数码管鬼影解决方案

该博客介绍了两种解决51单片机数码管显示时出现鬼影问题的方法。第一种方法是在显示之前将所有段关闭,第二种方法则是通过关闭位选来避免鬼影。代码示例详细展示了如何在程序中实现这两种解决方案,以实时更新数码管显示的时间计数。
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金沙滩51单片机教程中,数码管鬼影解决方案。

方案一:关闭段。

#include <reg52.h>

sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;

unsigned char code LedChar[] = {
	0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
	0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E,
};

unsigned char LedBuff[] = {
	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
};

void main()
{
	unsigned char i = 0;
	unsigned int cnt = 0;
	unsigned long sec = 0;
	
	ENLED = 0;
	ADDR3 = 1;
	
	TMOD = 0x01;
	TH0 = 0xFC;
	TL0 = 0x67;
	TR0 = 1;
	
	while(1)
	{
		while(TF0 == 0);
		TF0 = 0;
		TH0 = 0xFC;
		TL0 = 0x67;
		cnt++;
		if (cnt >= 1000)
		{
			cnt = 0;
			sec++;
			LedBuff[0] = LedChar[sec % 10];
			LedBuff[1] = LedChar[sec / 10 % 10];
			LedBuff[2] = LedChar[sec / 100 % 10];
			LedBuff[3] = LedChar[sec / 1000 % 10];
			LedBuff[4] = LedChar[sec / 10000 % 10];
			LedBuff[5] = LedChar[sec / 100000 % 10];			
		}
		P0 = 0xFF;	// 解决鬼影问题
		switch (i)
		{
			case 0: ADDR2 = 0; ADDR1 = 0; ADDR0 = 0; P0= LedBuff[0]; i++; break;
			case 1: ADDR2 = 0; ADDR1 = 0; ADDR0 = 1; P0= LedBuff[1]; i++; break;
			case 2: ADDR2 = 0; ADDR1 = 1; ADDR0 = 0; P0= LedBuff[2]; i++; break;
			case 3: ADDR2 = 0; ADDR1 = 1; ADDR0 = 1; P0= LedBuff[3]; i++; break;
			case 4: ADDR2 = 1; ADDR1 = 0; ADDR0 = 0; P0= LedBuff[4]; i++; break;
			case 5: ADDR2 = 1; ADDR1 = 0; ADDR0 = 1; P0= LedBuff[5]; i = 0; break; 
		}
	}																				
}

方案二:关闭位选。 

#include <reg52.h>

sbit ADDR0 = P1^0;
sbit ADDR1 = P1^1;
sbit ADDR2 = P1^2;
sbit ADDR3 = P1^3;
sbit ENLED = P1^4;

unsigned char code LedChar[] = {
	0xC0, 0xF9, 0xA4, 0xB0, 0x99, 0x92, 0x82, 0xF8,
	0x80, 0x90, 0x88, 0x83, 0xC6, 0xA1, 0x86, 0x8E,
};

unsigned char LedBuff[] = {
	0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
};

void main()
{
	unsigned char i = 0;
	unsigned int cnt = 0;
	unsigned long sec = 0;
	
	ENLED = 0;
	ADDR3 = 1;
	
	TMOD = 0x01;
	TH0 = 0xFC;
	TL0 = 0x67;
	TR0 = 1;
	
	while(1)
	{
		while(TF0 == 0);
		TF0 = 0;
		TH0 = 0xFC;
		TL0 = 0x67;
		cnt++;
		if (cnt >= 1000)
		{
			cnt = 0;
			sec++;
			LedBuff[0] = LedChar[sec % 10];
			LedBuff[1] = LedChar[sec / 10 % 10];
			LedBuff[2] = LedChar[sec / 100 % 10];
			LedBuff[3] = LedChar[sec / 1000 % 10];
			LedBuff[4] = LedChar[sec / 10000 % 10];
			LedBuff[5] = LedChar[sec / 100000 % 10];			
		}
		ENLED = 1;	// 解决鬼影问题
		switch (i)
		{
			case 0: ADDR2 = 0; ADDR1 = 0; ADDR0 = 0; P0= LedBuff[0]; i++; break;
			case 1: ADDR2 = 0; ADDR1 = 0; ADDR0 = 1; P0= LedBuff[1]; i++; break;
			case 2: ADDR2 = 0; ADDR1 = 1; ADDR0 = 0; P0= LedBuff[2]; i++; break;
			case 3: ADDR2 = 0; ADDR1 = 1; ADDR0 = 1; P0= LedBuff[3]; i++; break;
			case 4: ADDR2 = 1; ADDR1 = 0; ADDR0 = 0; P0= LedBuff[4]; i++; break;
			case 5: ADDR2 = 1; ADDR1 = 0; ADDR0 = 1; P0= LedBuff[5]; i = 0; break; 
		}
		ENLED = 0;
	}																				
}

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