http://blog.csdn.net/yanglishuan/article/details/39989601
- // CGPoint 结构体数据原型, 用于声明一个点;
- /* Points. */
- struct CGPoint {
- CGFloat x;
- CGFloat y;
- };
- typedef struct CGPoint CGPoint;
- typedef CGPoint NSPoint;
- // 用法;
- // 1. 声明一个CGPoint变量,初始化时赋值方式1;
- CGPoint point = {1, 2}; //CGPoint是一个结构体类型,不是对象,所以变量前不加'*'号;
- // 另一种初始化变量方式2;
- CGPoint point2 = {.x = 4, .y = 5};
- point2.x = 2; // 赋值方式3;
- point2.y = 3;
- point = CGPointMake(4, 5); // 赋值方式4;
- // 输出point的x,y值;
- NSLog(@"point = %@",NSStringFromCGPoint(point));
- // 2. 声明一个CGSize变量,初始化时赋值方式1;
- CGSize size = {4, 5}; //CGSize是一个结构体类型,不是对象,所以变量前不加'*'号;
- // 另一种初始化变量方式2;
- CGSize size2 = {.width = 4, .height = 5};
- size2.width = 4; // 赋值方式3;
- size2.height = 5;
- size = CGSizeMake(4, 5); // 赋值方式4;
- // 输出size的width,height值;
- NSLog(@"size = %@",NSStringFromCGSize(size));
- // 3. 声明一个CGRect变量,初始化时赋值方式1;
- CGRect rect = {1, 2, 4, 5}; //CGRect是一个结构体类型,不是对象,所以变量前不加'*'号;
- // 另一种初始化变量方式2;
- CGRect rect2 = {.origin.x = 1, .origin.y = 1, .size.width = 4, .size.height = 5};
- // 赋值方式3;
- CGRect rect3 = {.origin = {.x = 1, .y = 1}, .size = {.width = 4, .height = 5}};
- // 或
- CGRect rect4 = {.origin = {1, 1}, .size = {4, 5}};
- // 赋值方式4;
- rect2.origin.x = 1;
- rect2.origin.y = 2;
- rect2.size.width = 4;
- rect2.size.height = 5;
- // 赋值方式5;
- rect = CGRectMake(1, 2, 4, 5);
- // 输出rect的origin,size值;
- NSLog(@"rect = %@",NSStringFromCGRect(rect));