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原创 cocos2dx 3.9 升级 3.17
1.更改环境变量,使用cocos2dx3.172.想新工程中添加三方库3.跟新工程头文件引用4.openssl冲突修改三方库的函数引用中cocos自带的库5.添加android app/android.mk 头文件引用,注意相对路径6.android编译错误:cocos compile --compile-script 0 -m release -p android...
2019-03-29 13:51:25 1785
原创 Showing All Messages Command PhaseScriptExecution failed with a nonzero exit code
_TARGET_BUILD_CONTENTS_PATH: /Users/admin/Library/Developer/Xcode/DerivedData/project_wly2_lua_client-glidlmxpowdxakfdpxalcgifxlbh/Build/Products/Debug-iphoneos/project_wly2_lua_client-mobile.appPW...
2019-03-18 18:17:32 7347 1
原创 cocos2dx lua touch事件监听 鼠标事件监听
local listener = cc.EventListenerTouchOneByOne:create() listener:setSwallowTouches(true) listener:registerScriptHandler(handler(self, self._onTouchBegin), cc.Handler.EVENT_TOUCH_BEGAN) ...
2019-03-14 11:36:25 2149
原创 Lua 螺旋遍历数组
function MapImage:spiralOrder(matrix) local res = {} local m = #matrix local n = #matrix[1] local x = 1 local y = 1 while m > 0 and n > 0 do if m == 1 then ...
2019-03-13 16:10:00 298
原创 cocos合图脚本
require("utils")require("cfg")local svn_root = '../../../wly2_lua_svn/美术/res_project/animation/'local set = {"effect", "soldier"}print('更新' .. svn_root)os.execute('svn up ' .. svn_root)for k...
2019-03-06 20:20:50 450
原创 移动游戏屏幕适配
美术资源采用 1334 / 750 ~= 1.78适配方法:CC_DESIGN_RESOLUTION = { width = 1334, height = 750, autoscale = "FIXED_HEIGHT", callback = function(framesize) local ratio = framesize.widt...
2019-03-01 17:31:42 482
原创 cocos 2dx xcode 真机编译
1._TARGET_BUILD_CONTENTS_PATH: /Users/admin/Library/Developer/Xcode/DerivedData/project_wly2_lua_client-glidlmxpowdxakfdpxalcgifxlbh/Build/Products/Debug-iphoneos/project_wly2_lua_client-mobile.app...
2019-03-01 14:35:51 450
eclipse、myeclipser代码提示助手
2012-09-16
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