iOS ijkplayer 音频数据的播放


音频信息 SDL_AudioSpec 的产生

read_thread 
	->stream_component_open(ffp, st_index[AVMEDIA_TYPE_AUDIO]);
		->/* prepare audio output */
       		 if ((ret = audio_open(ffp, channel_layout, nb_channels, sample_rate, &is->audio_tgt)) < 0)
			->while (SDL_AoutOpenAudio(ffp->aout, &wanted_spec, &spec) < 0) 
				->static int aout_open_audio(SDL_Aout *aout, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
					->opaque->aoutController = [[IJKSDLAudioQueueController alloc] initWithAudioSpec:desired];
						->SDL_CalculateAudioSpec(&_spec);
							->{
								    spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
								    spec->size *= spec->channels;
								    spec->size *= spec->samples;//计算size大小
								}


				->aout_open_audio 里面
				-> if (obtained)
       					 *obtained = opaque->aoutController.spec;//将上一步计算的spec 赋给  obtained 
					->static int aout_open_audio(SDL_Aout *aout, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained)

			->while (SDL_AoutOpenAudio(ffp->aout, &wanted_spec, &spec) < 0) 既在这个函数执行完spec 就计算出来了。

static void IJKSDLAudioQueueOuptutCallback(void * inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer) {
    @autoreleasepool {
        JFSDLAudioQueueController* aqController = (__bridge JFSDLAudioQueueController *) inUserData;
        
        if (!aqController) {
            // do nothing;
        } else if (aqController->_isPaused || aqController->_isStopped) {
            memset(inBuffer->mAudioData, aqController.spec.silence, inBuffer->mAudioDataByteSize);
        } else {
            
        (*aqController.spec.callback)(aqController.spec.userdata, inBuffer->mAudioData, inBuffer->mAudioDataByteSize);
        }
        
        AudioQueueEnqueueBuffer(inAQ, inBuffer, 0, NULL);
    }
}

        (*aqController.spec.callback)(aqController.spec.userdata, inBuffer->mAudioData, inBuffer->mAudioDataByteSize);
        }
			/* prepare a new audio buffer */
			static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)

//此处选择输出是用AudioUnit还是用AudioQueue

/*
 * ijksdl_aout_ios_audiounit.m
 *

#define SDL_IOS_AUDIO_MAX_CALLBACKS_PER_SEC 15

struct SDL_Aout_Opaque {
//    IJKSDLAudioQueueController *aoutController;
        IJKSDLAudioUnitController  *aoutController;
};

static int aout_open_audio(SDL_Aout *aout, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
{
    assert(desired);
    SDLTRACE("aout_open_audio()\n");
    SDL_Aout_Opaque *opaque = aout->opaque;
    
//    opaque->aoutController = [[IJKSDLAudioQueueController alloc] initWithAudioSpec:desired];
        opaque->aoutController = [[IJKSDLAudioUnitController alloc] initWithAudioSpec:desired];
    if (!opaque->aoutController) {
        ALOGE("aout_open_audio_n: failed to new AudioTrcak()\n");
        return -1;
    }
    
    if (obtained)
        *obtained = opaque->aoutController.spec;
    
    return 0;
}



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