<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>摄像头拍照</title>
</head>
<body>
<video id="video" width="449" height="505" controls></video>
<button id="capture">拍照</button>
<canvas id="canvas" width="449" height="505"></canvas>
<script>
var video = document.getElementById('video');
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
//访问用户媒体设备的兼容方法
var getUserMedia = function(constraints, success, error) {
if (navigator.mediaDevices.getUserMedia) {
//最新的标准API
navigator.mediaDevices.getUserMedia(constraints).then(success).catch(error);
} else if (navigator.webkitGetUserMedia) {
//webkit核心浏览器
navigator.webkitGetUserMedia(constraints,success, error)
} else if (navigator.mozGetUserMedia) {
//firfox浏览器
navigator.mozGetUserMedia(constraints, success, error);
} else if (navigator.getUserMedia) {
//旧版API
navigator.getUserMedia(constraints, success, error);
}
};
var success = function(stream) {
//将视频流设置为video元素的源
video.srcObject = stream;
video.play();
};
var error = function(error) {
console.log(`访问用户媒体设备失败${error.name}, ${error.message}`);
};
// 判断是否支持硬件拍照功能
if (navigator.mediaDevices.getUserMedia || navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia) {
//调用用户媒体设备, 访问摄像头
getUserMedia({video : {width: 449, height: 505}}, success, error);
} else {
alert('不支持访问用户媒体');
}
// 点击确认拍照
document.getElementById('capture').addEventListener('click', function () {
context.drawImage(video, 0, 0, 449, 505);// 要跟video的宽高一致
})
</script>
</body>
</html>
完。