢代码
loaded = this.getBytesLoaded();
loadedPercent = int((loaded/totals)*100);
with (loading_mc) {
loadingBar_mc._xscale = loadedPercent;
loadingShine_mc._x = int(loadingBar_mc._width-1);
loadingText.text = loadedPercent+"%";//显示载入进度
}action第三桢代码
if (loadedPercent
本文转自:http://www.5uflash.com/flashjiaocheng/Flash-loadingjiaocheng/2061.html