GameMaster.cs

using UnityEngine;
using System.Collections;

public class GameMaster : MonoBehaviour {
	public GameObject playerCharacter;
	public GameObject gameSettings;
	public Camera mainCamera;
	
	public float zOffset;
	public float yOffset;
	public float xRotOffset;
	
	
	private GameObject _pc;
	private PlayerCharacter _pcScript;
	
	// Use this for initialization
	void Start () {
		_pc = Instantiate(playerCharacter, Vector3.zero, Quaternion.identity) as GameObject;
		_pc.name = "pc";
		
		_pcScript = _pc.GetComponent<PlayerCharacter>();
		
		zOffset = -40f;
		yOffset = 30f;
		xRotOffset = 25f;
		
		mainCamera.transform.position = new Vector3(_pc.transform.position.x, _pc.transform.position.y + yOffset,
											_pc.transform.position.z + zOffset);
		mainCamera.transform.Rotate(xRotOffset, 0, 0);
		
		LoadCharacter();
	}
	
	public void LoadCharacter () {
		GameObject gs = GameObject.Find("__GameSettings");
		
		if (gs == null) {
			GameObject gs1 = Instantiate(gameSettings, Vector3.zero, Quaternion.identity) as GameObject;
			gs1.name = "__GameSettings";
		}
		
		
		// Loading the character data
		GameObject.Find("__GameSettings").GetComponent<GameSettings>().LoadCharacterData();
	}
}

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