Accessibility and Ergonomic Guidelines for Windows Mobile(from MSDN)

To create an accessible user interface, apply the following guidelines:

·              Avoid using fixed font sizes and small font sizes.

·              Enable accessibility options such as font size and idle time settings.

·              Ensure that the user interface elements are clearly visible in low light.

·              Ensure effective and easy-to-read color combinations.

·              Group related objects on the screen.

·              Ensure that the user interface is predictable. For example, pressing the HOME hardware button should always display the Home screen.

·              For Windows Mobile-based Pocket PCs, ensure that the tap region and size of the user interface element are ergonomic.

On Windows Mobile-based Pocket PCs, the size of the user interface elements should be optimized for a touch screen. The following table lists the optimal sizes for user interface elements on a .24 dot pitch display, depending on whether a stylus or finger is used to interact with user interface elements.

Method of interaction

User interface element size

Stylus

5.04mm or 21 x 21 pixels

Finger

9.12mm or 38 x 38 pixels

Note   A user might have difficulty accurately interacting with user interface elements, due to a disparity between the location of a target on the touch screen and the location of the underlying pixels when the display is viewed at an angle.

On Windows Mobile-based Smartphones, consider the following ergonomic guidelines when you design an application user interface:

·              Use the same soft key for similar menus and commands.

·              Use the same soft key for sequential commands.

 

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