网络编程9.5

流式域客户端:

#include <myhead.h>
int main(int argc, const char *argv[])
{
	int oldfd = socket(AF_UNIX,SOCK_STREAM,0);
	if(oldfd==-1)
	{
		perror("socket");
		return -1;
	}
	if(access("./myclient",F_OK)==0)
	{
		if(unlink("./myclient")==-1)
		{
			perror("unlink");
			return -1;
		}
	}
	struct sockaddr_un client;
	client.sun_family = AF_UNIX;
	strcpy(client.sun_path,"./myclient");
	if(bind(oldfd,(struct sockaddr *)&client,sizeof(client))==-1)
	{
		perror("bind");
		return -1;
	}
	struct sockaddr_un server;
	server.sun_family = AF_UNIX;
	strcpy(server.sun_path,"./myserver");


	if(connect(oldfd,(struct sockaddr *)&server,sizeof(server))==-1)
	{
		perror("connect");
		return -1;
	}
	printf("连接服务器成功\n");

	char buf[1024];
	while(1)
	{
		printf("请输入要发送的消息:");
		fgets(buf,sizeof(buf),stdin);
		buf[strlen(buf)-1] = '\0';
		send(oldfd,buf,sizeof(buf),0);
		printf("发送成功\n");

		if(strcmp(buf,"quit")==0)
		{
			break;
		}
		recv(oldfd,buf,sizeof(buf),0);
		printf("接收服务器的信息:%s\n",buf);
	}
	return 0;
}

流式域服务器:

#include <myhead.h>
#define BACKLOG 10
int main(int argc, const char *argv[])
{
	int oldfd = socket(AF_UNIX,SOCK_STREAM,0);
	if(oldfd==-1)
	{
		perror("socket");
		return -1;
	}

	if(access("./myserver",F_OK)==0)
	{
		if(unlink("./myserver")==-1)
		{
			perror("unlink");
			return -1;
		}
	}

	struct sockaddr_un server;
	server.sun_family = AF_UNIX;
	strcpy(server.sun_path,"./myserver");
	if(bind(oldfd,(struct sockaddr *)&server,sizeof(server))==-1)
	{
		perror("bind");
		return -1;
	}

	if(listen(oldfd,BACKLOG)==-1)
	{
		perror("listen");
		return -1;
	}
	int newfd = accept(oldfd,NULL,NULL);
	if(newfd==-1)
	{
		perror("accept");
		return -1;
	}
	char buf[1024];
	while(1)
	{
		int len = recv(newfd,buf,sizeof(buf),0);
		if(len==0)
		{
	    	printf("客户端跑了\n");
		    break;
		}
		strcat(buf,"^_^");
		send(newfd,buf,sizeof(buf),0);
		printf("转发成功\n");
	}
	close(newfd);
	close(oldfd);
	return 0;
}

UDP客户端:

#include <myhead.h>
#define CLIPORT 9999
#define CLIIP "192.168.0.115"
int main(int argc, const char *argv[])
{
	int oldfd = socket(AF_INET,SOCK_DGRAM,0);
	if(oldfd==-1)
	{
		perror("socket");
		return -1;
	}

	struct sockaddr_in sin = {
	.sin_family = AF_INET,
	.sin_port = htons(CLIPORT),
	.sin_addr.s_addr = inet_addr(CLIIP)};

	char buf[1024];
	while(1)
	{
		printf("客户端请输入消息:");
		fgets(buf,sizeof(buf),stdin);
		sendto(oldfd,buf,sizeof(buf),0,(struct sockaddr *)&sin,sizeof(sin));
		printf("发送成功\n");
	}
	close(oldfd);
	return 0;
}

UDP服务器:

#include <myhead.h>
#define SERPORT 9999
#define SERIP "192.168.0.115"
int main(int argc, const char *argv[])
{
	//1、创建套接字
	int oldfd = socket(AF_INET,SOCK_DGRAM,0);
	if(oldfd==-1)
	{
		perror("socket");
		return -1;
	}
	
	//2、绑定
	struct sockaddr_in sin = {
	.sin_family = AF_INET,
	.sin_port = htons(SERPORT),
	.sin_addr.s_addr = inet_addr(SERIP)};
	if(bind(oldfd,(struct sockaddr *)&sin,sizeof(sin))==-1)
	{
		perror("bind");
		return -1;
	}

	//3、收发消息
	struct sockaddr_in cin;
	socklen_t cinlen = sizeof(cin);
	char buf[1024];
	while(1)
	{
		memset(buf,0,sizeof(buf));
		int len = recvfrom(oldfd,buf,sizeof(buf),0,(struct sockaddr *)&cin,&cinlen);
		if(len==0)
		{
			printf("客户端跑了\n");
			break;
		}
		printf("服务器收到的消息:%s\n",buf);
	}
	close(oldfd);
	return 0;
}

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