以下代码是我最近学得的扫雷代码,如有改进地方请及时指正,感谢!
game.h
#pragma once
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char Board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char Board[ROWS][COLS], int row, int col);
void SetMine(char Board[ROWS][COLS], int row, int col);
void FindMine(char Mine[ROWS][COLS], char Show[ROWS][COLS],int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char Board[ROWS][COLS], int rows, int cols, char set) {
int i = 0;
for (i = 0;i < rows;i++) {
int j = 0;
for (j = 0;j < cols;j++) {
Board[i][j] = set;
}
}
}
void DisplayBoard(char Board[ROWS][COLS], int row, int col) {
int i = 0;
printf("-----无敌扫雷-----\n");
for (i = 0;i <= row;i++) {
printf("%d ", i);
}
printf("\n");
for (int i = 1;i <= row;i++) {
printf("%d ", i);
for (int j = 1;j <= col;j++) {
printf("%c ",Board[i][j]);
}
printf("\n");
}
}
void SetMine(char Board[ROWS][COLS],int row,int col) {
int count = EASY_COUNT;
while (count) {
int x = rand() % row + 1;//1~9之间的数
int y = rand() % col + 1;
if (Board[x][y] == '0') {
Board[x][y] = '1';
count--;
}
}
}
int Getminecount(char Mine[ROWS][COLS],int a,int b){
return Mine[a][b + 1] + Mine[a - 1][b + 1] + Mine[a - 1][b] + Mine[a - 1][b - 1] + Mine[a][b - 1] + Mine[a + 1][b - 1] + Mine[a + 1][b] + Mine[a + 1][b + 1]
- 8 * '0';
}
void sign(char Show[ROWS][COLS],int row, int col) {
int a = 0;int b = 0;
printf("请输入要标记雷的坐标:");
scanf("%d%d", &a, &b);
Show[a][b] = '!';
if (a==0||b==0) {
return 0;
}
}
void broaden(char Show[ROWS][COLS], char Mine[ROWS][COLS],int x,int y) {
if (x<1||x>ROW||y<1||y>COL) {
return;
}
if (Show[x][y] != '*') {
return;
}
int count = Getminecount(Mine,x,y);
if (count > 0) {
Show[x][y] = count + '0';
}
if (count == 0) {
Show[x][y] = ' ';
broaden(Show, Mine, x - 1, y);
broaden(Show, Mine, x - 1, y + 1);
broaden(Show, Mine, x, y + 1);
broaden(Show, Mine, x + 1, y + 1);
broaden(Show, Mine, x + 1, y);
broaden(Show, Mine, x + 1, y - 1);
broaden(Show, Mine, x, y - 1);
broaden(Show, Mine, x - 1, y - 1);
}
}
void FindMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col) {
int a = 0;int b = 0;int win = 0;int x = 0;int y = 0;
do {
sign(Show, x, y);//标记雷
printf("请输入要查找的坐标:");
scanf("%d %d", &a, &b);
if (a <= row && a>0 && b <= col && b>0) {
if (Mine[a][b] == '1') {
system("cls");//清屏
printf("你被炸死了\n");
DisplayBoard(Mine, ROW, COL);
break;
}
else {
int count = Getminecount(Mine, a, b);//一个坐标周围雷数
//Show[a][b] = count + '0';
broaden(Show,Mine,a,b);//如果是0往外拓展,展开一片
system("cls");//清屏
DisplayBoard(Show, ROW, COL);
win++;
}
}
else {
printf("坐标错误,请重输\n");
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,猜对了\n");
DisplayBoard(Show, ROW, COL);
}
}
while (win < col * row - EASY_COUNT);
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu() {
printf("**********************\n");
printf("******1. play*********\n");
printf("******0. exit*********\n");
printf("**********************\n");
}
void game() {
char Mine[ROWS][COLS];
char Show[ROWS][COLS];
InitBoard(Mine, ROWS, COLS,'0');//棋盘初始化
InitBoard(Show, ROWS, COLS, '*');
DisplayBoard(Show, ROW, COL);//显示9*9棋盘
SetMine(Mine, ROW, COL);//布置雷
//DisplayBoard(Mine, ROW, COL);
FindMine(Mine,Show, ROW, COL);//扫雷
}
int main() {
int input = 0;
srand((unsigned int) time(NULL));
do {
menu();
printf("请选择>");
scanf("%d", &input);
switch(input) {
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}