转载请注明出处:
http://blog.csdn.net/iwanghang/article/details/54138268
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NewView.java:
转载请注明出处: http://blog.csdn.net/iwanghang/article/details/54138268
项目下载: http://download.csdn.net/detail/iwanghang/9730637
觉得博文有用,请点赞,请评论,请关注,谢谢!~
觉得博文有用,请点赞,请评论,请关注,谢谢!~
老规矩,先上GIF动态图,看个效果,如果符合你的项目或者确定你要了解的内容,再往下看吧:
继续前面几篇博文。实现onDraw延迟效果,实现音效添加。
项目下载:http://download.csdn.net/detail/iwanghang/9730637
NewView.java:
package com.iwanghang.newview;
import android.app.AlertDialog;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.widget.TextView;
public class NewView extends View{
// 单元格的宽度和高度
private float width;
private float height;
private int checkPoint = 1; // 当前关卡
private MainActivity mainActivity = (MainActivity) getContext();
//private Number number = new Number();
private Number number = new Number(checkPoint);
public NewView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public NewView(MainActivity mainActivity) {
super(mainActivity);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
this.width = w / 9f;
this.height = h / 10f;
super.onSizeChanged(w, h, oldw, oldh);
}
// 当Android系统需要绘制一个View对象时,就会调用该对象的onDraw
@Override
protected void onDraw(Canvas canvas) {
System.out.println("AAA onDraw -----------------");
// 画背景
Paint backgroundPaint = new Paint();
backgroundPaint.setColor(getResources().getColor(R.color.colorBackground));
canvas.drawRect(0,0,getWidth(),getHeight(),backgroundPaint);
Paint darkPaint = new Paint();
darkPaint.setColor(getResources().getColor(R.color.colorDark));
Paint hilitePaint = new Paint();
hilitePaint.setColor(getResources().getColor(R.color.colorHilite));
Paint lightPaint = new Paint();
lightPaint.setColor(getResources().getColor(R.color.colorLight));
// 绘制9X9的网络格
// 两条距离为1的直线,视觉上会有割裂的效果
for (int i = 0; i < 9; i++) {
canvas.drawLine(0, i*height, getWidth(), i*height, lightPaint);
canvas.drawLine(0, i*height+1, getWidth(), i*height+1, hilitePaint);
canvas.drawLine(i*width, 0, i*width, getHeight(), lightPaint);
canvas.drawLine(i*width+1, 0, i*width+1, getHeight(), hilitePaint);
}
// 绘制3X3的网络格
for (int i = 0; i < 10; i++) {
if (i % 3 != 0) {
continue;
}
canvas.drawLine(0, i*height, getWidth(), i*height, darkPaint);
canvas.drawLine(0, i*height+1, getWidth(), i*height+1, hilitePaint);
canvas.drawLine(i*width, 0, i*width, getHeight(), darkPaint);
//canvas.drawLine(i*width+1, 0, i*width+1, getHeight(), hilitePaint);
canvas.drawLine(i*width, 1, i*width, getHeight(), hilitePaint);
}
// 绘制数字
Paint numberPaint = new Paint();
numberPaint.setColor(Color.BLACK);
numberPaint.setStyle(Paint.Style.STROKE);
numberPaint.setTextSize(height*0.75f);
numberPaint.setTextAlign(Paint.Align.CENTER);
numberPaint.setAntiAlias(true); // 抗锯齿
/**
* 数字居中位置
* x轴居中比较容易计算
* y轴居中的计算,依赖于FontMetrics,大家很容易百度到相关的知识
*/
Paint.FontMetrics fm = numberPaint.getFontMetrics();
float x = width / 2;
float y = height / 2 - (fm.ascent + fm.descent) / 2;
// canvas.drawText("1", 0 * width + x, 0 * height + y, numberPaint);
// canvas.drawText("2", 1 * width + x, 1 * height + y, numberPaint);
// canvas.drawText("3", 2 * width + x, 2 * height + y, numberPaint);
// canvas.drawText("4", 3 * width + x, 3 * height + y, numberPaint);
// canvas.drawText("5", 4 * width + x, 4 * height + y, numberPaint);
// /**
// * 根据Number类中的数组,绘制数字
// */
// for (int i = 0; i < 9; i++) {
// for (int j = 0; j < 9; j++) {
// canvas.drawText(number.getTileString(i,j), i*width+x, j*height+y, numberPaint);
// mainActivity.playSound();
// handler.sendEmptyMessageDelayed(0, 200); // 每次重绘后,等待200毫秒,给handler发消息
// }
// }
/**
* 绘制一个刷新文字
*/
canvas.drawText("刷新",4*width+x,9*height+y,numberPaint);
/**
* 绘制关卡文字
*/
Paint strPaint = new Paint();
strPaint.setTextSize(height*0.5f);
strPaint.setAntiAlias(true); // 抗锯齿
canvas.drawText("第" + checkPoint + "关",6*width+x,9*height+y,strPaint);
//super.onDraw(canvas);
// canvas.drawText(number.getTileString(numberX,numberY), numberX*width+x, numberY*height+y, numberPaint);
// System.out.println("numberY = " + numberY);
// if (numberY < 9){
// if (number.getTileString(numberX,numberY) != ""){
// mainActivity.playSound();
// handler.sendEmptyMessageDelayed(0, 200); // 每次重绘后,等待200毫秒,给handler发消息
// }else {
// handler.sendEmptyMessageDelayed(0, 0); // 每次重绘后,等待500毫秒,给handler发消息
// }
// }
/**
* 优先绘制上一次绘制过的数字
*/
int numberIndexOld = 0;
int ii = 0;
int jj = 0;
if (numberIndex != 0){ // 首次绘制,没有上一次绘制过的数字,所以不进入这个方法
System.out.println("AAA 优先绘制上一次绘制过的数字 numberIndex = " + numberIndex);
outterLoop1:
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
canvas.drawText(number.getTileString(i,j), i*width+x, j*height+y, numberPaint);
System.out.println("AAA 优先绘制上一次绘制过的数字 number = " + number.getTileString(i,j) + " | i = " + i
+ " | j = " + j + " | numberIndexOld = " + numberIndexOld);
if (numberIndexOld == (numberIndex-1)){
ii = i;
jj = j;
break outterLoop1;
}
numberIndexOld = numberIndexOld + 1 ;
}
}
jj = jj + 1;
if (jj == 9){
jj = 0;
ii = ii + 1;
}
}
int getOld = 0;
/**
* 根据Number类中的数组,绘制数字
*/
System.out.println("AAA0 绘制数字 jj = " + jj + " | ii = " + ii);
outterLoop2:
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
if (getOld == 0){ // 继续上一次绘制的数字的i和j,继续绘制
i = ii;
j = jj;
getOld = 1;
}
canvas.drawText(number.getTileString(i,j), i*width+x, j*height+y, numberPaint);
numberIndex = numberIndex + 1 ;
System.out.println("AAA0 绘制数字 number = " + number.getTileString(i,j) + " | i = " + i
+ " | j = " + j);
// 绘制过程中 遇到 不为空的数字 , 播放音效 并 延迟300毫秒
System.out.println();
if (number.getTileString(i,j) != "" && numberIndex<81){
mainActivity.playSound(); // 调用MainActivity里的方法,播放音效
handler.sendEmptyMessageDelayed(0, 300); // 等待300毫秒,给handler发消息
break outterLoop2;
}
}
}
}
/**
* 获取按下的数字
*/
@Override
public boolean onTouchEvent(MotionEvent event) {
super.onTouchEvent(event);
if (event.getAction() == MotionEvent.ACTION_DOWN){
int selectedX = (int)(event.getX() / width);
int selectedY = (int)(event.getY() / height);
StringBuffer sb = new StringBuffer();
if (selectedY < 9){
int used[] = number.getUsedTilesByCoor(selectedX,selectedY);
for (int i = 0; i < used.length; i++) {
sb.append(used[i]);
}
LayoutInflater layoutInflater = LayoutInflater.from(this.getContext());
View layoutView = layoutInflater.inflate(R.layout.dialog,null);
TextView textView = (TextView) layoutView.findViewById(R.id.usedTextId);
textView.setText("该位置不可用数字 = " + sb.toString());
AlertDialog.Builder builder = new AlertDialog.Builder(this.getContext());
builder.setView(layoutView);
AlertDialog dialog = builder.create();
dialog.show();
}
//Toast.makeText(getContext(), "ACTION_DOWN = " + used, Toast.LENGTH_SHORT).show();
if (selectedY == 9){
if (selectedX>=3 && selectedX<=5){
//Toast.makeText(getContext(), "ACTION_DOWN = 刷新",Toast.LENGTH_SHORT).show();
if (checkPoint == 1){
checkPoint = 2;
} else if (checkPoint == 2){
checkPoint = 1;
}
//Toast.makeText(getContext(), "checkPoint = " + checkPoint, Toast.LENGTH_SHORT).show();
number = new Number(checkPoint);
numberIndex = 0;
invalidate(); // onDraw()
}
}
}
return true;
}
private int numberIndex = 0; // 绘制完成的数字,下标81
private Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
invalidate(); // onDraw();
}
};
}
MainActivity.java:
package com.iwanghang.newview;
import android.media.AudioManager;
import android.media.SoundPool;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
public class MainActivity extends AppCompatActivity {
private SoundPool soundPool;
private static int soundId;
int resId = R.raw.doo;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getSupportActionBar().hide();
//setContentView(R.layout.activity_main);
NewView newView = new NewView(this);
setContentView(newView);
initSoundPool(resId);
}
public void initSoundPool(int resId) { // 初始化声音池
soundPool = new SoundPool(
3, // maxStreams参数,该参数为设置同时能够播放多少音效
AudioManager.STREAM_MUSIC, // streamType参数,该参数设置音频类型,在游戏中通常设置为:STREAM_MUSIC
1 // srcQuality参数,该参数设置音频文件的质量,目前还没有效果,设置为0为默认值。
);
soundId = soundPool.load(this, resId, 1);
}
public void playSound() { // 播放声音,参数sound是播放音效的id,参数number是播放音效的次数
soundPool.play(
soundId, // 播放的音乐id
1, // 左声道音量
1, // 右声道音量
1, // 优先级,0为最低
0, // 循环次数,0无不循环,-1无永远循环
1 // 回放速度 ,该值在0.5-2.0之间,1为正常速度
);
}
public void stopSound() { // 播放声音,参数sound是播放音效的id,参数number是播放音效的次数
if (soundPool != null && soundId > 0) {
soundPool.stop(soundId);
soundPool.release();
}
}
}
转载请注明出处: http://blog.csdn.net/iwanghang/article/details/54138268
欢迎移动开发爱好者交流
沈阳或周边城市公司有意开发Android,请与我联系
联系方式
微信:iwanghang
QQ:413711276
邮箱:iwanghang@qq.com
沈阳或周边城市公司有意开发Android,请与我联系
联系方式
微信:iwanghang
QQ:413711276
邮箱:iwanghang@qq.com
项目下载: http://download.csdn.net/detail/iwanghang/9730637
觉得博文有用,请点赞,请评论,请关注,谢谢!~